I much prefer calamity as it hits like a truck, and can be used as a defensive and offensive move; sometimes telestomp can be used defensive and offensive at the same time. Here are my previous attempts. I will post my variations of the spec and show what I noticed is better or worse.
http://www.youtube.com/watch?v=CjHDwwdR9Gshttp://www.youtube.com/watch?v=DPPUJ4W2NqUhttp://www.youtube.com/watch?v=yPyK4M92y4chttp://www.youtube.com/watch?v=-3QTgh6imxUI used to call it icicle teleport spec, but I like Telestomper, and in slang, Clownstomper. The toon looks like he/she is jumping all over the place like a clown.
Why do I like Teleport? It was my favorite ability in diablo 2. When I started playing diablo 2 when it was first released, I did not have internet for the first 3 years of the game. However, that made me a decent player, just a newb online. At 17, I paid for my own internet and gained the trust of my parents. I played hardcore d3 from age 17-19 online and was an active part of this community. I actually love this forums and have some very good memories.
I first made a sorceress online and I did not pick up teleport, as a newb. I had never looked at guides and I beat the game on normal at least with every class, and some nightmare and hell. I was quite good at a paladin and a sorceress. Funny, I never picked up teleport in my solo campaign.
I made a diablo 2 friend who said, "a sorc without teleport is like a boy without a dick."
Since then, every ladder season without maphack on a junk old iMac and fully legit I got rich with at least a fire sorc, a hammerdin, and a lightning trapsin (and sometimes fire trapsins which were successful). I enjoyed the game for the replay value and the saving grace of the game for me was the ability to be so mobile. With trapsins I opted not to take enigma because I preferred better armor damage and survivability. With a trapsin, that was possible because of how fast I would run. I would do legitimate hundreds of hell countess runs (full clearing) with my trapsin. My fire trapsin was an experiment that somewhat worked. At one season, I was the most powerful fire trapsin mostly because I got lucky on a very good drop (4 sock almost perf shield for smitadins); with trading that, I got the best rare claws that existed at the time. I think my damage hit close to 10k. The advantage of fire trapsins was it also affected the fire bombs you throw. So you can spam a lot of fire damage with traps on the floor. I just never finished that experiment.
Diablo 3 released and I didn't have that much time for it, but I made time to play it. I was in a hardcore raiding guild on a low pop server (Co GM + Raid Leader) and just couldn't make enough time. At first, I just went with wormhole, but it doesn't have the unlimited feel of teleport in diablo 2. I was severely disappointed but played with wormhole teleport anyway. The day Calamity was released, I took it and actually started to become much more of a successful farmer.
It took me a long time to figure out how, but now I feel like I can have almost the best of both worlds of assassin and sorceress within my new wizard spec. Here is the spec I am going to try next:
http://us.battle.net/d3/en/calculator/wizard#WVliTQ!dUV!YcZZYcNotice I did not choose critical mass. With energy twister, a stand still Spectral Blade with Storm Chaser becomes an overpowered ranged heal. I am not one hundred percent confident in blizzard in my spec, its more just to blanket extra cc with more damage. I took out Critical Mass because at the difficulties I play at, even with gear, teleport is almost never off cooldown with Illusionist. I kept trying to use mirror image but it was a dud even with casting my abilities.
The purpose now is for me to find a spec that is completely reliant on Teleportation with a very aggressive quick paced style. I will post the fraps'd videos of today with the new spec. Lightning Hydra + Storm Armor = stun lock. I've already tested that seperately. I won't be staying in melee as much with this spec, which is why I specced into blizzard. The thing about Calamity that most people don't realise is that it crits quite a lot, same with Energy Twister. They have much higher crit chances than other abilities.
Temporal Flux is just icing on the cake to make sure that there is more than enough cc. That means if by rng (random number generater), I don't get the stun procs, I can still guarantee safe cc. I chose scramble armor because it will also feel a little bit like a trapsin.
The reason I am posting this, and I am purchasing a bold title, is to get feedback and input. I am a half decent player, but a very good theorycrafter. My wizard works better in groups as I am quite good at the strategic side of the game. I am not saying I'd be the best person to play this spec. I encourage people here to make youtube responses with their own versions of this spec.
So the one requirement is Teleport with Calamity. Other than that, the entire spec is open source. I'm not trying to get famous off of this. I may even take someone else's spec. I am on a search for the best calamity spec and I'm sure others have tried and have some input. Plus I'm not really that great, I'm sure others could make this spec work better than me. I will post fraps footage of my new version. Please keep in mind that it takes time to upload them, and I plan to be thorough with the footage. I will link them after they are done.
Thank you, d2jsp, for teaching me how to play Diablo 2. Now its time to get good at Diablo 3. I hope this information helps people. I look forward to responses, even if they're trolls.
Last rule: if you troll, it has to be funny.
This post was edited by shilofreeze on Sep 11 2013 04:23pm