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Jan 30 2007 11:04pm
This is a remake of my first Mf Berserker Barb http://forums.d2jsp.org/index.php?showtopic=4414879, and they both work very well and make the kills very easily. This build is not a super fast killer like a CsJavazon, Mf Light Sorc or a Hammerdin, but, he is fast for a Barb, faster than a Necro and other barb builds. This is of course a Berserker Barb, and so he can kill while being cursed with iron maiden and kill immune physicals with ease.

This is created for the people that like adjusting their mf to what percentage that they like, so if you prefer 200-300% mf, you can alter worn items or charms. If you want more, you can benefit by adding more.

-------------------------Attributes & Skills------------------------
Str: NONE = Base 30
Dex: NONE = Base 20
Energy: NONE = Base 10
Vita: BASICALLY ALL

Note: You will have to decide on what one to max out first, or which is better in your opinion, I opted for C
A: Maxing Howl before shout will be good for scaring monsters away for a longer time and better radius
B: Maxing Shout before Howl will be good for you and your mercenaries defence
C: Maxing Shout and Howl together. Basically split the remaining points and putting equal amount into each.

20 Battle Orders: (standard)
20 Berserk (standard)
20 Axe Mastery (standard)
20 Shout (synergy)
20 Howl Max (synergy)
4 Find Item (+skills from items give you "Find Item 42%" after Battle Command, or 49% if you switch to hoto's)
1 Natural Resistences
1 Battle Command
1 All Pre Requisites

Note: If you want better "Find Item" percentage, you can alter your Howl or Shout accordingly.
Find Item Table Diminishing Return factor starts at lvl14.
Level 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20
%%: 42 - 44 - 45 - 46 - 47 - 47 - 49 - 49 - 50 - 50 - 51

---------------------Weapon Options & Items--------------------
Okay, now this has two options of weapons for you to use.
Option 1: More magic find% = 300% mf
Weapon 1 Eth 5 socket Rune master Axe (zod & 4x Ists): This weapon is equipped first, as this is the weapon you will be doing all the killing with.
Weapon 2 6x Ist'd Axe: This weapon equipped last.

Option 2: Quicker Killing & Less magic find% = 180% mf
Weapon 1 Griefz or ebotdz: This weapon is equipped first. (Note: I prefer griefz, but giving you option)
Weapon 2 6x Ist'd Axe: This weapon equipped last.

Items
Helm Arreats Face (shael'd for 50%fhr to reach 5frame bp)
Armor Enigma MP: (teleport, +skills, +str and mf) = +1%mf per lvl
Ammy Highlords: (+1skill, 20%ias)
Ring 1 30% Nagel =30%mf
Ring 2 30% Nagel =30%mf
Belt Goldwrap (10% ias & 30% mf. Upping this gives you 16slots for pots) = 30%mf
Boots War Travellers: = 45%-50%mf
Gloves Chance Guards 35%-40%mf

Switch Wpns
2x Hoto's (+skills for Howl & Teleport, fcr for tele'ing and keeping up your resistences)

Inventory
Gheeds: 35-40%mf
Anni: x/x/x
Torch: x/x
Mf sc's: 6% to 7%mfers about 10-15 = 60%-90%mf

----------------Resistence Breakdown Mf/Res Charms---------------
The table below covers the basic resistences in hell difficulty. You can use charms to max out resistences or even stack some or all.

_____Base____Anya___1 Nat Res____Gear____P-Anni/Torch
Cold ___-100_____-70________-58________+4________+54
Fire____-100_____-70________-58________+4________+54
Light___-100_____-70________-58________+39_______+75(79)
Poison _-100_____-70________-58________+4________+54

Magic Find Charms needed to Max out Resistences:
6x Shimmering Small Charms of Luck = 6-7% Magic Find with 5% All Resistences
OR
3x Sapphire Small Charm of Greed = 6-7% Magic Find with 10-11% Cold Resistence
3x Ruby Small Charm of Greed = 6-7% Magic Find with 10-11% Fire Resistence
3x Amber Small Charm of Greed = 6-7% Magic Find with 10-11% Lightning Resistence
3x Emerald Small Charm of Greed = 6-7% Magic Find with 10-11% Poison Resistence

-------------------------Mercenary & Items------------------------
Merc: Act1 Rogue Fire (if cold, likely chance to shatter body)
Shako or Ral'd Andys Visage (at lvl83) Note: eth better
Ebugged Fort
Faith
- Fanatic Aura Lvl13 = Party Damage +% (127) / Attack Speed +% (32) / Attack +% (100)
- Fanatic Aura Lvl14 = Party Damage +% (135) / Attack Speed +% (33) / Attack +% (105)
- Fanatic Aura Lvl15 = Party Damage +% (144) / Attack Speed +% (33) / Attack +% (110)
Note: One disadvantage of Faith is the "10% Reanimate As: Returned".

-------------------------Belt Setup/Hotkeys------------------------
1 Super Healing
2 Super Mana
3 Full Juvs
4 Full Juvs

My Hotkeys Righthand setup, reverse for lefthand
Berserk This is hardset to the left mouse button, no hotkeys
F1 N/A
F2 Teleport
F3 Howl
F4 Concentration

F5 Battle Command
F6 Shout
F7 Battle Orders
F8 Town Portals

-------------------------General Info------------------------
Berserker Skill: Convert Physical Damage into Magic Damage.
Pro's: Easily kill Physical Immunes, ignores effects from Spirit of Barbs, Iron Maiden and Thorns.
Con's: Zero Defence & no Life/Mana Steal or leech from Life Tap.
Note: When wielding a “Shield” while using the “Berserk Skill” can cause you to go into “Block Lock” animation, this is when you will not be able to do any action. This is why I have not opted for a shield like SS or Pheonix.

Private Chaos Running
Switch to hotos, Battle Commands, Shout & Battle Orders (2x) tele and howl to the seals, switch and kill Casters that stand around, open, kill boss from seal and search bod, repeat until Diablo comes out and kill with Runemaster (about 1-2minutes to kill him).
Note: You do not have to worry about your merc, dying from Diablo's Breath attack, she actually moves in a position that does not hit her.

Note: You can use the Private Chaos Running method to do: Eldritch, Shenk, Andy, Meph & Duriel (yes Duriel). Now when you are doing the pits &/or Ancient Tunnels you will not use Howl unless you are swarmed by too many and are in trouble. The main skills used in pit and Ancient tunnels is Berserk and Concentration. A majority of the monsters in Ancient Tunnels are "Immune Magic", so you will be using Concentration Skill on them.

This post was edited by izParagonzi on Jan 30 2007 11:27pm
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Jan 31 2007 01:31am
Quite a Weird lil guide,

looks interesting.
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Jan 31 2007 02:13am
Vouch
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Jan 31 2007 03:42am
nice but can you really kill in hell cs with rune master, and i take it this baba wont stand a chance in an 8 player solo game
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Jan 31 2007 05:38am
Quote (fire_cavern @ Wed @ Jan 31 2007, 09:42am)

nice but can you really kill in hell cs with rune master, and i take it this baba wont stand a chance in an 8 player solo game


lol, basically in full game all you need to do is hork bods (there is always a din or light sorc in them), if you are getting mauled, just howl them into other chars of high lvls. (killed a lvl90 bone necro by doing this when he was pub pk'ing for drops)
And yes you can, i have a lvl89 mfberserker barb, been doing these runs since he was lvl80.

Eth Rune Master has good dmg.

The other link is to my first MfBerserker Barb, he used Silence on offhand and eth runemaster for killing.

This post was edited by izParagonzi on Jan 31 2007 05:41am
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Jan 31 2007 07:23am
Nice, I liked the old barb and the remake is even better.

Good work iz
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Jan 31 2007 10:43am
Sounds like fun but the lack of leech must mean he will be doing a lot of potting.
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Jan 31 2007 12:44pm
Quote (molnus @ Wed, Jan 31 2007, 04:43pm)
Sounds like fun but the lack of leech must mean he will be doing a lot of potting.


not really.
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Jan 31 2007 01:05pm
Quote (molnus @ Wed, Jan 31 2007, 04:43pm)
Sounds like fun but the lack of leech must mean he will be doing a lot of potting.


This is basically true, to counter SOME of this is to switch to Concentration (it has 1 point with 2x maxed synergies =Berserk & Battle Orders).

Okay the cheapest/quickest and easiest way to mf fast in a few areas. I do these in pvte games which gives me 100% guarantee that i get drop. If you join full games, just hork bods (very nice finds too, and mana potting required. if you want to hork fast you can switch to hotos and drop mf% by either 300 or 180 depending on your setup)
Eldritch/Shenk
Basically tele to eldritch, howl lesser minions, kill him, hork bod, then tele to shenk, howl lesser minions, kill shenk (if you want to hork the bods around, go for it)

Pindle
Same as Eldritch/Shenk. Tele into pin area, howl, kill & hork pindles bod.

Chaos
Basically do the same as Eldritch/Shenk on the seals.

Travincal
You should not need to howl them, BUT, do not go in head first, just draw them out (stand in between the two pools). Kill them as they come in close, hork bods at the same time. (if mauled by pack, you will need to either Howl or use Concentration).

Meph
Standard switch to hoto's tele there (this will require mana potting, to counter just run, tele over obstructions following one wall [left wall or right wall]). Kill council members on lvl 3, hork bods, then kill meph.

Pit/Ancient Tunnels = Slow runs but effective for finding gg items.
Basically you just need to use Concentration on mass monsters mauling you, Berserk archers/casters and stranded lesser, you can hork all bods or just the champions/bosses.

This post was edited by izParagonzi on Jan 31 2007 01:09pm
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Feb 1 2007 02:45am
Sorry, made an Error on name of charms Also working on the Gf Berserker Barb guide, so forgot to replace greed with luck.
Magic Find Charms needed to Max out Resistences:
6x Shimmering Small Charms of Luck = 6-7% Magic Find with 5% All Resistences
OR
3x Sapphire Small Charm of Luck= 6-7% Magic Find with 10-11% Cold Resistence
3x Ruby Small Charm of Luck= 6-7% Magic Find with 10-11% Fire Resistence
3x Amber Small Charm of Luck= 6-7% Magic Find with 10-11% Lightning Resistence
3x Emerald Small Charm of Luck= 6-7% Magic Find with 10-11% Poison Resistence

If you take 12x 7% mf sc's (84%) + 40 Gheeds = 124% total
Weapon Option1 @lvl 80 = 565%mf + 124%mf = 689%mf (add 1%mf per lvl you get)
Weapon Option2 @lvl 80 = 445%mf + 124%mf = 569%mf (add 1%mf per lvl you get)
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