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d2jsp Forums > Diablo > Diablo 3 > D3 Discussion > Open Source Teleport Reliant Wizard Spec > Telestomper (my Name For It)
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Sep 11 2013 03:59pm
I much prefer calamity as it hits like a truck, and can be used as a defensive and offensive move; sometimes telestomp can be used defensive and offensive at the same time. Here are my previous attempts. I will post my variations of the spec and show what I noticed is better or worse.

http://www.youtube.com/watch?v=CjHDwwdR9Gs
http://www.youtube.com/watch?v=DPPUJ4W2NqU
http://www.youtube.com/watch?v=yPyK4M92y4c
http://www.youtube.com/watch?v=-3QTgh6imxU

I used to call it icicle teleport spec, but I like Telestomper, and in slang, Clownstomper. The toon looks like he/she is jumping all over the place like a clown.

Why do I like Teleport? It was my favorite ability in diablo 2. When I started playing diablo 2 when it was first released, I did not have internet for the first 3 years of the game. However, that made me a decent player, just a newb online. At 17, I paid for my own internet and gained the trust of my parents. I played hardcore d3 from age 17-19 online and was an active part of this community. I actually love this forums and have some very good memories.

I first made a sorceress online and I did not pick up teleport, as a newb. I had never looked at guides and I beat the game on normal at least with every class, and some nightmare and hell. I was quite good at a paladin and a sorceress. Funny, I never picked up teleport in my solo campaign.

I made a diablo 2 friend who said, "a sorc without teleport is like a boy without a dick."

Since then, every ladder season without maphack on a junk old iMac and fully legit I got rich with at least a fire sorc, a hammerdin, and a lightning trapsin (and sometimes fire trapsins which were successful). I enjoyed the game for the replay value and the saving grace of the game for me was the ability to be so mobile. With trapsins I opted not to take enigma because I preferred better armor damage and survivability. With a trapsin, that was possible because of how fast I would run. I would do legitimate hundreds of hell countess runs (full clearing) with my trapsin. My fire trapsin was an experiment that somewhat worked. At one season, I was the most powerful fire trapsin mostly because I got lucky on a very good drop (4 sock almost perf shield for smitadins); with trading that, I got the best rare claws that existed at the time. I think my damage hit close to 10k. The advantage of fire trapsins was it also affected the fire bombs you throw. So you can spam a lot of fire damage with traps on the floor. I just never finished that experiment.

Diablo 3 released and I didn't have that much time for it, but I made time to play it. I was in a hardcore raiding guild on a low pop server (Co GM + Raid Leader) and just couldn't make enough time. At first, I just went with wormhole, but it doesn't have the unlimited feel of teleport in diablo 2. I was severely disappointed but played with wormhole teleport anyway. The day Calamity was released, I took it and actually started to become much more of a successful farmer.

It took me a long time to figure out how, but now I feel like I can have almost the best of both worlds of assassin and sorceress within my new wizard spec. Here is the spec I am going to try next:

http://us.battle.net/d3/en/calculator/wizard#WVliTQ!dUV!YcZZYc

Notice I did not choose critical mass. With energy twister, a stand still Spectral Blade with Storm Chaser becomes an overpowered ranged heal. I am not one hundred percent confident in blizzard in my spec, its more just to blanket extra cc with more damage. I took out Critical Mass because at the difficulties I play at, even with gear, teleport is almost never off cooldown with Illusionist. I kept trying to use mirror image but it was a dud even with casting my abilities.

The purpose now is for me to find a spec that is completely reliant on Teleportation with a very aggressive quick paced style. I will post the fraps'd videos of today with the new spec. Lightning Hydra + Storm Armor = stun lock. I've already tested that seperately. I won't be staying in melee as much with this spec, which is why I specced into blizzard. The thing about Calamity that most people don't realise is that it crits quite a lot, same with Energy Twister. They have much higher crit chances than other abilities.

Temporal Flux is just icing on the cake to make sure that there is more than enough cc. That means if by rng (random number generater), I don't get the stun procs, I can still guarantee safe cc. I chose scramble armor because it will also feel a little bit like a trapsin.

The reason I am posting this, and I am purchasing a bold title, is to get feedback and input. I am a half decent player, but a very good theorycrafter. My wizard works better in groups as I am quite good at the strategic side of the game. I am not saying I'd be the best person to play this spec. I encourage people here to make youtube responses with their own versions of this spec.

So the one requirement is Teleport with Calamity. Other than that, the entire spec is open source. I'm not trying to get famous off of this. I may even take someone else's spec. I am on a search for the best calamity spec and I'm sure others have tried and have some input. Plus I'm not really that great, I'm sure others could make this spec work better than me. I will post fraps footage of my new version. Please keep in mind that it takes time to upload them, and I plan to be thorough with the footage. I will link them after they are done.

Thank you, d2jsp, for teaching me how to play Diablo 2. Now its time to get good at Diablo 3. I hope this information helps people. I look forward to responses, even if they're trolls.

Last rule: if you troll, it has to be funny.

This post was edited by shilofreeze on Sep 11 2013 04:23pm
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Sep 11 2013 07:54pm
can you test to see if storm armor even procs paralysis? I heard it doesn't.

also, if u are using blizzard, there is very little point in temporal flux. better to use glass cannon or something.

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Sep 11 2013 08:19pm
Quote (canetoado @ Sep 11 2013 06:54pm)
can you test to see if storm armor even procs paralysis? I heard it doesn't.

also, if u are using blizzard, there is very little point in temporal flux. better to use glass cannon or something.



I've already tested temporal flux, and it works. Also, lightning hydra stun locks like crazy. I tested that myself.

So if scramble armor does not, the lightning hydra covers it. I will be posting the fraps'd videos from tonight. I'm leading a flex raid in a few moments (I'm the GM, solid level 25 tich horde guild on Tich Horde).

In my opinion, glass cannon is overrated, if I were to go that route, I'd spec more into cold. My merc has a sick cold bow. I checked into it, cold damage on bows works for cold blooded. I'd run this:

http://us.battle.net/d3/en/calculator/wizard#WVliTQ!dWV!YcZZYc 20% bonus vs. 15% bonus with less survivability as a catch.

This post was edited by shilofreeze on Sep 11 2013 08:22pm
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Sep 12 2013 02:01am
Quote (canetoado @ Sep 11 2013 06:54pm)
can you test to see if storm armor even procs paralysis? I heard it doesn't.

also, if u are using blizzard, there is very little point in temporal flux. better to use glass cannon or something.


Storm armor does not, but lightning hydra does (and very well).

First youtube video is uploading now trying the first new spec, I call it Telestomper 3.3

It needs more all resistance and physical damage reduction to be made to work. In open fields it works VERY well. There are a couple alterations I would make to the spec anyway.

First of all, compare old to new here (because I'll be testing it):

This is the first build I tried: http://us.battle.net/d3/en/calculator/wizard#blgiTQ!dUV!bbcZcc

http://us.battle.net/d3/en/calculator/wizard#WVlgTQ!dWg!YcbaYc is the new version along the same lines.

I found that in the Halls of Agony with close quarters, progression in monster power level 6 is nearly impossible for me. The nice thing is that the spec does a ton of damage and is great in groups. I'd switch from cold snap to the 15% for groups. I ended up trying a brand new spec and giving up my 2 stacks:

I changed the spec around quite a lot, and this worked better:

http://us.battle.net/d3/en/calculator/wizard#VjgXOQ!dgZ!abcacc

I call that Telestomper 4.0. Now I believe I got something wrong there. The problem is that it didn't do enough damage. I could take on massive groups and the survivability was great. However, to make that spec work exactly how that is, I would need to get a lot more critical hit damage. All of those abilities have much higher crit chances than other abilities. Diamond skin was almost always off cooldown.

I am going to try this next for the same type of build, http://us.battle.net/d3/en/calculator/wizard#VXgYOQ!dZg!ZZcZcc aka Telestomper 4.1. I believe that change may be enough for now. I will try both.

Remember I will be posting 2 videos of each 3.3 and 4.0 before I post the 3.4 and 4.1

This post was edited by shilofreeze on Sep 12 2013 02:30am
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Sep 12 2013 07:08am
If you dont have the gear to present a build on higher mp levels,
please lower mp until we can see how it should work in higher mps with better gear.

In the first video you kite like we did on release^^
No build is ever worth it if you only deal damage in 1/5 of the time, and thats how it looks like from your video
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Sep 12 2013 07:41am
Your spec works pretty well on mp6, with a little better gear you would get through it a lot quicker.

I'd say about 150k dps and it will be butter.
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Sep 12 2013 01:32pm
Quote (Zuljin @ Sep 12 2013 06:41am)
Your spec works pretty well on mp6, with a little better gear you would get through it a lot quicker.

I'd say about 150k dps and it will be butter.


http://www.youtube.com/watch?v=WYgdAq-0r3k Here is the first vid. It works a LOT better. I will put it on MP5 so I can display how each spec works out of request. I don't lilke lowering difficulty, but thiis is for theorycrafting so I will make an exception.

I fell to sleep. I ended up staying up all night and truthfully, I'm glad I did. I discovered this spec.

That's the first video there, and I'm going to start uploading the rest, including my time spent with Zuljin
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Sep 12 2013 04:10pm
http://www.youtube.com/watch?v=D0nzb_s7YgY&feature=youtu.be

Right there is the second video. That is the only elite mob that I actually had legitimate trouble with at all on the way to the Butcher.

Templar is overpowered when setup right for this spec. I'm still finalizing the 5 series of my "telestomper" spec, so I will release the final draft of 5.xxx
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Sep 12 2013 04:29pm
just not getting the point of this, not an efficient build at all
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Sep 12 2013 04:33pm
Slowest build I've possibly ever seen
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