Quote (Lifebane99 @ May 3 2013 10:14pm)
You forget to mention that gta 3 fucking sucked on pc, so did vice city..
Rockstar had already made them console ports, keep reaching buddy.
I own those games on PC, they're no worse than the console versions. GTA IV on the other hand, is much worse. Rockstar gave up because of piracy. GTA V will be easily the best game that comes out this year, and it will not be on the PC because of piracy. The PC industry is dying because of piracy. It's a serious problem, and the old excuses that it doesn't hurt have been proven wrong so hard in the last couple years. Why do big budget games have to appeal to a wider audience now? Because piracy will sap your revenues so you need to sell more copies. Bioware fell victim to this big time. Call of Duty 4 sold massive amounts, and they could have done so much with the series, but the threat of piracy forced them to keep throwing out the same game year after year.
One of my favourite series of all time, Mechwarrior should have been revived into a real series, but piracy means publishers are afraid of signing developers on. This meant instead of MW5, we got an online game in the mold of World of Tanks. Still a good game, could have been so much more if we didn't live in the Age of (Digital) Piracy. Jordan Weissman has had to resort to Kickstarter to fund his games now (Which he's doing with Shadowrun), but he shouldn't have to do that. He should be able to get a publisher to help him. But it won't happen when the threat of piracy makes it non-viable.
There is some "artists" who make films who encourage piracy, but universally, every person who works in the video game industry condemnns piracy. Doesn't matter if he works for a mega publisher like EA with thousands of employees, or indie developers with two people. All think piracy is damaging the industry. And they're right, all the facts support this.
The arguments for piracy rely on cases within the film, music and TV industry, but forget that the industry most affected is video games.