Well, here is what I have so far...really need help with looking for win conditions outside of Zur since we play multiplayer (our group usually consists of 4-6 people).
Also, I listed what function the card has by each card for people who don't know what they do...
Commander (1):
1x Zur the Enchanter (Tutor)
Creatures (2):
1x Hanna, Ship's Navigator (Recur)
1x Magister Sphinx (Win Con)
Planeswalkers ():
Enchantments (11):
1x Aura of Silence (Art/Enchant Tax)
1x Blind Obedience (Art/Crea ETB Tapped)
1x Copy Enchantment (Enchantment Protect)
1x Diplomatic Immunity (Zur Protect)
1x Greater Auramancy (Enchantment Protect)
1x Limited Resources (Land Control)
1x Mana Vortex (Land Destruct)
1x Oblivion Ring (Permanent Control)
1x Prison Term (Creature Control)
1x Suppresion Field (Ability Tax)
1x Vanishing (Zur Protect)
Instants (3):
1x Enlightened Tutor (Tutor)
1x Mystical Tutor (Tutor)
1x Vampiric Tutor (Tutor)
Sorceries (3):
1x Demonic Tutor (Tutor)
1x Idyllic Tutor (Tutor)
1x Replenish (Recur)
Artifacts (4):
1x Azorius Signet (Ramp)
1x Dimir Signet (Ramp)
1x Orzhov Signet (Ramp)
1x Sol Ring (Ramp)
Lands (7):
1x Drowned Catacomb (U/B)
1x Glacial Fortress (U/W)
1x Godless Shrine (B/W)
1x Hallowed Fountain (U/W)
1x Isolated Chapel (B/W)
1x Mistveil Plains (Recur)
1x Watery Grave (U/B)