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Aug 30 2011 09:39am
So basically we have all week to attempt this tut? I don't have any time today cuz of classes but I have all the time in the world tomorrow.
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Aug 30 2011 09:51am
Quote (Beastro @ Aug 30 2011 11:39am)
So basically we have all week to attempt this tut?  I don't have any time today cuz of classes but I have all the time in the world tomorrow.


correct
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Aug 30 2011 10:04am


meh...
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Aug 30 2011 10:08am
Quote (HydraManteli @ Aug 30 2011 12:04pm)
http://img705.imageshack.us/img705/6756/sigclassweek1.png

meh...


i mean, its an alright sig, but based on the tut it seems you went too free form lol. the effect is kind of all over the place and the bg, while matching the flow of her eyes nicely, doesn't really do much :\ very empty
i do like the render though, you should try another one that more closely follows the layout of phil's tut imo
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Aug 30 2011 03:00pm
Quote (HydraManteli @ Aug 30 2011 10:04am)
http://img705.imageshack.us/img705/6756/sigclassweek1.png

meh...


i would love this render pm me it plox
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Aug 30 2011 03:28pm
I want to play to. But im at work atm. So wait for me ;)
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Aug 30 2011 03:34pm
Quote (TzL @ Aug 30 2011 05:28pm)
I want to play to. But im at work atm. So wait for me ;)


no worries, everyone has until sunday
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Aug 30 2011 03:39pm
my try at that tut but i liked the Bw look to it




color lil monotonish

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Aug 30 2011 03:39pm
I think ima retry on mine.
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Aug 30 2011 04:40pm
Quote (aotisin @ Aug 30 2011 05:39pm)
my try at that tut but i liked the Bw look to it

http://i54.tinypic.com/i55i0w.jpg


color lil monotonish

http://i55.tinypic.com/jjr5z9.jpg


the biggest problem i have with this outcome is the lack of a background, i do not like the emptiness
the reason you prefer the b/w is because your colors arent done well, the yellow is too strong and it drowns out the sig which is not good, take another look at the coloring on Phil's outcome and you can see that it isnt drowned, it is just feels natural for the surrounding background
another thing bothering me is the sharpness contrasts with the guys face and his armor/effects, as if hes leaning back out of the direct field of vision, not only is it a weird effect, but it generally looks bad





some general tips about this tut:
first, it isn't just a random render on top of a random background with random effects
it is a selected render with a background that has similar colors and merges well with the concept of the render, and the effects add depth and help immerse the render into the piece

you should not just grab a render you like and then pick a background like "whatever it says to grab one", make sure the background fits with the render you want to use (good: link being in a forest, jack bauer being in nyc, the guy from dead space in space or on a spaceship. bad: link on a spaceship, mario in a fancy ballroom, you kind of get the idea).
in general, 3d fits better on 3d and 2d fits better with 2d, there are of course exception

NOTE: this is for this tut, i am not saying that every sig needs a stock background.

This post was edited by TheReborn_Magi on Aug 30 2011 04:53pm
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