yep updated my calculator and tested it with and without elemental dmg weapons same range same dps , 1 physical , 1 with elemental range
calculations are as followed for 1.05
sum up all averge basedmg modifiers (offhand + jewelery) and add the physical avererage dmg on your weapon (supbtract elemental range from total range and devide by 2 )
multiply by 0,0X ( whereas x is the percentage value of the elemental dmg modifier, example triumvirate with 6% 6% 6% , it would be 18% or 0,18)
Add this new average basedmg value to all the others + the elemental one on the weapon
Multiply by weapon attack speed, crit factor , att factor etc to get the overall dps
changes to 1.04
only physical dmg applies on weapons so no change here
the average damage gets the bonus ( min and max stats ) , but be careful with standalone min and max affixes , thos get devided by 2 and sumed up like in the first line above