Quote (boognis @ Jul 29 2012 10:31pm)
How does the mlvl variable affect the efficacy of resistances? Where do you consider the mlvl in your calculations?* Also, what is the mlvl of inferno act 3 1000lb packs? normal packs?
*ok so you're assuming mlvl 60
Yep, I'm assuming the mlvl 60. In inferno mlvl is only decided by act.
Act 1: mLvl 61
Act 2: mLvl 62
Act 3-4 mLvl 63
Truth is the impact of mobs being 3 lvls higher doesn't do *that* much to your reductions. Example:
Barb 40k hp
10k armor 800 all res (rounding numbers with 2 decimals, EHP by even 100's)
vs 60: 76,92% armor DR, 72,73% res DR = 635500 EHP
vs 61: 76,63% armor DR, 72,40% res DR = 620100 EHP
vs 62: 76,34% armor DR, 72,07% res DR = 605300 EHP
vs 63: 76,05% armor DR, 71,75% res DR = 591200 EHP
Conclusion: The reason act 4 mobs oneshot people isnt the diminished effect of armor and res with increased attacker lvl. The reason act 1 mobs barely dent your hp and those opressors gib you in 2 hits is simply because they're doing *that* much more dmg.