d2jsp
Log InRegister
d2jsp Forums > Diablo > Diablo 3 > D3 Discussion > Speculation: Monk Pvp Builds
Prev1789
Add Reply New Topic New Poll
Member
Posts: 10,780
Joined: Jul 22 2011
Gold: 655.00
Jan 13 2013 11:12pm
Quote (jinshin85 @ Jan 14 2013 12:07am)
Dude, is this why whenever i did mp10 uber run, you were stunning the uber. i thought someone had a chance to stun on their gears or something. lol


yeah, i thought it was my butcher sickle, but then i saw that it had a 8-10 sec cool down. so i noticed that when ever i would switch attacks it would stun the ubers, so i thought maybe the cool down was limited to the attack and that by switching to crip wave it reset the cool down and cast the proc. that was just stupid. switched to WKL yesterday, kept stunning, actually read crippling wave skill description and it became that much better of a skill choice imo.
Member
Posts: 73,954
Joined: Jul 8 2012
Gold: 44,052.17
Jan 13 2013 11:24pm
Quote (Ylem122 @ Jan 13 2013 10:12pm)
yeah, i thought it was my butcher sickle, but then i saw that it had a 8-10 sec cool down.  so i noticed that when ever i would switch attacks it would stun the ubers, so i thought maybe the cool down was limited to the attack and that by switching to crip wave it reset the cool down and cast the proc. that was just stupid. switched to WKL yesterday, kept stunning, actually read crippling wave skill description and it became that much better of a skill choice imo.


that's so cool. lol

because you did stun them pretty frequently.
Member
Posts: 391
Joined: Jul 31 2012
Gold: 0.00
Jan 14 2013 12:05am
Quote (Ylem122 @ Jan 14 2013 03:12pm)
yeah, i thought it was my butcher sickle, but then i saw that it had a 8-10 sec cool down.  so i noticed that when ever i would switch attacks it would stun the ubers, so i thought maybe the cool down was limited to the attack and that by switching to crip wave it reset the cool down and cast the proc. that was just stupid. switched to WKL yesterday, kept stunning, actually read crippling wave skill description and it became that much better of a skill choice imo.


So that is what were talking about the other day, coool. See you tonight :)
Member
Posts: 29,980
Joined: Jan 31 2005
Gold: 250.00
Jan 14 2013 05:43am
Quote (Tommyvv @ 13 Jan 2013 22:25)
get good plz!
it was not fury
it was lightningbolt, unblockible!



you are wrigt, my mistake
they fixed it
it was like this in 1.03
http://us.battle.net/d3/en/forum/topic/5152413676
http://us.battle.net/d3/en/forum/topic/5621022968
and they fixed it whitout saying it
http://us.battle.net/d3/en/blog/7029347/Patch_104_Now_Live-8_20_2012
•The Guardian's Path
•Two-handed weapon Spirit generation bonus increased from 25% to 35%

thx for letting me testing it out again!


Good thing that's the lightning bolt icon... nice d2 knowledge. :bonk:

This post was edited by Tails chao on Jan 14 2013 06:05am
Member
Posts: 11,856
Joined: Aug 31 2010
Gold: 205.26
Warn: 30%
Jan 14 2013 05:49am
Quote (markilbaldacchino @ Jan 13 2013 02:56pm)
impossible stats? no lol

the high res and AR - cuz shield, AR instead of fire / whatever res on items
the dps - nothing out of this world by todays standards, even for 1h / shield (i mean no offense, juhazz, your monk is sick)
the hp - vit and % life on nearly every slot add up quickly, and if a single slot has f.e 200-300 vit, and you have lots of % life, thats a LOT of hp. And you can get max like 250k hp in this game, he is not even half way there (<125k), pretty far from impossible!





in pvm its shit but in pvp if there are big numbers ...

I calculated (I could be wrong) a realistic hungering arrow and cluster arrow LFB from a windforce dh in pvp with good all round gear to be something like 400-500 / 800-900k

lets assume the max 900k, and I'm sure they have some sort of dmg penalty (maybe 1/6 like in D2)

900000 x 0.4 x 0.1667 x 0.15 (? DR on a semi glass dh after shadow power) = ~9k life

this is with a pvp penalty! lol
and thats with 40%, with 80% its 18k life

ofc for loaded for bear, hungering would return ~1/2 that dmg

question is this reflect, do you still take the dmg yourself and then just reflect it back at the same time? or is it like dmg reduction? and will you want to use it over evasion mantra>?


I just remembered something about mantra of retribution / instant karma

if its *after* your dr, its useless

worst case scenario, a barb with 90%+ dr and 1 mln crit hota coming your way, and juhazz you have 94% dr on your monk (800 ar / 8k armor / 30% class bonus vs clvl 63 is approximately 94.4% dr, i dont think paragons will effect this as paragon is still clvl63 I believe), so lets use your monk as an example and this barb is hitting you for a 1mln crit with hota.

1000000 x 0.056 = 56000

so you reflect at most 80%, 56000 x 0.8 = 44800

barb with minimum 90% dr = 4480

pvp penalty? up to 1/6 like in d2 maybe? so up to 747 final damage

either way thats extreme scenario with 80% reflect, only 90% dr on barb, and really high damage numbers

might work well vs glass cannons because they might do higher dmg and have crap res / armor ... but I doubt it too

if no / lower pvp penalty and it ignores your dr, then it will rock :) otherwise it blows :(

and if it does work like that, might even be eventually classified as bm like iron maiden / amp was in D2 pvp in serious duels (ie non pubs), since its just too imba.

This post was edited by markilbaldacchino on Jan 14 2013 05:51am
Go Back To D3 Discussion Topic List
Prev1789
Add Reply New Topic New Poll