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Jul 3 2011 04:11pm
Jarvan IV Guide (DEMACIAAAAAAA)


Introduction: Jarvan IV is a great champion, extremely dominant. He is very tanky, and he can dish out some DPS while not taking any damage. He has a knock up that's on roughly about a 10 second CD at level 18 (when you max his Demacian Standard and Dragon Strike.) Jarvan IV can shut down a carry in a team fight, with Cataclysm, (his ulti) and if you have another really AoE champion on your team, (ex: Fiddlesticks, Karthus) Cataclysm is great to trap their whole team in.

Runes:
Red: 9x Greater Mark of Desolation (+1.66 Armor Penetration)
Yellow: 9x Greater Seal of Resilience (+1.41 Armor)
Blue: 9x Greater Glyph of Shielding (+0.15 Magic Resist per level)
Quintessence: 3x Greater Quintessence of Desolation (+3.33 Armor Penetration)

Explanation: I like this rune build because it allows me to get gold per 5 items (Heart of Gold, Philsopher Stone) while still dealing a ton of damage. The Armor and magic resist are so you don't take as much damage early game, while not having to get a ton of magic resist late game.


Masteries:
I go 21/0/9 on Jarvan IV, picking up 2% Critical Strike in offense, Cripple, (Improved Exhaust) 3% Cooldown Reduction, 2% Attack Speed, 15% Magical Penetration, 6 Armor Pen, 3 Attack Dmg, 10% Increased Critical strike Damage, and Havoc, All in the Offensive tree. In the utility tree, I get 10% Reduced time dead, 2% Health and mana regeneration, 5% experience gained, and 1 gold every 10 seconds.

Explanation: Going down the Offensive tree, gives you a ton of extra damage, you become a monster early/late game, while late game, when you start building tanky, you dominate the enemies. The reason I go 9 down the Utility tree, is because 10% reduced time dead can be a lot of time if you just got aced and you need to defend a tower, the health/mana regeneration one, is just so you can go to the experience tree, which, you can out level your lane if they do not have it, so it's very good. I get Greed (1 gold per 10 seconds) because it synergizes with my GP5 (Gold Per 5) Items that I already get.

Summoner Spells:
I take Exhaust / Flash on Jarvan IV.

Explanation: Flash is a great get-away spell, and you have 3 gap closers on Jarvan, Exhaust is just a great spell for shutting down a carry on the opposing team, or going head-to-head early game with a champion.

Item Build:
Starting Items: Regrowth Pendant / Health Potion. Build the Regrowth Pendant into a Philsopher stone.
Early Items: Heart of Gold, Philosopher Stone, Mercury Treads.
Heart of Gold makes you tanky while still getting Gold Per 5,
Philosopher Stone gives you some great early mana/health regeneration while giving gold per 5.
Mercury Treads are great for melee because you can easily be CC'd (Crowd Controlled, stuns, slows, blinds.)
Core Items: (In order of how I get them)
Warmog's Armor: It gives you a ton of health (1370) and some very nice regeneration. I usually rush this after I get my Mercury Treads.
Atma's Impaler: Very great item with Warmog's, you get a lot of damage, critical strike, and most importantly, the armor on it is very nice.
Force of Nature: Ton of magic resist, movement speed, and the health regen is very nice.
Trinity Force: This is a must, movement speed, critical strike, slow, all of it you need very badly.
Randuins Omen: Turn your heart of gold into this, unless you are getting dominated by magic champions (Vladimir, Annie) If you are getting dominated by them, pick up a Banshee's veil instead. Randuins slow is very nice if you are chasing somebody, or if you are in a team fight and you use it in the middle.

Skills:
Passive: Martial Cadence: Jarvan IV exploits his target's opening, dealing a % of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.
Explanation: Great passive, lets you kill tanky champions, as well as non tanky champions, gives you the ability to last-hit minions very well.

Q: Dragon Strike: Jarvan IV extends his lance, dealing 70/120/170/220/270 (+110% of attack damage) physical damage and lowering the Armor of all enemies in its path by 10/14/18/22/26% for 3 seconds.
Explanation: Allows you to harass champions very well, max this ability out first, as it does the most damage. Combined with Demacian Standard, it's a very nasty combo, and effective with the knock up.

W: Golden Aegsi: Jarvan IV forges a 50/90/130/170/210 (+20/25/30/35/40 health for each nearby enemy champion) health shield for 5 seconds, which slows surrounding enemies by 15/20/25/30/35% for 2 seconds.
Explanation: Max this ability second, it's a great way to get away from enemy champions slowing you. The shield is also clutch if you are ignited and have almost no HP.

E: Demacian Standard: Passively grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
Explanation: Max this ability last, but get it first at level 1. The armor and attack speed help you in lane, but the damage isn't that great, meaning you won't notice it if you level it up first. Also throw this ability down first and then use your Dragon Strike and you will pull yourself to your flag, you will knock up any enemy that is in your way, you can use this through most terrain for juking enemies.

R: Cataclysm: Jarvan IV heroically leaps at an enemy champion, dealing 200/325/450 (+150 of attack damage) physical damage and creating an arena of impassable terrain around them for 3.5 seconds.
Explanation: Use this ability on one of their carries, in a team fight, if you have a lot of AoE, try to use it on their whole team and keep them trapped inside the wall. Keep in mind this ability is bugged, if you use it while they Flash, you will be right next to them after they flash.

Skill Order: E(Demacian Flag) -> Q(Dragon Strike) -> Q -> W(Golden Aegis) -> Q -> R(Cataclysm) -> Q -> W -> Q -> W -> R -> W -> W -> E -> E -> R -> E -> E

Early Game: You really just want to farm, maybe go for a kill here or there, but if you can't get a kill, don't risk it. Once you get your gold per 5 items, you want to just sit back farming, becoming as tanky as you can possibly get.

Mid Game: You want to try and gank the enemies as much as possible. You will be doing a lot of damage to them, while also getting a lot of gold from your Heart of Gold and Philosopher Stone.

Late Game: This is where you shine! You will be very tanky while still doing a lot of damage, you will be unkillable if you build him right, while they try and kill you, your team is killing them. If you are getting in a team fight, you should try and trap their whole team in your wall, if you can't, just try and trap their carry and kill him yourself.

If you need help with Jarvan IV, Friend me in-game (My Summoner name is Havoc209) and I will help you out.
Member
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Jul 3 2011 04:17pm
Heard copy and paste + little revision was hard

and warmogs not a great item on jarvan unless they got true damage
Member
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Jul 3 2011 04:21pm
Quote (Wutswrong @ Jul 3 2011 03:17pm)
Heard copy and paste + little revision was hard

and warmogs not a great item on jarvan unless they got true damage


yea the format is basically mine.
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Jul 3 2011 04:25pm
making my jarv guide too

brb
Member
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Jul 3 2011 04:29pm
Quote (TaeYeon @ Jul 3 2011 03:25pm)
making my jarv guide too

brb


kk I make one too
Member
Posts: 4,843
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Jul 3 2011 04:41pm
Quote (Wutswrong @ Jul 3 2011 03:17pm)
Heard copy and paste + little revision was hard

and warmogs not a great item on jarvan unless they got true damage


Lol? I didn't copy + paste shit.
Quote (Kriticalkill @ Jul 3 2011 03:21pm)
yea the format is basically mine.


omg coinkidink i guess?

just made this guide, spent 5 hours making it.
Member
Posts: 4,843
Joined: Jun 24 2009
Gold: 803.00
Jul 3 2011 04:42pm
Quote (Kriticalkill @ Jul 3 2011 03:21pm)
yea the format is basically mine.


what the fuck you talking about kid? I just looked at yours, it's nothing like mine, gtfo my thread.
Member
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Jul 3 2011 04:42pm
Quote (verification @ Jul 3 2011 03:41pm)
Lol? I didn't copy + paste shit.

omg coinkidink i guess?

just made this guide, spent 5 hours making it.


5 hrs copy paste hard ;0
Member
Posts: 4,843
Joined: Jun 24 2009
Gold: 803.00
Jul 3 2011 04:44pm
Quote (Kriticalkill @ Jul 3 2011 03:42pm)
5 hrs copy paste hard ;0


Lol? you're so stupid kid, I didn't even look at your guide, I can find 20 guides that you copied and pasted yours too. fucking garbage. they're nothing alike dumbfuck.
Member
Posts: 3,865
Joined: May 14 2011
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Jul 3 2011 04:47pm
Quote (verification @ Jul 3 2011 03:44pm)
Lol? you're so stupid kid, I didn't even look at your guide, I can find 20 guides that you copied and pasted yours too. fucking garbage. they're nothing alike dumbfuck.


o thats nice. I copy and pasted from my OWN featured jarvan IV guide. What does mine look like go find please.
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