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Jul 17 2011 07:43pm

''The time of men has come to an end''



Lore: The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.

Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.

Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel.




Introduction: Blitzcrank's role in a team resolves around pulling enemy units out of position and being able to disable them, mainly the enemy ad and ap carries. Playing Blitzcrank can lead into a very dominate early laning phase, and also a very frustrating late game for the enemy team.



Abilities:
Rocket Grab = Blitzcrank fires his right hand to grab an opponent on it's path, dealing damage and dragging it back to him.
** Blitzcrank most important spell. It is important to time your Rocket Grab and lead the target for it to land right on the enemy.

Overdrive = Blitzcrank super charges himself to get dramatically increased movement speed and attack speed.
** With a Tear of the Goddess, this ability should be constantly activated to increase movement speed around the map. Very useful to destroy towers once Manamune is bought.

Power Fist = Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
** This ability has a low cooldown and is great to disable enemy carries, or to stop channeling of any sort.

Static Field = Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silences for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes active again.
** This ability has a big farming capacity, capable of clearing waves of minions. The ability has a low cooldown, so don't be afraid to use it frequently.

Mana Barrier ( Passive Ability ) = Blitzcrank's Mana Barrier can activate once a minute when he hits 20% life. This creates a Mana Shield equal to 50% of his mana for 10 seconds.
** This ability makes you tanky, and you have to know that even when your life becomes low, you still have a great amount left because of this great passive ability.


Items:

Starting items: I recommend getting a Sapphire Crystal and 2x Health Potions.

First back: On your first back, you want to have at least 925 gold to be able to buy a Tear of the Goddess and some Boots of Speed.

Second back: On your second back, you want to buy some tier 2 boots. If you are facing a heavy ap team or a heavy cc team, you want to get some Mercury Threads. If you don't feel the need of them, you can buy some Boots of Swiftness.

From here, i take the items as the following:
Catalyst the Protector
Manamune
Glacial Shroud
Here, you can take either Frozen Heart if a dps is wrecking your team, or a Banshee's Veil if enemy cc is still a problem for you.
By now, the game should be coming to an end. If it's still going, you will want to buy a Trinity Force to give a bit more damage output.



Runes:



Marks: 9x Greater Mark of Fortitude
Seals: 9x Greater Seal of Fortitude
Glyphs: 9x Greater Glyph of Warding
Quintessence: 3x Greater Quintessence of Fortitude

** When playing Blitzcrank, I like to use flat health runes to help him out in early game so that he doesn't get wrecked. As the game moves on, the runes become mostly useless because of Blitzcrank passive.



Masteries:



0/9/21

Defense
Resistance : 1/3
Hardiness : 3/3
Evasion : 4/4
Nimbleness : 1/1

Utility
Good Hands : 1/3
Perseverence : 3/3
Expanded Mind : 4/4
Greed : 1/1
Meditation : 3/3
Quickness : 3/3
Blink of an Eye : 1/1
Intelligence : 3/3
Mystical Vision : 1/1
Presence of the Master : 1/1

** I use defense masteries because you will often be facing the enemy that you grab, and utility masteries because of the obvious reasons, improved Flash + Clairvoyance and Increased Mana ---> Increased Life for Blitzcrank.



Ability Order:

Level 1 Ability: Rocket Grab
Level 2 Ability: Power Fist
Level 3 Ability: Overdrive

From here, I go as the following:

1. Overdrive
2. Power Fist
3. Rocket Grab


Summoner Abilities:

As Blitzcrank, you want to get Flash, either to get in range for a grab, or to escape. The second ability, you want Clairvoyance, because of the global use of this, scouting the enemy jungler and being able to see on the other side of walls to acheive good grabs.


Teamfights:

In teamfights, you want to initiate a fight by grabbing an enemy champion with Rocket Grab, bringing him out of position, and disabling the champion with Power Fist. If you miss your grab, your team's tank will hopefully initiate and you can walk up to the carries and knock them up, disabling them.

You also want to use Static Field on the majority of the enemy team for more damage and the overall silence.




Now get on and have fun!
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Jul 17 2011 07:45pm
Nice guide
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Jul 17 2011 07:51pm
bad guide, you really max overdrive first lol
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Jul 17 2011 07:53pm
Quote (Protectah @ Jul 18 2011 02:51am)
bad guide, you really max overdrive first lol


Yes i do, it makes catching up to enemies faster if they know how to dodge a grab, and comes very useful in destroying towers with manamune.

This post was edited by mateymatt on Jul 17 2011 07:54pm
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Jul 17 2011 07:54pm
Quote (mateymatt @ Jul 17 2011 08:53pm)
Yes i do, it makes catching up to enemies faster if they know how to dodge a grab.


/guide
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Jul 17 2011 07:54pm
Quote (Protectah @ Jul 17 2011 07:51pm)
bad guide, you really max overdrive first lol


Please, i'm not saying his guide is good, but if you are going to put out claims that his guide is bad, you should post what you think would be more correct so that people may discuss it. Obviously there are different ways of building and playing champions.

This post was edited by Supericy on Jul 17 2011 07:56pm
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Jul 17 2011 07:56pm
Quote (Supericy @ Jul 17 2011 08:54pm)
Please, i'm not saying his guide is good, but if you are going to put out claims that his guide is bad, you should post what you think would be more correct so that people may discuss it.


lets think, what would be more correct.........ANY OTHER SKILL OF HIS

grab has a decent argument b/c it's more damage etc
knock should be maxed first b/c lower cd=way more damage and disables


This post was edited by Protectah on Jul 17 2011 07:56pm
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Jul 17 2011 08:02pm
Quote (Protectah @ Jul 18 2011 02:56am)
lets think, what would be more correct.........ANY OTHER SKILL OF HIS
grab has a decent argument b/c it's more damage etc
knock should be maxed first b/c lower cd=way more damage and disables


It does more damage, but whats the point of getting damage if you can't get to them? Dealing damage isn't blitzcrank's role.
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Jul 17 2011 08:02pm
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Jul 17 2011 08:03pm
Quote (mateymatt @ Jul 17 2011 09:02pm)
It does more damage, but whats the point of getting damage if you can't get to them? Dealing damage isn't blitzcrank's role.


cuz you still have overdrive moron. there's no need to max his utility skill first. go with the knock up or the grab

if not, you're doing it wrong
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