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Jul 31 2009 04:53pm
We're at it again folks. This time for the barbarian class.

Let's hear your basic builds for your barbarian.


Some factors to consider;

How much dexterity and strength do you prefer?
Do you prefer to add vitality?
Do you prefer EE armors over strength/dex armors?
What are some key points about the Barbarian?
Do you have any "build names"?


(I am very well aware builds and gear are similar if not parallel to the fighter. This should be short and sweet and basically a mirror to the previous guide.)



Before anyone makes additional comments about the previous guide, check my personal blog for the REVISED GUIDE. It considers a lot of the community criticism and denotes further ideas developed during the voting phase.
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Jul 31 2009 04:58pm
Tom, you're getting good at this.
Future stickies. Keep it up.

:hail: :hug:
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Jul 31 2009 05:01pm
Depending on the gear but If you like a solid, slow but steady char.

I go for the tank.

75 or even better 100 vit (it just gives your armors that lil boost). try to achieve 120-150dex and use ee (100+) armors all the way up, it makes an awesome welling char slow but steady and safe.

Furthermore this should be one the cheapest welling builds around.

Quote (przystankfighter)
The tank barbarian is a forefront character. The starting points go in to Vitality until between 75-100 is achieved. The tank also uses Enhanced Effect armors, generally chain mail or plate mail for higher defense with preferably 100 or more Enhanced Effect. They also have 120-150 dexterity for the defensive gains and if possible with the gear available and stats everything else in to strength to increase weapon damage. The Tank fighter generally has a lower average damage in turn for the higher defense, one of the main goals in catagames would be using it to 'absorb' the damage for the party. The weapon of choice is preferential, usually Swords, Clubs, and Axes.


The full damage catastar with 100% str and axes is also really nice in a well round team

This post was edited by benell on Jul 31 2009 05:04pm
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Jul 31 2009 06:41pm
i like 90 dex barb rest str with axes works well most of the time :)
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Jul 31 2009 06:48pm
For me...

-No extra vitality
-50-75 base dexterity
-All other points in strength
-Stat armors>EE armors
-If you're taking too much damage, try a build with more dexterity and see if it helps

My 2 cents :)
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Jul 31 2009 06:49pm
Tank barbs ftw!

Stats = all int
dex charm
ee weapon
ee armor

Tanks like a beast in front of catas.
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Jul 31 2009 08:51pm
unless youve got either junk for gear or massive ee gear id say no vit at start. i mix dex and str, usually about 130+ dex rest str. i havent played since last update i think.
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Jul 31 2009 09:29pm
I usually suggest getting around 75-85 dex and pumping the rest into strength. I would not stat any vitality at all. I suggest EE armors for cata and stat armors for solo.

If you can get into a really good group, the tank barb is very nice to have. kinda like massivelybored suggested above.

Put your 1st 5 into vitality then get your int and dex to be about the same. Get an EE armor and EE wpn.
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Jul 31 2009 09:58pm
Quote (Moojilsuh @ Fri, Jul 31 2009, 11:29pm)
I usually suggest getting around 75-85 dex and pumping the rest into strength. I would not stat any vitality at all. I suggest EE armors for cata and stat armors for solo.

If you can get into a really good group, the tank barb is very nice to have. kinda like massivelybored suggested above.

Put your 1st 5 into vitality then get your int and dex to be about the same. Get an EE armor and EE wpn.


That was almost what i was about to type in the text box when i decided to read what my mate said up there.
Try to aim at EE / Vita Armor EE / Dex wpn.
Barbs are great tanks.

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Aug 1 2009 07:55am
Some really nice input so far folks. Based on this - so far it seems we can make a distinct guide for Barb :)

I was thinking about some things last night as well. A traditional barbarian would likely be the same as a fighter, it used to be old common practice to dump everything to dex and as dex was changed people balanced their dex down from using 200+ to 100-120 dex as their standard builds... then of course people starting blossoming ideas such as above. Before, strength used to be actually less regarded, no one used it, making it very cheap - much like dexterity items are now.

So far it is looking like this for a rough idea

Traditional Barb - 100-120 dex, dex/str armor/charms, ee weapon
Meat Shield - 75-100 vita, 100-120 dex, rest strength, ee weapon and armor
Strength barb - all strength, items, stats, ee weapon and armor
Smart Barb - 50-75 intell, 50-75 dex, rest strength, ee weapon and armor


I kind of want to lean away from "hybrid builds". What I mean is, fighters have 10 intel, barbs have 5 intel to start. They were definitely meant to be a melee character. It's not that they don't have a good ability to heal themselves, but the gear needed and the healing charms needed are generally expensive and the basic concept for a starting character requires a lot of "strategy and planning". Also, 99% of everyone, who started a fighter or barb never made an intell melee class. This was an after thought generally after you've played paladin and monks and have some pretty nice gear to carry your way.

But the other concept is something fundamentally sound. By no means I am saying it's not a sound idea but the fundamentals are incorrect for the class and it's usually perpetuated by exceptional gear.
Most new players, if they use any kind of appropriate gear likely using 50-100 ee items, as 100 ee items are still "expensive" to most ranging from 150-600 fg each. So lets take in to account, a whole climb worth of gear at 60-75 ee, which ranges from 50-250 fg each. Is it really enough to use an "intell barb"?


Quote (lordballak69 @ Sat, Aug 1 2009, 10:01am)
i play only hc

75 base vit
then add stats to dex to = 100 - 120 WITH mq gear
every other point in str.
CLUBS only.

my weller has 110dex .. rest into str.
i use str charms + Dex plates..


With is a very good distinction also. I know your point and it is very key. Some people might interpret 120 stat dex + gear then get some screwed up character with 170 dex and nothing left to use. I definitely think we can word it careful to make that a key point :) It has also become common for "us" to think in terms of mq gear also. I think a lot of people may not realize this until they've done 1-3 mq's. I can see some poor fella right now "how the hell do i get 120 dex at lvl 15???"

This post was edited by przy on Aug 1 2009 08:05am
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