ANYA BUGThe resistance provided by the Anya quest in act 5 will go away if you die in a game and don’t leave the game and return. Since leaving and returning after every death is annoying and often means you won’t be able to get back in the game, make sure you have max res in hell plus a little stack for dealing with facet lower resist without Anya. I say again, do NOT include the Anya resistance into any of your calculations.
ATTRIBUTE POINTSYou will have just enough strength to wear the CoA. WAIT until the highest possible level to put the last points into strength. Your enigma will keep giving you str as you level up. I waited until I was level 92 on my most recent build before I had the str to wear it. If I rebuild, I would try to leech my way to as high as lvl 94 before I could equip. Just wear a T’Gods in the meantime for a strength boost. This will allow you to equip everything without resorting to strength charms and help you to survive in Baal runs.
You will have 115 dexterity with items. Enough for the runic talons. Be careful to equip all strength items first, i.e. shadow dancers, in order to get the dex boost. Everything else goes to vitality.
My assassin sports anywhere from 3600 life to 4000 life, depending on which equipment I am wearing. My typical life is about 3800 in standard gear, 4K in melee only gear.
Don’t pump dex for attack rating.
NOTES ON POISON DAMAGEPoison (i.e. venom in our case) has several features that make it very desirable for our assassin.
First: the double application bug/featureWhen +% skill mods are applied, they act once when venom is cast, and then again when it is applied.
Example
Level 45 venom = 1260 average damage over .4 seconds
When cast with trangs gloves, this becomes: 1260 x 1.25 = 1575 over .4 sec.
When you attack someone, the trangs bonus acts AGAIN on this new total yielding: 1968 over .4 sec.
So the bonus actually acts on itself. Nice for us.
Second: The hidden hell PLR penaltyThere is a -100% poison length reduction penalty in hell. I am NOT talking about the -100% to your resistance! That is a different penalty. I assume dueling is happening in hell. All poison sources act on you at their full strength for twice the listed period when playing in hell.
Going back to our example:
1968 venom damage over .4 seconds becomes 3937 over .8 seconds.
That is just a LOT of damage over .8 seconds folks. After the PvP penalty, it's 656 real PvP damage over .8 seconds (basically per application). Combine this with your physical damage, magic damage from chaos, and open wounds, and it's really nice damage. When you kick, you basically have your target continuously poisoned at the rate of 820 pvp poison damage per second (not considering resistance damage reduction).
Further, this poison damage (as well as your OW and magic damage) goes through bone armor, energy shield and cyclone armor directly. Very few people care too much about poison. There aren’t many people who use it in mass quantities anymore except poison jav zons and poison nova necs. Most people figure they will pop an antidote or run to town if heavily poisoned. Therefore, it is the most commonly neglected resistance. Your poison acts so fast that many people don’t even realize the extent of the poison damage they are taking.
I don't pre-buff poison. Some people do. If you want to keep +3 shadow/+3 venom claws with 2 psn facets each, a +3 shadow helm with 2 facets, +3 shadow ammy, and 2 SOJs, go for it. I think it's a huge pain. Try to get strength on the ammy and helm. I had an ammy with +3 shadow and 29 str last ladder and a helm with 20 str or thereabouts so I could equip bramble for pre-buff while still keeping my str investment intact from the enigma. And after all that effort to get all that stuff, I'll bet I pre-buffed maybe 3 times over the course of the season. You can kill just fine w/o pre-buffing. Once I go out, I don’t like to come back to town except for healing after a duel or to put on AR equipment for melee or a jade for stacked res. If you pre-buff, you also have to carefully watch your durations, as you can’t just recast venom out in the field every time you recast BO. You have to wait until you return to town. Personally, I like to cast venom and fade every time I cast battle orders. This way there is no fear of it running out.
Finally, don’t ever use poison damage charms as venom renders them useless.
NOTES ON SPEEDFor two runic talons you need:
42 IAS to get 9 frame trapping
46 IAS to get 7/3 kicking speed
For a runic talon on primary hand and jade talon off-hand you need:
63 IAS to get 9 frame trapping
68 IAS to get 7/3 kicking
The only IAS that matters here is that which is on your primary claw and your equipment NOT INCLUDING your off-hand claw. Make sure you equip your primary claw FIRST. Claw equipping order matters! A lot!!
You can see why you need 30 ias in your CoA.
NOTE: Chaos runic plus the 30 IAS in your CoA only gives 65 ias. You keep your trapping but lose your max kick speed. You still have 3 frame follow-up kicks, but your initial kick is 8 frames. This is why I go a runic fury with my jade talon for most pure caster battles (with high elemental damage) where I know I will kick primarily. 95% of the time, 8/3 will still get you a win. But there is that other 5% when your opponent is really good and you will need that frame. In those cases, go either chaos + fury (if you can live w/o the jade talon res boost) or go fury + jade (if you don’t need ww at all). If you want to be able to ww against elemental casters, then go chaos/jade and don’t worry about the frame slower initial kick.
Play around with claw combos and find what works for you.
NOTE: Weapon switching for casting battle orders will reset your primary. If you are toying with IAS and claw positions, especially after reading the sources I provide below, keep in mind the safest bet is to equip the claw with IAS on the glove side. (Thanks to Ilkori for this advice)
All combos I list reach the 4 frame WW breakpoint. I encourage you to investigate this in more detail if you want to understand the mechanics. I’m not posting the information here.
Some people claim that WW speed is fixed for all claws. This is NOT entirely true. For pure ww-sins, always using chaos and fury only, there is enough ias on the claws to hit the fastest WW breakpoint for whatever claw type you use. However, if you wear a jade talon offhand, which has no inherent ias, you WILL miss the last breakpoint with that claw (you need a 15 ias jewel to make it up). Also, if you use a fool’s mod claw for the AR bonus and that claw lacks ias, it may miss the breakpoint depending on what type of claw it is.
Check out this link for far more information:
http://forums.diabloii.net/showthread.php?t=229326Also check out:
http://e.domaindlx.com/JRichard/D2/aas22/Finally:
The diabloii.net barbarian forums have several people who have worked out all of the details for ww mechanics for both barbs and assassins.
These sources will give more detail than most people could ever want. The WW info in the second link is somewhat out of date, however, and you should consult other sources.
CHANCE TO CAST (CtC) AND STUN WITH DRAGON TALONWith chaos on your primary hand and the new hellfire charm’s 25% CtC, you will set off a literal fireworks display of orb, charged bolt and hellfire when you kick vs. opponents with 10K defense and below (assuming you haven’t boosted your own AR). These CtC effects will aid you in stunning your opponents as long as you keep mind blast swirlies on them at all times. Combined with wake of fire or lighting sentry and talon itself, you should be a stunning machine.