Quote (carteblanche @ May 13 2013 12:26pm)
i dont play mmorpgs, so i'm going by diablo. instead of increasing damage per level, why not give stat points?
as for experience, look up diablo's data. do you want it to depend on your level and monster's level?
imo you should design it in such a way that it'll be easy for you to change. then make some basic linear scale like you do now and go ahead coding the rest of the game. this requirement can wait as long as it's modular. as you play it with other people, they'll give feedback on what they think is lacking
yeah I was thinking about diablo as a guideline aswell.
when I play a game I know what dext does.. but actually know how it works in code? i have no clue whatsoever.
game is inspired by gauntlet/diablo that whole topdown shootemup playstyle with a mmorpg element
Quote (nuvo @ May 13 2013 12:27pm)
depends on the enemies he should encounter with every next level. It doesn't really matter if he gets +1 dmg and monsters get +1 life or if he gets 1000 more dmg and monsters 1000 more life ... its more of a style choice than anything.
Also most games have a lot more of different factors counted in, eg. strength, skills
exp can be simple, start with eg. 100 required for level 2 and then multiply by 2-5 for each next level.
that exp suggestion is quite great. thanks.