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Member
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May 20 2012 09:27am
Hello hello!
I've had several request to reveal my gamestyle together with my talents.

First of all, WD is supposed to be a burst and a CC class. However, it can be played by a lot of other playstyles, but the efficiency will be worse compared to the other classes.
I'll represent my talents whereafter I reveal how you play it and survive:

Talents:
Primary spell:
Zombie charger - Zombie bears -> This will be your main damage

CC(Crowd Control:
Grasp of the dead - Unbreakable Grasp
Hex - Hedge magic(Life) or Jinx (20% more dmg to the hex)

Mana regain:
Spirit walk - Honored Guest(Mana rune)
Soul Harvest - Swallow your soul(Mana rune)

Optional:
Big Bad Voodoo - Rain Dance(Mana) or Slam Dance(30% dmg)

Passives:
Spirit Vessel
Vision Quest!
Grave Injustice(optional)

How to play it:
The essence in this spec lies within Vision Quest, whenever 4 or more spells are on cooldown, you'll regain 300% mana which means that the expensive spell, Zombie charger, can be used at almost all times.
It is important that you keep the 4 or more on cooldown, so you'll sometimes have to waste Big Bad Voodoo on trash/white even though it seems useless, but your damage will be dominating compared to the others!
It is also important that you use Spirit walk to run into groups of 4+ to gain the buff which gives you more int. This will make the damage of zombie charger incridably insane!
When a large group of packs are dying, you'll reduce the cooldown of all your spells, which means that you can keep Spirit walk up. Spirit walk gives a lot of mana and should be used as soon as it is off cd. Except if you are on a fight where you have to use spirit walk to avoid several abilities.
When Big Bad Voodoo is activated, you can spam your zombie bears, this will clear up your path really quickly, so you want to stay as far ahead as possible. This is where Spirit walk come handy!, use it wisely.

Survival:
When you are using the zombie bears, make sure to keep the Grasp ahead of you, so they wont reach you in time, if they should, you'll have Spirit Vessel to protect you. Make sure not to overextend the next 90 secs if this activates.
If you have survival problems, change the Big Bad Voodoo for fear or mass confusion depending on your preferances. But if this is played correctly, you shouldn't have any problems.
When creeps has vortex, you can simply Spirit walk away if it's on cooldown or prepare to use hex.
Survial is a big deal because this spec needs you to hang in low range. But no worries! your enemies will Perish!


I've soloed act 1 and 2 inferno boss already, and haven't tried further. If you are soloing as this, you'll be running into packs with spirit walk -> soul harvest -> grasp -> move a bit back and then spam the bears. Even rare and blue packs will lose half their life doing this process.

If you have any questions, feel free to ask them in this topic.

-Nyx
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May 20 2012 09:33am
i like the idea will try it iff servers are up :) but spirit walk not better whit life reg rune? it really helps me from not dying

This post was edited by RosjRu on May 20 2012 09:34am
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May 20 2012 09:37am
Quote (RosjRu @ May 20 2012 03:33pm)
i like the idea will try it iff servers are up :) but spirit walk not better whit life reg rune? it really helps me from not dying


You wont be able to spam your bears then:) Trust me, if you master this spec, you wont be needing hp. The creeps will be dead before you are out of spirit walk.
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May 20 2012 09:38am
looks pretty good but how does it work vs bosses?
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May 20 2012 09:43am
Quote (AemKei @ May 20 2012 03:38pm)
looks pretty good but how does it work vs bosses?


You do lack a bit of health now and then depending on the bossfight.
But when you engage, you'll pop the voodoo with the spirit walk and then start spamming the bears. Use the hex to heal yourself and ofc the pots you have.

Most of the time, you'll have to run close to the boss and cast one bear and then move back or use spirit walk and spam 3-4 bears and then move back and around. But still keep 4 or more spells on cooldown :)
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May 20 2012 09:52am
Hmmm, this has piqued my interest. will test out and return with my results...
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May 20 2012 10:18am
Grave Injustice you juse any gold find pick up range items for increase the range of the passive?
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May 20 2012 10:33am
I'm level 50 in act 1 hell using witchdoctor and I'm not using any of this nor did I even think of any of this, I have died over and over and over and not being very useful, now that I read this I'm going to try it out, thank you.
What I been using is this

poison dart ( flaming dart )
grasp of the dead ( death is life )
zombie dogs ( final gift )
mass confusion ( paranoia )
acid cloud ( slow burn )
gargantuan ( restless giant )

if I see any enemies coming I cast grasp of the dead, use the acid cloud, dogs run in and gargantuan runs in and I stay back shooting the flaming darts, it's the only way I knew how to play, and I can honestly say this build sucks,
so seeing what you wrote, I will def give it a try, thank you :thumbsup:
Member
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May 20 2012 11:28am
Quote (RosjRu @ May 20 2012 04:18pm)
Grave Injustice  you juse any gold find pick up range items for increase the range of the passive?


I haven't really tested it a lot yet, but it may make a huge different since you need to almost hug them in order to get those cooldown resets etc. I will update this threat whenever I've seen a difference.

Quote (Herodotus @ May 20 2012 04:33pm)
I'm level 50 in act 1 hell using witchdoctor and I'm not using any of this nor did I even think of any of this, I have died over and over and over and not being very useful, now that I read this I'm going to try it out, thank you.
What I been using is this

poison dart ( flaming dart )
grasp of the dead ( death is life )
zombie dogs ( final gift )
mass confusion ( paranoia )
acid cloud ( slow burn )
gargantuan ( restless giant )

if I see any enemies coming I cast grasp of the dead, use the acid cloud, dogs run in and gargantuan runs in and I stay back shooting the flaming darts, it's the only way I knew how to play, and I can honestly say this build sucks,
so seeing what you wrote, I will def give it a try, thank you :thumbsup:


I'd say swap darts to plague bats and go spirit walk(mana) instead of zombie dogs and Soul harvest(mana) instead of acid cloud. Zombie dogs should be available at 54:)


This post was edited by gmLNyx on May 20 2012 11:34am
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May 20 2012 11:35am
pretty interessting.. i hardly use any of your skills in my current setup :)

will definitly give it a try!

thanks for sharing

edit: just tested.. pretty amazing actually!! :)

This post was edited by Linkin on May 20 2012 11:58am
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