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May 21 2008 07:01pm
Added 3 more transmutation box recipes:
- Armor + Wild Heal = Armor with Mana Regen or Luck
- Armor + Heal = Armor with Mana Regen or Physical Damage Reduction %
- Armor + Focused Heal = Armor with Life Regen or Magical Damage Reduction %

Same notes apply as the previous 5 that were added.
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May 25 2008 11:01am
Some balance modifications have been made:
- Throwing a white item into the well, and defeating the monster will now yield a minimum rare magical item of the same type
- Well monsters now correctly use the pre-generated item that is spawned as their equipment
- Well monsters have been adjusted to be level appropriate to both the character level, and the item thrown in. For example, if you are level one, and throw in an item from a level 30 monster, it will spawn a monster at approximately level 30. If you are level 30 and throw in a level 1 item, it will spawn a monster at approximately level 30.
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May 28 2008 11:19am
Changes and additions:
- Monsters can now drop multiple items (including well bosses)

New Feature added, Mob Chain Counter:
- There is now a Mob Chain Counter for monsters respawned and killed within a short period of time.
- In order to active the MCC, you must kill monsters of the same level as your character consecutively with no delay between combats. That means, you must respawn the next monster within a few seconds.
- As your MCC increases, it adds additional bonuses to the monster you kill when you see it increase.
- For example, if you kill two in a row, and you see a "1" pop up, this means you got a MCC bonus of 1 for that monster you just killed. If it disappears, you lost the MCC, and got no bonus.
- For each MCC point, you get +0.5% bonus to Item Drops (that is, the chance that a, or multiple item(s) will drop), and +0.5% bonus to Experience gained. This stacks on top of any +stat items you already have.
- If you level up, or leave the arena, or wait too long between summons, you will lose your MCC.
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May 28 2008 07:28pm
Stat changes (renames):
- Magic has been renamed to Mana where applicable in all stats
- Life/Mana per Combat Round has been renamed to Life/Mana per Attack

New item stat mod added:
- Mana Syphon
- Will give you a % chance (as listed) to absorb some of the mana used by a monster when they cast an offensive spell against you.
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May 30 2008 11:33am
New features:
- /who now displays how long ago (in seconds) the user did they last action.
- Expanded the /who and /msg commands, you can now use them as follows:
/who *ACCOUNTNAME
/msg *ACCOUNTNAME Message goes here

Where *ACCOUNTNAME is the users d2jsp account name. Example:
/who *njaguar
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Jun 8 2008 07:20am
Added Multiplayer:
- Use the catacombs to create or join groups
- You can use the Guild Only flag to only allow guild members to join your group
- Level range is +/- 3 levels from group creator
- Minimum party size is 2, maximum is 5
- If a player dies, or disconnects, or leaves, he is removed from the party
- If the party size falls under the minimum (2), the party is disolved, and all are transported back to the catacombs
- There are 3 positions you can choose: Front, Middle, and Back. These determine the probability a monster will target you compared to another player in another position.
- You can heal other players by selecting a heal charm, and clicking their name in the group view window
- Life Regen, Mana Regen, Life Steal, Life per Hit, Life per Kill, Mana per Hit, and Mana per Kill are all blocked in the catacombs. You do not regen while in a group
- The group creator can use the /kick PLAYER command to kick out a player from the group at any time once a group is formed
- You can use the chat window to chat with your group players directly
- You can see the players Life and Mana as represented by the L: ## and M: ## in their life and mana bars respectively
- You can see the players position as: F M B, representing Front, Middle, and Back respectively
- The number next to the position is that players level
- As a player, you can leave the group at any time by pressing the Leave button in your group view window
- The group leader controls the progress of the group. When the leader presses Engage, it will take you to the next room in the catacombs. Each room becomes progressively harder, with more monsters. There are 9 rooms in total, with better drops in the last room.
- If your party only contains members of the same guild, you will get a +1% Experience and +1% Item Drop bonus per guild member in your party. If someone that is not in your guild is in the party, you will get no bonuses at all. There are no partial bonuses.
- The items that drop will display "under" a monster. To pick them up, move your mouse over the actual item (typically left or right of the dead monster's image), then click the item. In group player, the first player to click the item will get the item.


New Items:
- Added potions and totems
- Potions can spawn with various + stat(s). When used, they permanently add those stat values to your character, until he rerolls in any fashion (by choice, Master Quest, or Ladder Reset)
- To use an item, drag it to the Use Item box in your inventory
- Totems can spawn with other special stats, that are also permanent. The same rules above apply, if applicable. For guild points totems, these are permanent using the same rules as GPs gained through the MQ
- Potions and Totems can only spawn in multiplayer
- Potions can drop in any room, but have a higher rarity in the first 8 rooms
- Potions and Totems can drop with less rarity in the final room. Totems are much more rare than potions, even in the final room


Additional:
- The /who command now shows the account name of the character as well.
- Accessory charms now operate at 75% effectiveness instead of 50%
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Jun 8 2008 09:49am
Added Gold Display In Game to the client
- Will update roughly every 10 minutes (sync with the forums). The game always checks your FG amount before making purchases, so this has always been fine, but now you have a notification of your gold amount.
- If you buy an item, it should update the amount right away
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Jun 19 2008 09:54am
Multiplayer has been updated as follows:

- Drop rate of items is increased by 50% over Single Player drop rate
- Leechers (those that sit in a group and do not attack or heal) will gain less or no experience, and not be able to pick up items that drop.
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Jun 28 2008 10:47am
1.07 Release Notes:

New Character:
- Added a new base class, Guardian: Can only equip heavy armors, clubs, and healing charms

New Item Mods:
- Added Quick Draw - % Chance when melee attacking that your next melee attack will occur at 1/2 the normal time period. Ie, if your normal time attack is 1 second, and you hit a Quick Draw, your next attack would occur in 1/2 second
- Added -% Mana Consumption, reduces the cost of charm casting by the total % listed on your equipped items. The client will not indicate the actual modified value at this time.

Client:
- Character Select screen has been updated and enhanced
- Character Create screen has received minor updates
- Maximum character slots increased from 8 to 16
- Miscellanous optimizations

Master Quest Changes:
- Some changes have been made to higher class master quests to help prolong the season and allow for more content that will not adversely affect season length, but will increase overall fun and enjoyment of the game for a majority of the players.

Admin
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Jun 29 2008 09:46am
Minor update:
- Stats mini icon will glow golden when you have remaining stat points to be assigned
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