First of all, escuse my poor english.
concept of the auradinm, Aoe damage.
http://us.battle.net/d3/en/calculator/monk#aXgijk!YUV!YYYcbaGear must be focus on 1 resist / all resist ( passive skill grant resist to all, i choosed cold)
CRIT %, my monk is over 30% crit, With high crit you will have quickening full ur spirit like it did b4 the nerf.
Haste speed is very important. faster hit , faster regen and more chance to crit per second.
my monk goes with 35k hp, 16k dps , above 400 resist all, 4k armor
of course this build is very gear dependant but reqest almost zero skill until late act2 and/or gayest spawn ever. but can easely CLEAR EVERYTHING.
Self heal grant hugh spirit regen for 5 second, And bubble make you invinsible for 4 second, with YTAR passive, its easy to cycle both to survive to almost everything.
Damage : sweeping wind, its easy , with massive crit chance, its build to 3 stack in 2 second and start spawming lil nados that has nice damage countin its can crit to.
Spam ur mantra every 2-3 second, to keep you toped in life, and grants Perma 45% more dmg on mob. wich is a big factor in ur dps race.
your allies, can be used to offtank if needed while you kite to survive if needed, he also have his own sweeping wind wich greatly increase aoe damage and he single target hit hard, the 2% spirit regen can be usefull in certain situation.
This build is made to clear groups pettry quick , kill elites minion under 4 second ( what the immunities last ) and than tank and spank boss,last elite remaining,
with this build i currently downed everything in act1/2 ecept for belial wich im workin on, As solo monk i droped him to 50% in the third (last) phase, its just a question of avoidin wich is what i was workin on B4 this fucking maintenance.