d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Faq To Energy Sheild! > Read for any energy sheild questions!
12320Next
Closed New Topic New Poll
Member
Posts: 12,808
Joined: Nov 25 2004
Gold: 0.00
Aug 1 2006 08:02pm
REAd this anwsers all questions on es


Introduction
This small FAQ gives answers to all relevant knowledge needed to understand Energy Shield and its synergy Telekinesis.

Q: What does telekinesis do for energy shield?
A: Energy shield takes 2 points of mana for every point of life it absorbs. Each point you spend in telekinesis reduces this by 0,0625 point. This means that after 16 points you’re only losing half the mana compared to zero points, or one mana per absorbed life. At 20 points you’re only losing 0,75 mana per absorbed hit point.

Q: So if you get a level 32 telekinesis you’re losing no mana through energy shield?
A: No, it only works with actual invested points, so level 20 (1:0,75) is the limit.

Q: How much damage can energy shield absorb?
A: It’s capped at 95%, which is at skill level (slvl) 40. After that only the duration of energy shield increases.

Q: What is the energy shield bug?
A: It doesn’t exist. This ‘bug’ you might’ve heard about, is simply an intended change from blizzard. This change is that energy shield is now applied before resistances, meaning your mana gets drained four times as much as it used to with maxed resistances. Telekinesis doesn’t totally make up for this, but it helps.

Q: Is energy shield applied before the PvP penalty?
A: No. This is good since this means 6 times less mana draining.

Q: How do I calculate damage taken to mana and life with energy shield?
There’s a formula for that:

Damage to life = InitialDamage*(W/100)*(1-X/100)*(1-Y/100)*(1-Z/100)

W = PvP penalty (for most, if not all attacks 17%)
X = % resistance (or damage reduction in case of a physical attack)
Y = % chance to block (in case of a physical attack or blockable elemental attack)
Z = % energy shield

Fill in zero if you have zero resistance or block or damage reduction.

For example if you take 12 000 damage hit from a fire ball when dueling another sorceress with maxed telekinesis, resistances and 95% (max) energy shield:

Damage to life = 12 000*0,17*(1-0,75)*(1-0)*(1-0,95) = 25,5 life lost

For damage to mana another formula can be used:

Damage to mana = Damage*(2 – 0,0625x)*(W/100)

x = slvl telekinesis
W = pvp penalty

Take the same example as above, with the fire ball hitting:

Damage to mana = 12 000*(2-0,0625*20)*(0,17) = 1530 mana lost

Q: Is damage to mana % effective in combination with energy shield?
A: No. Since damage to mana is now subtracted from the actual damage you take, in our fire ball example, it would take (1500/25)*100 = 6000% damage to mana in order to restore the lost mana. The higher your energy shield gets, the less you benefit from %damage to mana.

A formula for this is:
Damage to mana/Damage to life*100 = Amount of DmgToMana% needed to fully restore lost mana

Q: Is Energy shield viable?
A: Yes, this build is very powerful in both PvM as in PvP, the main problems are getting enough damage output, and mana burn monsters in PvM.

Q: I don't get all this math, in simple language, what can ES do for me?
A: It can absorb 95% of all damage you take, given that you can keep your mana high enough. Your lost life will be very minor, but your mana takes heavy beat. Telekinesis helps reducing the cost of mana.

Q: Does energy shield absorb all attacks?
A: No, it doesn't absorb poison and open wounds. There's also reports of a bug where it doesn't absorb charge either

This is not my work credits go to soepgroente of diabloii.net forums.

If you would like me to add more please just post and I will update it with your other questions and anwsers.

Member
Posts: 12,539
Joined: Jan 20 2006
Gold: 17,200.00
Aug 1 2006 09:08pm
thx man
Banned
Posts: 1,420
Joined: Jul 28 2006
Gold: Locked
Trader: Scammer
Warn: 100%
Aug 1 2006 09:25pm
Nice guide. I recommend it be stickied.
Member
Posts: 12,808
Joined: Nov 25 2004
Gold: 0.00
Aug 2 2006 03:06pm
np smile.gif
Member
Posts: 12,504
Joined: Jun 2 2006
Gold: 3,240.00
Aug 2 2006 03:45pm
Nice.
Member
Posts: 2,900
Joined: Feb 9 2005
Gold: 4,576.00
Aug 2 2006 04:32pm
Hi:
Sorry for 'ripping another guide' but it might help you. above the guide you can see how much Tk affects ES on what level. I thought it might be useful in your FAQ. http://forums.d2jsp.org/index.php?showtopic=3223713

I asked you something in your other post, but I'll ask it here too.

W = PvP penalty (for most, if not all attacks 17%)
X = % resistance (or damage reduction in case of a physical attack)
Y = % chance to block (in case of a physical attack or blockable elemental attack)
Z = % energy shield

Y: so the chance to block reduces the damage dealt? So if you have 50% on blocking that means you take less damage just because you have higher block or is it just me?
Btw: which elemental attacks are blockable? Sorry for this 'noobish ' question but I can't really imagine Fireballs or lightnings to be blocked.. and ofcourse tornados and bonespears are Non-elemental
Banned
Posts: 3,504
Joined: May 7 2006
Gold: Locked
Trader: Scammer
Aug 2 2006 05:02pm
how about just making chance to block 0% vs casters ~~
Member
Posts: 12,808
Joined: Nov 25 2004
Gold: 0.00
Aug 2 2006 05:33pm
I beleive that is what the variable is for, the chance to block wont effect the overall equastion, its just an helpful thing for the physical damage calculations.

I did not come up with the formula, other people did.


Member
Posts: 2,900
Joined: Feb 9 2005
Gold: 4,576.00
Aug 3 2006 03:17am
Oki bump for you.
Thanx. Now, is a fireball blockable? I still don't really know
Member
Posts: 12,808
Joined: Nov 25 2004
Gold: 0.00
Aug 3 2006 03:14pm
Stickyed

No fb isnt blockable. Its just in there to calculate physical damage.
Go Back To Strategy & Guides Topic List
12320Next
Closed New Topic New Poll