The Rogue:The Rogue uses Swords, Daggers, Staffs, Clubs, Axes, and Spears additionally they use Robe, Padded Robe, Leather Armor, and Scale Armors and all charm types.
Starting Attributes:
Strength: 30
Dexterity: 60
Intelligence: 25
Vitality: 35
The Melee Rogue:The Melee Rogue is standard concept of building for most Melee Characters. Most players use a Strength or Dexterity armor and charm. Dexterity increases your chance to critical hit, and damage dealt when you critical hit. It also reduces damage when enemies critical hit you. Strength is used for increasing weapon damage. In general, you do not want to exceed 120 dexterity and all other stat points go in to strength. The weapon of choice is preferential, between Swords, Daggers, Staffs, Clubs, Axes, and Spears with Enhanced Effect.
The Offensive Caster Rogue:The Offensive Caster Rogue is an unique build which utilizes charms to attack. Most players start by putting every stat point in to intelligence, some variations may include adding vitality for your first 10 stat placements. Rogues can use a wide array of items, in general, the weapon and armor should have Intelligence, other highly useful modifiers may include Max Mana, Mana Per Attack, Mana Per Kill and Heal Mastery. The most effective way to use an Offensive Rogue Caster is to put an Enhanced Effect charm to the primary slot and an Enhance Effect healing charm to the accessory slot. The charms are preferential.
The Defensive Caster Rogue:The Defensive Caster Rogue is an unique build which focuses around healing. Most players add all stat points in to intelligence. The Defensive Caster Rogue generally uses Heal Mastery items, other highly useful modifiers include Max Mana, Mana Per Attack, Mana Per Kill and Intelligence. Rogues can use a wide array of items, in general, the weapon and armor should have Heal Mastery, additionally, the charm in the primary slot can have heal mastery as well, while using an Enhanced Effect charm in the accessory slot. The charms are preferential.
The Hybrid Rogue:The Hybrid Rogue is one of the most versatile builds in ladder slasher. There are 2 variations which are highly effective. The first build, place your first stats in to intelligence until 60-80 Intelligence is reached. The dexterity should be between 100-120 and everything else in to strength. The second variation, you add all stat points in to Intelligence and rely on your items to provide all of the strength and dexterity. This build provides additional versatility if you choose to Caster at higher levels. Both variations are ideally the same in terms of items. Most players uses an Enhanced Effect weapon, strength and dexterity armor and charms and an Enhanced Effect healing charm in the accessory slot. Some modifiers which can be extremely useful include Heal Mastery, Intelligence, and Max Mana as secondary modifiers. Additionally, in more advanced set ups, you may use your healing charm in the primary slot. The weapons and charms are preferential.
Key Points:Most people use Enhance Effect weapons for levels 1-20 while playing any form of Caster Rogue.
The Offensive Caster Rogue is best suited in Arena.
The Defensive Caster Rogue is best suited in Catacombs.
Rogues have low defense due to their armor restrictions.
Mana Regeneration items are essential for Casting Rogues.
Rogues can use medium armors, leather and scales. These are extremely inexpensive however, less versatile compared to other armor types, such as robes.
Rogues are the only starting class which can detect trap doors in the Catacombs.
It is recommended to focus on 2 item sets. Swords + Staff (excluding Warlock and Headhunter), Axes + Daggers (excluding Warlock), Daggers + Clubs (excluding Warlock and Headhunter)
*This guide was created through the input of fellow Ladder Slasher players and are not to be taken as absolutes. These are merely a stepping stone in your path to perfecting your own build or building upon the ones in this guide.
**This guide is based around ideals for softcore ladder slasher.This post was edited by przy on Aug 23 2009 07:33am