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Jan 23 2011 04:05pm
it's a good read + it will most likely help you improve

link wont work q_q



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7 Habits of Highly Effective Dota Players

Legendary 820

I have played with several types of Dota Players, I have watched several professional Dota Players, and I have observed how and why these players win or lose most of the time. Some players will say that they have done everything they could but they still fail. Some players don't practice that much but they are much useful than those who play almost everyday. Some players boast that he plays 20 games/day and he has level 50 Garena account, but after playing with him, you would think that he may just be playing 20 games of snakes and ladders per day. The amount of games you play per day can contribute to your improvement but it is not an assurance, specially if you quit after being the first blood and count it as 1 game. There are several DotA guides and tips on controlling your hero but what is more important is your attitude toward the game. So, how can players be so effective?

1. Conceptualize


How many times have you said, "sorry, i thought he was alone."? You got killed by 5 enemies because you tried to kill a worm but it happened to be a bait. Unless you can kill him in a second and you can escape safely, it would be fine. But, in reality, you are not playing in 'whosyourdaddy' mode. You have to conceptualize or you have to visualize things happening in your mind before it actually happen. Conceptualizing wont make players die often because of a bait. They would look at the map and after realizing that there is only one opponent displaying himself, they would make an assumption that the other heroes might be hiding through the fog. This assumption makes him don't wanna touch that bait. If you wanna play aggressively have wards so you'll know when it's a bait and when it's not.

Have you ever made a blind arrow on a hero trying to run? To be able to do this, you have to visualize the movement of the enemy and the movement of your arrow. You also have to consider POTM's animation first before releasing her arrow. A good conceptualization makes you successful with your arrows. Not only playing POTM needs this, there are a lot of heroes that can hit invisible enemies like lina, sf, beastmaster, qop, krob, etc. You don't want a hero escaping from you with only 5hp, do you? So have a built in map hack inside your brain which is a good conceptualization.

In playing the captain's role, you need this trait a lot. A captain should imagine the how the game would end. He/she must be end-oriented in every game. Several questions are to be considered by him. Can the game be ended having the heroes you picked in 30mins? What if the opponents got fat? Can it be ended using multiple pushes? What are their counters? How would the team fights be? How would the ganking/ganging be? Good vision of the game is very important in being a highly effective player.


2. Anticipate Situations

This is actually the most important trait of an effective Dota Player. Having great predictions would make you have successful team fights and lesser deaths. Predicting opponent's next move is very important in most competitions. May it be chess, basketball, or boxing, prediction wins games. Why? Because you know how you would counter a move before it is done. You have to think 2 steps ahead. "If he does that, i'll do this". The following are some instances that consider anticipation. "If the enemy pushes, we're going to stab them from behind and kill their earthshaker without giving him a chance to move." "If they respond using their disables, I'm going to turn my BKB on." "I would attack him first because he will use his dagger of escape to dodge my magic missile." "I will reserve my coil in this gank because he has teleport scroll and may just tp out from my face." These simple predictions make you have corresponding plans to counter it. Having plans is way more effective than not. You may have seen Hexor placed a torrent where a fighting-for-her-life mirana will surely leap after getting stunned. It is fun to watch players like him who understands the game and evades most damages/disables if possible. He who enters the fight when he knows he wont enter then die in one second. Every skills that can stop him like stuns are programmed in his head. Once those skills are done by the opponents and it's in cool down time, he acts and does his role. Prediction is easy if you're not day dreaming. You should be alert. Know what might be the dangers in doing your next move. There might be a ganker on the uphill waiting for you to show up. Dying is very crucial. Enemies will have extra gold from your death and from your absence on the lane.


3. Be Patient

Benjamin Franklin said, "He that can have patience, can have what he will." What does patience really mean? Patience is not waiting passively, it is laziness. Patience is the ability to keep going even the going is hard and slow. A patient man doesn't give up. In the game of Dota, there are just several ways to win fights. I notice players ran out of morale after losing a clash. Losing your confidence is like removing your guard and waiting for the killer blow to be thrown on you. If you lost a clash, think why you did and try another one emitting that error. An example would be you lost a clash because your main carry, a Nevermore, was stunned to death in 3 secs. Next clash, try baiting the enemy with other heroes who have greater tanking ability and make your Shadow Fiend enter the battle after the enemy throw some of their skills. If you don't have tanks, you may try to place observer wards on blind spots and initiate the fight first so you can make a hero or two die without having any use. Patience is so important in this game. Rush the fights without planning, you'll be most likely to have your hero inside the tavern.

Ganking needs a lot of patience. Players tend to say "Ok, I won't gank there are observer wards." Then after 25mins, your team is losing because of an over-farmed enemy Tinker. Ganking wins early game, thus giving you more advantage at mid and late game. So gold spent for sentry wards wouldn't be wasted if you end up winning. After all, supports are picked to have map control and give advantage to your team's carry heroes. Expensive items are not required for support heroes for they already have useful skills for ganks and team fights.

Farming needs a lot of patience too. It doesn't mean that you die often, you won't get fat. Take a look at the legendary player ZSMJ, whose sacred relic was destroyed by the opposing team but didn't get affected. Instead he farmed another one. And it was a quick one. People known him for being a farming machine and one of the things that makes him one is his patience. If opposing heroes are missing, he would play passively and wait for a safe environment before he gets back to farming. He doesn't die often because of "I wanna prove that I can farm fast!".

4. Never Lose Calmness

"The more tranquil a man becomes, the greater is his success, his influence, his power for good. Calmness of mind is one of the beautiful jewels of wisdom." -James Allen

This game is a battle of minds. Concentration is very important in this game because in your mind should be predictions of enemies' plans, your plans of attacks, your plans of escape, and your next move after one move. If you start to panic, the main focus of your mind would be to run when being chased; to throw skills all at once without plans when in a battle; to attack when being pushed. Your mind being one sided is very easy for opponents to predict. Thus your move becomes close to useless. I have watched players who are being chased and run straight through the fountain making him easier for the opponents to chase. Most calm players know that they can use fogs, trees, or they can run to their nearest team mate, or disable the stunner that can catch him, or even kill the one chasing him. Survival needs tranquility. Panicking makes you do what a 5 year old kid would do if a ganker is chasing you. Being calm thus makes you think and predict that opponents may be approaching to gank you. Prevention, really, is better than cure. Prevent being ganked is better than surviving a gank. It is alright to display on the map if back ups are ready to kill your gankers or you have reliable skills/items that will make you survive.


5. Be Unpredictable

Professional teams entering tournaments always have a surprise hero picks or strategies to beat their strongest opponents. Other teams will watch your games before you even face them thus they are prepared for whatever they've seen. If you're going to do the same thing, they have their counter picks or strategies that focus on your game plan's weaknesses. Almost all things in Dota have counters and good players will utilize these counters to beat their opponents. I watched a local team played very good games. They end the games they played in 30 minutes or less. Their main hero was Axe. Then the finals had come. The game started. -cm was typed. Tic tac tic tac. Turn of their opponent to ban... First ban... Axe... After the game, the team I watched and admired a lot lost. I happened to be that this team didn't have a surprise plan. They were predictable. They really do plan to use Axe until finals.

Team fights and ganks are often studied by good players right after they are picked. So, doing same old ganking and battle styles gives you low chance of winning because these players already experienced them and know how to counter them. Example, you are playing scourge. You have a tri-lane at the bottom and so as the sentinel. The sentinel predicted that scourge will gank mid, so they placed an observer ward where you are going to pass. Then here you come "let's gang mid". You pass through their ward. Now, the sentinel's supports move through the fog behind you. The mid hero bluffs you that he will farm the neuts but before you can make a move, they cornered and killed you both. This is a basic counter for ganking. Some uses TP save. The main point is don't think that the enemies are not learning, specially those good players. You should have several alternatives and choose the best move in given situations.


6. Have Power Over Your Emotions

Michael Jordan, a great basketball player as well as a trash talker, once said "I know the game so well that I can psych out people making it easier to beat them." Once your emotions take over, your focus will be greatly affected. Getting angry at an enemy would lead you to be aggressive in a wrong way. You may tend to gank that enemy without considering that he has back ups. You may tend to focus him on a clash first even if his hero is Bristleback with 100K hp. Getting upset with a team mate may have you not save him on some circumstances. When you're having a hard lane and your upset with yourself because you cannot farm, you may tend to rush farming and end up 0-10 in 5mins. This is a mind game not a heart game. You should use your mind to try to win not your heart to whine when losing. Yes, it may not be your fault when you lose but this is a multiple player game. Losing is bitter for those who swallow it. You can choose your response in any situation. There are several people who can't control their emotions. When they lose, it's like an automatic switch for their anger. They have the program --if lose turn anger.exe on-- in their system. Anger comes from selfishness. Not getting what one wants is it's root. You can choose not to be angry or upset in any situation. It's called being proactive.


7. Learn From Errors

Learn from your or other player's errors. Simply playing 100 games per day wont get you better if you are not critical with your errors and you don't work to avoid doing those again. In losing games there are errors you need to find out. Some errors are obvious, some needs more analysis but generally, these errors are present. After you find out what are the errors that cause a game, a gank, or a team fight to end up a 'lose'. You need to learn how to avoid it and do the right things. "Gems cannot be polished without friction." It is natural to make a lot of errors if you want to be a better player. After several errors made and corrected, a Gosu will be born. Experience is your teacher, not your worst nightmare. Like a teacher, you should know exactly what it is trying to convey to you. Not a nightmare that you don't want to go through it again. Losing is like going to class. Some doesn't want to come but those who sacrificed and come to class everyday, learned a lot. After several classes, here comes graduation. Graduation, in this case, is your award of being a Highly Effective Dota Player.

This post was edited by UndeadGad on Jan 23 2011 04:08pm
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Jan 23 2011 04:08pm
8 Essentials in Winning DotA Games



There are a lot of factors that help you win DotA games. This is the reason of its excitement and suspense. After every DotA game there are just too much to talk about. But the most discussed is how the team won or lost. Among all of these things that made them won the game, what are the most important factors to be able to win Competitive DotA Games? Here they are ranked according to importance...




8th: AOE Spell Casters

AOE spell casters are the heroes that can damage enemy within an area of effect making it possible for you to damage maximum of 5 opponents in one spell. Some of these heroes are Shadow Fiend(raze, requiem), Kunkka(torrent, splash, ghost ship), Earthshaker(all his skills), Pugna(Blast, Ward). AOE spells make it easier for the team to kill all the enemy faster, particularly in team fights. 1 blow of good AOE can make the opponents running back for their lives, especially if they don't have healing items or skills.


7th: Enough Disables

It is essential to have stunner, slower or other heroes that can hold opponents to one place. It is easier to kill an opponent if he's stationary rather than moving. DotA would be a funny game if the only way to kill an opponent while chasing him like Tom and Jerry. Stunners give you advantage of being safe from towers and back-up opponents. When I was just starting to have my own team, I, honestly, relied on stunners. We won games from better team than us because of having mass disables. But, I'm not conveying that you should do the same thing because stunners are easily countered today. Enemy heroes using black king bar make this disable strategy useless.

6th: Mind setting

Having proper mind set is having the right attitude towards the game. It is important to trust your team mates, specially your Captain. You should not be emotional in this game because you're going to end up ruining your game and lose. Anger makes you aggressive. Fear makes you passive. Doubt makes you work on your own. Impatience makes you die. Not having the mood to play makes you think less. These are some traits you should free your mind from to attain your best potential in games. For more mind setting help check out the 7 Habits Of Highly Effective DotA Players.

5th: Fast Farm

Having a fast farmer player contributes to winning too. This makes the opponent move more to try to gank that hero. Thus, you can use him to bait these enemy players to have more kills. Fast farmer player also serves as an insurance in case you reach late game. He can carry the whole team to victory having his hero fully equipped with damage and tanking items.

4th: Successful Ganks

This is more important than having a fast farmer player because great gankers have the ability to delay your farming and have extra gold for their team. Getting killed makes you lose gold and time to creep. They may have slow farmers but they could farm more if they have good gankers to help them.

3rd: Map Control

I always play support role because I know how important map control is. The team can farm well having this. Proper ward placing and having the ability to deward the other team is like playing boxing against a blind guy. Map control makes you decide quicker seeing the plan of the opponent. You'll be ready whatever their plan is and make it easy for your team to win.

2nd: Better Leader

Leaders serve a very important role in this game. The game often depend on the team leader's knowledge. First role a leader will play here is hero picking. Most of the games today depends on hero picks. Getting outpicked will make it harder for the team to kill, to push and to win the game. 2nd role of the leader is motivating the team. If the leader is trembling in fear, would he motivate his team? Leaders should possess the right attitude and give his team mates what they need, specially confidence. 3rd role, is giving commands. The team should know what to do next and leaders are responsible for them to know this. If not, they will act without coordination and make the opponents take advantage of this.

1st: Better Team Play

The team with better strategy and execution will always have the control of the game. The players in this team moves like brothers. Team Play boosts the individual strengths for every weakness of one hero is complimented by the other heroes. I don't fear anything in DotA but if I'm going to choose one thing I'm going to watch out for is not the individual skills of players, like farming, but it's the players' ability to work as one.
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Jan 23 2011 04:09pm
Watching Anime Helps Improve Your DotA Skills


You may say it's crazy but it's true. Watching Anime stories with fight scenes will inspire you a lot to be a better DotA Player. When I was on my early years in the game, I simply do the things that must be done. If I need to win, I farm heavy items to be able to kill them all and push. If I need to survive, I simply run back to the fountain. If I need to gank, go to other lanes then I use my skills at once to kill them. In short, there was no art, no prediction, no precision in my game back then. Most people today improved their games through experience and by watching how the pros do it. In my case, my first improvement in this game is after getting inspired by how Anime characters think during battles. These are some anime character's traits that will inspire you in playing better in DotA.




1. Precision - Anime characters taught me how to be precise in every move I'll make in DotA. They would often have a plan on how to attack the weak points of the opponents. Though faced in difficult situations, they have the ability to have a clear mind to think of the best next move. They wait if they should wait. They attack if the time is right. They prepare more if they can't go through. Watching Anime inspired me to do what I call 'Ninja moves' in DotA. It is the ability to fool your opponents because you already predicted what he's going to do next. Anime characters would always study their opponents carefully and wont ever be baited by the opponent's made moves.

2. Doing impossible things - Weak anime protagonists often beat Stronger opponents. This is my inspiration why I have this much confidence. I'd face anyone in tournaments. I know I can beat anyone though they may have more experience than me. Having confidence in yourself is the key to beat anyone. If you think you wont win, then you wont. Focus on beating them, not on your differences. Focus on your strengths and how to maximize them.

3. Quick improvement ability - The longer the series continues, the stronger they become. Protagonists would often start without any knowledge that they have powers to beat opponents who are already strong from the day the series started. But, in the end the protagonists would be incredibly strong to face the main opponent to beat them. I didn't stop practicing until I reached my goal. Like in anime stories, we managed to defeat the teams we worshiped before.

4. Presence of Mind - The characters fight with a lot of concentration. I find it funny when they would shout the name of their skill before they actually do it. But, going deeper, they are showing how to be conscious of your actions. Most of the times, we die because we don't know that we are farming too far. Most of the time we lose a clash because we don't know that we are not yet capable of beating the opponent's early heroes in clash. Presence of mind is so important to be able to know what you are doing and be conscious of advantage and disadvantages.

5. Invulnerable - No matter what happens. The protagonists wont die, they would just be injured if they faced strong opponents but they wont actually die. At the end of the series they will be the one to succeed. This is obvious in Anime stories but this had a large effect on me. It inspired me not to give up. For no matter how many times I've been down, it's a fact that I'll be the one on top if I would work hard for it.

6. Team Work - Characters, who doesn't have any magical skills yet, would defeat opponents with powerful skills when they are together. They would use team work to do this. In DotA, you can still win the game though even how the opponent's are individually. The only thing you can fear in this game is perfect team work, for it requires a better-than-perfect team work to beat them.

7. Respect - Anime characters know how to respect opponents no matter how evil they was in the series. This leads to not doing trash talks against my opponents after defeating them. I've learned to treat this game professionally. I trash talk some times but it's for the sake of psyching my opponents out. Making them grow arrogant and have a negative effect on their game. But, after winning the game, I would approach them like nothing happened.
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Jan 23 2011 04:10pm
10 Things You Can Learn From MYM|Maelk

Jacob 'Maelk' Toft-Andersen is my very first inspiration in being a leader of a DotA team. I was so inspired on how his plans would always be successful. He would always be interviewed every tournaments because of his indispensable wit. Teams would often fear his team, MYM, because of his deadly strategies and his ability to counter every opponent's plan. His games would often be superb carrying the team to victories. After watching his games, reading his posts, watching his interviews and hearing the comments of his team mates on him, I learned a lot of lessons on how to somehow be a 'Maelk' of our team.



Think of the easiest route to victory

Winning was so difficult for us back then. We were panicking and praying that our carry would get farmed up to carry us to victory. But, when I read Maelk's comments on games. He pointed out that in every hero line up, there's a hole. You should find out what's that hole and beat the team using that hole. It is taking advantage of your opponents' weaknesses. Maelk was so good in detecting and countering opposing team's plans and strategies. I tried to study every hero line ups for quite some time and realized that we could really have won easily the games we played before if we played focusing on opposing team's weaknesses. Hero picking contributes a big part of winning. Before the game is played, you'll see how Maelk already beat the opposing team seeing the hero picks. Combined with the team's great talent, he became a well known deadly strategist.

Play any roles

From being arguably the best Queen of Pain player before, he switched to playing support roles and still own. His chen is the only type of chen I can't imitate. His level of aggressiveness is simply incredible that he can be safe in every ganks but would still contribute a lot. His versatility lead his team to having fun games and a lot of wins.




Inspire your team mates

One thing I observe on how the MYM became successful is Maelk's great Charisma. The team appreciates him for having great wit and leadership skills. Maelk would show the team how to execute the game plays. He would show the level of play style for them to reach. Inspiring your team makes them want to play more with you and will have an urge to improve.

In an interview, MYM|Mania said: "Of course I think he(Maelk) is the best captain, else I wouldn't play with him through all these years. His strenght is his way to think outside the box in a lot of situations in the game, hes good at taking the quick decisions that occures through a game, and many times we win because of these tactical moves."

Be a good listener

Maelk is a captain who is open for suggestions. He respects the opinions of his team mates. He weigh things up first before making decision. This is the difference between leading and managing. Leading is making your team mates want to do your plans while managing is forcing your team mates to do your plans. It became a lot of fun for all of us when I started switching from managing to leading. I believe that a team is stronger if they all desire a single goal.

Be active in Dota forums

Yes, dota forums are not made for nothing. These are made for discussions towards improvement. Maelk would always read then you'd see him post comments to clarify and enlighten people's minds. Seek help. It's good to be independent but you will find useful things on forums because there would be experienced people who may already have solved problems or queries like what you have now. It is best to learn from others errors for you don't have to undergo the same bitter experience to improve.

Analyze every game critically

It is from Maelk that I realize that there is more to farming, ganking, pushing and winning. There are tons of points to analyze and critically understand. Without him, I'd treat Dota like tetris and I wouldn't be here blogging stuffs about Dota. Every answers from his interview were all new to me and I tried to treat Dota the same way he treated it. One great ability of a leader is being able to solve mysteries for the team. Your team mates may not understand why in the world have you lost. A good leader will find it out and clarify everything to his team mates. Maelk is definitely that kind of leader.

Be Original

He was the one who formulated MYM's strategy. He analyzes every heroes and concluded on what may be the best play style to win games. He is like a hero line up scientist. His strategies are from his own ideas. He was never afraid to try something new. Whenever he feels like a strategy would be successful, he goes for it. Examples are: pudge omniknight lane. This was even used in an important tournament. I remember him saying that he used this strategy because it would be great to try having a free radiance in early game. He also introduces Bradwarden in Dota scene. He also formulated the triple push strategy. Where they defeated an AOE focused team by pushing 3 lanes at the same time. This trapped the opponents at their base having hard time to defend. It is one of the best games I ever watched. You can view it here KS vs MYM.

Have firm CONFIDENCE in yourself

Most people who hated him for being cocky didn't realize that MYM's strength relies greatly on Maelk's confidence. His confidence made his team mates more at ease in the game. Leading a Dota team is a big responsibility. You should have the right amount of confidence because no one will trust you if you, yourself, is in doubt of your skills. Honestly, in the first Dota tournaments we participated at, I was so nervous. I feel like vomiting out of fear. I was the captain and I know top teams are included. I was so afraid to let my team mates down. They were nervous too. So, I was a useless leader because I should be the one making them calm. Good thing I became a follower of Maelk. I changed a lot and lead my team mates to being better players and win a lot of tournaments.

Make quick but good decisions

In games where plans have great chance of failing, you should know how to make quick adjustments to still have the game running on your side. This is one trait of Maelk that even his team mates can prove. His judgments are simply so perfect everytime, making him decide the best things for the team to do. Teams with leaders like him are so lucky because there will be less confusion and they can act at once. In this game, time is just too precious to be wasted on thinking what to do next. Situations change quickly. Opportunities passes by in a blink of an eye.

Be a Doer not just a Dreamer

We were all dreaming of becoming a great Dota team but we never thought it would be possible. Dreaming is good but if you take no action it is a total waste of time. Pursue your dreams. If you want to reach the moon, go. If you fail, you'd still end up reaching the stars. Maelk didn't directly say this but you'll realize it after seeing his hardwork in analyzing each and every heroes to formulate strategies. He worked hard practicing with his team mates that made MYM one of the most successful teams in Dota.

I might have been quite nostalgic about the history of MYM and myself but these 10 things I learned from Maelk had inspired me a lot to become a better player and leader. Right attitude is important in Dota and he can inspire you a lot too to have these winning traits. There may be a lot of other good teams right now you can learn from but I think there is no one who shares a lot of insights like Maelk.
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Jan 23 2011 04:11pm
Pros and Newbies Differences

People would often rate a player based on how well they play. Players that play superb and are inspiring players would often be called 'Pro'. If a player is called professional, he should be earning from that game but we love to exaggerate things so we call them Pro. Most people tend to call uninspiring players as noobs but I prefer calling them newbies because noob, for me, is a very hurtful word. We all started from being ignorant of the game so calling a person noob or dumb is way too heart-piercing. Are you wondering what are the qualities Pros have that are not present to Newbies? What are the things done by newbies that make them uninspiring and prone to criticism?


Here are some things that separates Pros from Newbies

Newbies: I'll do what I feel like doing.
Pros: I'll do what should be done.

Newbies: I will execute my plans no matter what.
Pros: I will wait for the perfect timing to execute my plans.

Newbies: I will pick these heroes because they are strong.
Pros: I will pick these heroes because they have perfect chemistry and they can counter the opponent's hero line up.

Newbies: I died. It's time to blame my team mates!
Pros: I died. I'll be more careful and alert next time.

Newbies: The opponents are so strong, I'll quit and find weaker opponents.
Pros: The opponents are stronger than me, I should learn from them and try to beat them as soon as possible.

Newbies: Damn, gankers are behind me. I'll click so fast towards the fountain, there might be miracles that I may live.
Pros: Gankers are now behind me, I should try to make them chase me at the forest and increase my chances to survive. I'll try to buy items and not waste my golds from my death.

Newbies: The opponents are pushing! They appear so strong, I don't know what to do but, CHARGE!!!!! oops, I died.
Pros: The opponents are pushing, I should find a good position to spam their creeps to death and wait for my team mates to set.

Newbies: That hero is one hit away from death, I'll chase him though I don't have mana. He might be a noob and press hold.
Pros: I wont chase that dying hero for there is no possible way of killing him. I will just put myself in danger.

Newbies: The hero retreated when I was about to gank him, this is a pub game, grrrr!! map hack!!!
Pros: There might be wards here or he's just careful. I'll buy sentry wards to destroy his wards so I can gank him easier.

Newbies: My opponents need me but there are still a lot of creeps to give me more gold. I'll just tell them I don't have a TP scroll.
Pros: My opponents are about to engage in a team fight, it's time to buy a TP scroll.

Newbies: I wont buy obs, it's a waste of 200 gold.
Pros: It is better to spend 200 gold for observer wards than to waste more gold from dying.

Newbies: Grrr... I wont waste my time waiting here for nothing, I should gank him even though a tower is next to him.
Pros: I'll wait for better chances because I can't afford to die from ganking impatiently.

Newbies: I was stunned, stunned and stunned to death darn! There's no way I'll survive this lane!
Pros: I know what are the things the heroes of my opponents can do. If they are going to execute their combo, I have plans on how to survive and counter their attacks.

Newbies: I will steal more kills so I'll be famous.
Pros: I'm playing support role it's better to give the kills to our carry to give him more farm.

Newbies: It's clash time! Oh, a Bristleback! Attack!!!!!
Pros: Their tank is baiting we should find a way to find their most dangerous hero before we kill this high hp but low attack damage hero.

Newbies: My opponents are all hitter but I'd still buy BKB because I saw vigoss bought BKB and own his opponents.
Pros: I will buy items that will increase my armor to limit the opponents damaging potential. BKB is such a waste of 3800 gold, buying HP items would be a better choice.
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Jan 23 2011 04:12pm
You should talk about hero choices and how some people only play babysit / carries etc.

L2Play anything y' noobs!
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Jan 23 2011 05:21pm
ill read this at school tommorow.
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Jan 23 2011 05:34pm
i came
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Jan 23 2011 06:54pm
Sticky.
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Jan 25 2011 02:16am
Quote (UndeadGad @ Jan 23 2011 02:11pm)
Pros and Newbies Differences

People would often rate a player based on how well they play. Players that play superb and are inspiring players would often be called 'Pro'. If a player is called professional, he should be earning from that game but we love to exaggerate things so we call them Pro. Most people tend to call uninspiring players as noobs but I prefer calling them newbies because noob, for me, is a very hurtful word. We all started from being ignorant of the game so calling a person noob or dumb is way too heart-piercing. Are you wondering what are the qualities Pros have that are not present to Newbies? What are the things done by newbies that make them uninspiring and prone to criticism?


Here are some things that separates Pros from Newbies

there was some pretty funny but true stuff here
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