4. The Unlocked Chars
4.1 Samurai / Paladin
There should be no Problem to play those 2 Characters if you bought a full Setup of Swords. They are very similar to Fighters, only better Start-Stats :]
4.2 Monk
Once you passed your MasterQuest with Paladin, you have to buy a new bunch of Weapons!
In this case i would prefer to buy lvl 0/10/20/30/40 (or similar) Staffs.
There is only one Reason why I would buy Staffs instead of Daggers, because they can be used on Warlock as well!
There is one major Change that appears with Monk and stays for all further Unlocked Chars:
You will need Robes as Armors for Level 1-61!
4.3 Ninja
With the Ninja you can use your Sword-Setup again, only change from Fighter/ Samurai/ Paladin are the Armors, Robes only for Ninja :]
4.4 Warlock
Once you reach the Warlock, you got to use the Staffs you bought and Robes, same Setup as with Monk!
5.5 Headhunter
Use your Robes and buy a Setup of Axes because Headhunters can use Axes only!
Alchemist:
It is impossible to do a Melee-Alchemist because they can't use ANY Weapons!
Here is a list with all Equip-able Items for the single Characters (originally posted by ragnaroks, I added Headhunter/Alchemist):
Quote (ragnaroks @ Wed, 30 Aug 2006, 14:54)
Character Class Equipable Items
Fighter:
Swords, Axes, Clubs, Robes, Leather Armors, Scale Armors, Chain Mails and Plate Mails.
Samurai:
Swords, Daggers, Robes, Leather Armors, Scale Armors, Chain Mails and Plate Mails.
Paladin:
Swords, Axes, Clubs, Robes, Leather Armors, Scale Armors, Chain Mails and Plate Mails.
Monk:
Daggers, Staffs and Robes.
Ninja:
Swords, Daggers and Robes.
Warlock:
Staffs and Robes.
Headhunter:
Axes, Leather Armors, Scale Armors and Robes.
Alchemist:
Robes.