Poppy, the Iron Ambassador
While other young yordles would play skip-step and make wreathes out of braided posies, Poppy was earning calluses and grease stains in her father's armor shop. Blomgrun was a well-respected armorsmith, and he named his daughter for the sprightly sounds that accompanied the sparks leaping from his ever-burning forge. He was filled with pride when she was first able to lift his trusty hammer, Whomper. One day, Blomgrun was comissioned to create a glorious helm for a Demacian general. Word of the charge was leaked to the Noxian High Command, and two of their best spies ambushed Blomgrun's caraven en route. Though Poppy escaped with the helm, she helplessly watched as her father was slain. Instead of fleeing home, she carried the helm to Demacia alone. When the Demacian general saw the grim determination behind the tears in her eyes, the general requested that the leadership of Bandle City appoint Poppy as the yordle ambassador to Demacia. Soon after, seeking to crush Noxus with her father's hammer, Poppy volunteered for the League of Legends.
Poppy can be a very devastating hero to go against during team fights with the right player. She isn't meant to tank, although she's great at initiation if there's a nuke/support squishie you want to trash to create a 4v5 fight.Skills:Valiant Fighter(Passive)Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%
Devastating Blow(Q)Hopefully, the patch notes go through with poppy and this skill will no longer be dodged.Poppy crushes her opponent, dealing her attack damage plus a flat amount and 8% of her target's max health as bonus damage. The bonus damage cannot exceed a threshold based on rank.
Paragon of Damacia(W)Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased by a flat amount for 5 seconds. This effect can stack 10 times. Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.
Heroic Charge(E)Poppy charges at an enemy and carries them for a short distance. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned.
Diplomatic Immunity(R)Poppy focuses intently on a single target, dealing increased damage to them. Poppy is immune to any damage and abilities from enemies other than her target.
Skill order:This can be very situational depending on how you want to play Poppy. When you're with someone else and you're against 1-2 melee, it's best to start maxing (Q). Now, if they're ranged and/or you're solo'ing a lane. You should go with (E) instead. Depending on what the situation is, you max either one of them first. The (W) skill isn't necessary until level 7, which you can keep one point in. The damage boost isn't significant enough as to where you should skip maxing out (Q) or (E) with. Personally, I only max out (E) first if I'm solo laning so when the tower gets threatened, you can take quite a chunk of their health smashing them against the wall early game and ganking wandering people in the jungle.
Recommended Summoner skills:Ghost: With this setup, it's fun charging into a team fight going 760+ MS to kill a valuable enemy target.
Cleanse: After the target is dead, you want to run like hell and then return. Without cleanse, you'll be stunned and killed after you murdered said person making it a 4v4 rather a 5v4 because you decided some other spell is more useful.
Rune selection:Greater Glyph of Insight x9 (+5.13 Magic penetration)
Greater Mark of Insight x9 (+8.55 Magic penetration)
Greater Seal of Evasion x9 (+6.75% Dodge)
Greater Quintessence of Fortitude x3 (+96 Health)
Items:Sapphire Crystal + 2 potions
Boots -> Mobility boots (Mercury treads are not needed with cleanse)
Sheen
Phage (Better survivability and working towards trinity force)
Zeal
Trinity force (at this point, only 2x item slots are taken)
Zeal
Phantom Dancer
(Depending on their team makeup this is where you start coming up with different setups)Force of Nature -> If MD heavy
Frozen Mallet -> Become more of a PITA to kill and chase them easier if you're lazy to get lizard.
Void Staff -> They're starting to stack MR
Phantom Dancer stacking -> If you're bored and they're just feeding you by this point
Infinity Edge -> Kill them a lot faster with just regular attacks (You attack fast enough with Tri-Force and Phantoms...and the crit should be high enough)
Madreds -> Dealing with a lot of tanks
Banshee's Veil -> Team is trying their hardest to stun/ult you to take your killing sprees.
Winning or losing and having feeding teams, I've yet to have a bad K/D ratio at all. I never steer away from this build and I've yet to have problems. (I can't say much about high elo ranked yet) These games are very current and I've been playing against 30's alongside ScreamH20 since level 19. So don't let the whole "you just hit 30" be a factor.

