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May 8 2013 05:28pm
that loves midwars?

lmk

#shoutout to any bnp homies out there grindin

This post was edited by Suit on May 8 2013 05:38pm
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May 9 2013 11:39am
doing a few midwars every week with a friend. Add eKarma if you want to play some together for fun.

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May 9 2013 12:17pm
Will do! Ill probably be on in 6 hours or so.
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May 15 2013 02:30am
Mid Wars is awsome. where crying doesnt matter.
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May 15 2013 02:37am
Long time since ive played this, i should pick this up^^
What heroes are awesome?
What herose are underated / your secrets?
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May 15 2013 02:52pm
Quote (Martos @ May 15 2013 01:37am)
Long time since ive played this, i should pick this up^^
What heroes are awesome?
What herose are underated / your secrets?


I used to play a decent amount of midwars.

Two of the best heroes that I think are underrated are Cthulu and Pyro.

Playing Cthulu with a bottle is really good. You basically just camp the spawn, stack it, and eat the big creeps. Then you grab the rune and run behind the other team and use your charge to initate a fight while you still have the shield. The massive benefit of this is that your team will hit lvl 3/5 MUCH earlier than the other team, and you will generally be 2-3 levels above everyone else.

Pyro is really strong if you already have an iniatior. Massive stun and aoe damage with the ability to carry. Key to pyro is not to lead with your stun, but wait for the fight to start and make sure you hit 2-3 people with both of your nukes. This on top of an almost garunteed kill every ulti makes pyro really really strong.
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May 15 2013 05:54pm
the obvious ones to go for are prisoner and devourer.
they provide your team with the early advantage of bloodlust. being able to capitalize on the other teams bad positioning by bringing them to your side is a pretty big deal.
the chances of them dying with 5 people attacking them at once are pretty great.

as everyone knows, aoe stuns are OP in midwars. someone like witch slayer can shut down an entire team at the right time. behemoth is a great working combination with dev/pris, because he can block someone from returning to their side once they are hooked. devourer's passive makes him possibly the best late game tank in the game. he ends up with 5000hp, and is damn near impossible to kill. the whole time doing 100 dmg per second.

honorable mention to aoe stuns go to:
magmus (once he obtains ultimate and portal key),
hammerstorm (who becomes a beast in team fights with brute strength + his 60% splash damage passive, doing 200% dmg to one guy, and 120% to the rest),
pebbles (especially against a pretty squishy team. if he gets pk early, it's gg. he can just pick you off one by one, and eventually two by two, etc.)



underrated characters imo (keep in mind that i play the 1500 bracket)

aluna (aoe stun, global dmg spell)
rally (aoe stun, op ultimate, aoe slow)
scout (aoe silence, basically prevents your team from having to excessively fight and waste money over who has wards/revs. you win.)



another important aspect i've found is having a great balance between melee and ranged attackers.
typically i prefer 3 ranged and 2 melee, with at least three characters having stunning abilities, at least one with a hooking ability, and at least one hard carry.
if you get some which kill two birds with one stone, you are golden.



i have yet to mentally create a "perfect team", but i realize that it is hard to do because the "perfect team" is actually completely relative to the opposition. so even a team consisting of all of the "op" heroes (flint, dev, ew, prisoner, etc) could be completely shut down by the correct combination of heroes on the opposing team.

from your experiences, what are some of the best combination?
IMO one of the most effective combos is flux/sol, or KotF/sol, especially when opposing a rather squishy team with small ranged attacks. sol's charging time for ulti is three seconds, and nearing the end, flux can stand rught in the middle and pull everyone into it, OR KotF can lock everyone down for four seconds, forcing them to be in the right place at the right time. it is heavily position dependant, so it's a good idea for both people to get PK rather quickly.


what else ? :)

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May 15 2013 09:50pm
Quote (Suit @ May 15 2013 07:54pm)
the obvious ones to go for are prisoner and devourer.
they provide your team with the early advantage of bloodlust. being able to capitalize on the other teams bad positioning by bringing them to your side is a pretty big deal.
the chances of them dying with 5 people attacking them at once are pretty great.

as everyone knows, aoe stuns are OP in midwars. someone like witch slayer can shut down an entire team at the right time. behemoth is a great working combination with dev/pris, because he can block someone from returning to their side once they are hooked. devourer's passive makes him possibly the best late game tank in the game. he ends up with 5000hp, and is damn near impossible to kill. the whole time doing 100 dmg per second.

honorable mention to aoe stuns go to:
magmus (once he obtains ultimate and portal key),
hammerstorm (who becomes a beast in team fights with brute strength + his 60% splash damage passive, doing 200% dmg to one guy, and 120% to the rest),
pebbles (especially against a pretty squishy team. if he gets pk early, it's gg. he can just pick you off one by one, and eventually two by two, etc.)



underrated characters imo (keep in mind that i play the 1500 bracket)

aluna (aoe stun, global dmg spell)
rally (aoe stun, op ultimate, aoe slow)
scout (aoe silence, basically prevents your team from having to excessively fight and waste money over who has wards/revs. you win.)



another important aspect i've found is having a great balance between melee and ranged attackers.
typically i prefer 3 ranged and 2 melee, with at least three characters having stunning abilities, at least one with a hooking ability, and at least one hard carry.
if you get some which kill two birds with one stone, you are golden.



i have yet to mentally create a "perfect team", but i realize that it is hard to do because the "perfect team" is actually completely relative to the opposition. so even a team consisting of all of the "op" heroes (flint, dev, ew, prisoner, etc) could be completely shut down by the correct combination of heroes on the opposing team.

from your experiences, what are some of the best combination?
IMO one of the most effective combos is flux/sol, or KotF/sol, especially when opposing a rather squishy team with small ranged attacks. sol's charging time for ulti is three seconds, and nearing the end, flux can stand rught in the middle and pull everyone into it, OR KotF can lock everyone down for four seconds, forcing them to be in the right place at the right time. it is heavily position dependant, so it's a good idea for both people to get PK rather quickly.


what else ? :)


Played a game against some trolls, and their combo was actually very effective... They went all heroes with a heal... SR, Rhapsody, DS, Jere, and Accursed. They played em right too, very annoying 5 man for midwars
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May 15 2013 10:46pm
that would be rough.

i've played against 4 armadons and a flint before. it was impossible to win. we even had four aoe stuns (behe, tort, magmus, and maybe aluna + dev)
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May 16 2013 11:42pm
Add PollyD if you want someone to play Midwars with.

I think polly is really good too. Get staff + refresher and snag some towers :P

only downside is tht "Tongue Tied" is channeling.. and the other team usually will have a stunner.. or at least u wood hope they would be smart enuf 2

Voodo is also up there. and pearl
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