Added Multiplayer:
- Use the catacombs to create or join groups
- You can use the Guild Only flag to only allow guild members to join your group
- Level range is +/- 3 levels from group creator
- Minimum party size is 2, maximum is 5
- If a player dies, or disconnects, or leaves, he is removed from the party
- If the party size falls under the minimum (2), the party is disolved, and all are transported back to the catacombs
- There are 3 positions you can choose: Front, Middle, and Back. These determine the probability a monster will target you compared to another player in another position.
- You can heal other players by selecting a heal charm, and clicking their name in the group view window
- Life Regen, Mana Regen, Life Steal, Life per Hit, Life per Kill, Mana per Hit, and Mana per Kill are all blocked in the catacombs. You do not regen while in a group
- The group creator can use the /kick PLAYER command to kick out a player from the group at any time once a group is formed
- You can use the chat window to chat with your group players directly
- You can see the players Life and Mana as represented by the L: ## and M: ## in their life and mana bars respectively
- You can see the players position as: F M B, representing Front, Middle, and Back respectively
- The number next to the position is that players level
- As a player, you can leave the group at any time by pressing the Leave button in your group view window
- The group leader controls the progress of the group. When the leader presses Engage, it will take you to the next room in the catacombs. Each room becomes progressively harder, with more monsters. There are 9 rooms in total, with better drops in the last room.
- If your party only contains members of the same guild, you will get a +1% Experience and +1% Item Drop bonus per guild member in your party. If someone that is not in your guild is in the party, you will get no bonuses at all. There are no partial bonuses.
- The items that drop will display "under" a monster. To pick them up, move your mouse over the actual item (typically left or right of the dead monster's image), then click the item. In group player, the first player to click the item will get the item.
New Items:
- Added potions and totems
- Potions can spawn with various + stat(s). When used, they permanently add those stat values to your character, until he rerolls in any fashion (by choice, Master Quest, or Ladder Reset)
- To use an item, drag it to the Use Item box in your inventory
- Totems can spawn with other special stats, that are also permanent. The same rules above apply, if applicable. For guild points totems, these are permanent using the same rules as GPs gained through the MQ
- Potions and Totems can only spawn in multiplayer
- Potions can drop in any room, but have a higher rarity in the first 8 rooms
- Potions and Totems can drop with less rarity in the final room. Totems are much more rare than potions, even in the final room
Additional:
- The /who command now shows the account name of the character as well.
- Accessory charms now operate at 75% effectiveness instead of 50%