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Joined: Jul 5 2007
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Feb 22 2009 10:49am
In my opinion, the price check forum has been a huge success!
I believe the majority of the ladder slasher community agrees it does serve a good and reasonable purpose for helping everyone.

I wrote this back on January 27th of this year back on my guild's ladder slasher chat.
http://forums.d2jsp.org/index.php?showtopic=20867005&f=42&st=2310

Here is a list of things that will ensure making a positive fg and help people determine what is good and bad.



Level 0 -
Arcane+ - Swords / daggers / robes / plate mail / charms
2 extra item slot - weapons / armors / charms
3 extra item slot - weapons / armors charms
50% enhanced effect - Swords / daggers
55% enhanced effect - weapons / charms / plate mails
30 life per kill - armors / charms
30 mana per kill - weapons / armors / charms
5+ mana regenerate - weapons / armors / charms
5+ life regenerate - weapons / armors / charms
15+ dexterity / strength - Robes / plate mails / charms
15+ intelligence - Staff / dagger / robe
15+ heal mastery - Staff / dagger / robe


Level 5 -

Mythical+ - Swords / daggers / robes / plate mail / charms
3 extra item slot - weapons / armors / charms
4 extra item slot - weapons / armors / charms
65% enhanced effect - weapons / charms / plate mails
17+ intelligence - Staff / dagger / robes
17+ heal mastery / Staff / dagger / robes
5+ mana regenerate - weapons / armors / charms
5+ mana regenerate - weapons / armors / charms
17+ strength / dexterity - Robes / plate mails / charms

Level 10 -

Rare+ - sword / dagger
Angelic+ - charms / robe / plate mail / weapons
5 extra item slot - weapons / armors / charms
70% enhanced effect - weapons / charms / plate mails
20+ intelligence - Staff / dagger / robes
20+ heal mastery - Staff / dagger / robe
23 + strength / dexterity - Robe / plate mails / charms
6+ mana regenerate - weapons / armors / charms
6+ life regenerate - weapons / armors / charms

Level 15 -

Rare+ - Sword / dagger / charms
Angelic+ - Charm / robe / plate mail / weapons
5 extra item slot - weapons / armors / charms
80+ enhanced effect - weapons / charms / plate mails
20+ intelligence - Staff / dagger / robe
25+ heal mastery - Staff / dagger / robe
25+ strength / dex - Robe / plate mail / charms
8+ mana regenerate - weapons / armors / charms
8+ life regenerate - weapons / armors / charms


Level 20 -

Rare+ - Weapons / charms
Angelic+ - Plate mail / robe
6 extra item slot - weapons / armors / charms
80+ enhanced effect - weapons / charms / plate mails
25+ intelligence - Staff / dagger / robe
30+ heal mastery - Staff / dagger / robe
30+ strength / dex - Robe / plate mail / charms
8+ mana regenerate - weapons / armors / charms
8+ life regenerate - weapons / armors / charms
6+ Life steal - armors / charms

Level 25 -

Rare+ -Weapons / charms
Angelic+ - Plate mail / robe
6 extra item slot - weapons / armors / charms
80+ enhanced effect - weapons / charms / plate mails
25+ intelligence - Staff / dagger / robe
35+ heal mastery - Staff / dagger / robe
30+ strength / dex - Robe / plate mail / charms
10+ mana regenerate - weapons / armors / charms
10+ life regenerate - weapons / armors / charms
6+ Life steal - armors / charms

Level 30 -

Magical+ - Swords / Daggers
Rare+ - Weapons / charms
Mystical+ - Armors
7 extra item slot - weapons / armors / charms
80+ enhanced effect - weapons / charms / plate mails
25+ intelligence - Staff / dagger / robe
35+ heal mastery - Staff / dagger / robe
30+ strength / dex - Robe / plate mail / charms
10+ mana regenerate - weapons / armors / charms
10+ life regenerate - weapons / armors / charms
7+ Life steal - armors / charms

Level 35 -

Magical+ - Swords / daggers
Rare+ - Weapons / charms
Mystical+ - Armors
8 extra item slot - weapons / armors / charms
80+ enhanced effect - weapons / charms / plate mails
25+ intelligence - Staff / dagger / robe
45+ intelligence - Charms
35+ heal mastery - Staff / dagger / robe
45+ heal mastery - Charms
30+ strength / dex - Robe / plate mail / charms
10+ mana regenerate - weapons / armors / charms
10+ life regenerate - weapons / armors / charms
8+ Life steal - armors / charms

Level 40 -

Magical+ - Weapons / armors / charms
9 extra item slot - weapons / armors / charms
80+ enhanced effect - weapons / charms / plate mails
25+ intelligence - Staff / dagger / robe
50+ intelligence - Charms
40+ heal mastery - Staff / dagger / robe
50+ heal mastery - Charms
30+ strength / dex - Robe / plate mail / charms
10+ mana regenerate -weapons / armors / charms
10+ life regenerate - weapons / armors / charms
9+ Life steal - armors / charms

Level 45 -

Magical+ - Weapons / armors / charms
9 extra item slot - weapons / armors / charms
80+ enhanced effect - weapons / charms / plate mails
30+ intelligence - Staff / dagger / robe
45+ heal mastery - Staff / dagger / robe
50+ heal mastery - Charms
30+ strength / dex - Robe / plate mail / charms
10+ mana regenerate - weapons / armors / charms
10+ life regenerate - weapons / armors / charms
10+ Magic luck - Weapons / armors / charms
9+ Life steal - armors / charms

Level 50 -

Magical+ - Weapons / armors / charms
9 extra item slot - weapons / armors / charms
80+ enhanced effect - weapons / charms / plate mails
30+ intelligence - Staff / dagger / robe
50+ intelligence - Charms
45+ heal mastery - Staff / dagger / robe
55+ heal mastery - Charms
30+ strength / dex - Robe / plate mail / charms
10+ mana regenerate - weapons / armors / charms
10+ life regenerate - weapons / armors / charms
10+ Magic luck - Weapons / armors / charms
9+ Life steal - armors / charms

Level 55 -

Magical+ - Weapons / armors / charms
9 extra item slot - weapons / armors / charms
80+ enhanced effect - weapons / charms / plate mails
30+ intelligence - Staff / dagger / robe
55+ intelligence - Charms
45+ heal mastery - Staff / dagger / robe
55+ intelligence - Charms
30+ strength / dex - Robe / plate mail / charms
10+ mana regenerate - weapons / armors / charms
10+ life regenerate - weapons / armors / charms
10+ Magic luck - Weapons / armors / charms
9+ Life steal - armors / charms

This post was edited by przy on Feb 22 2009 11:07am
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Posts: 18,697
Joined: Jul 5 2007
Gold: 1,400.00
Feb 22 2009 10:54am
The second part of this is also found on our guild chat that Helps price and identify muting items.

How to accurately price your mutable items -

First identify the item you have. The goal is to easily make fg without posting or reposting several times or adjusting prices! It is okay to slightly under price to ensure your item sells.

If we have a level 55 sword, rare quality, go to the market place,

Select type: Sword
Level range - 55-71
min magic level - MAGICAL
SEARCH

This will display all level 55 swords that are being sold.
Scroll down until you find rare swords for sale.

Magical Ulti Sword - 25 fg
Magical Ulti Sword - 25 fg
Magical Ulti Sword - 25 fg
Magical Ulti Sword - 25 fg
Magical Ulti Sword - 25 fg
Magical Ulti Sword - 27 fg
Magical Ulti Sword - 27 fg
Magical Ulti Sword - 27 fg
Rare Ulti Sword - 27 fg
Magical Ulti Sword - 27 fg
Magical Ulti Sword - 27 fg
Magical Ulti Sword - 30 fg
Magical Ulti Sword - 33 fg
Magical Ulti Sword - 35 fg
Rare Ulti Sword - 49 fg
Rare Ulti Sword - 49.98 fg
Rare Ulti Sword - 49.99 fg
Rare Ulti Sword - 50 fg
Rare Ulti Sword - 55 fg
Rare Ulti Sword - 56 fg
Rare Ulti Sword - 60 fg
Rare Ulti Sword - 60 fg
Rare Ulti Sword - 60 fg
Rare Ulti Sword - 60 fg
Rare Ulti Sword - 60 fg
Rare Ulti Sword - 60 fg
Rare Ulti Sword - 60 fg
Rare Ulti Sword - 60 fg
Rare Ulti Sword - 60 fg
Rare Ulti Sword - 60 fg
Rare Ulti Sword - 60 fg


From this chart you can determine the median price is approximately 55 forum gold. You can also observe, someone posted a Rare quality weapon in the magical items. This will basically ensure you can buy that item and resell for a good profit !
Whatever the price range may be, if you can determine what a generally "real price" may be, this is your current resale value! You now have 2 options. You can go with the flow and sell for 48 fg to undercut the other people for a much quicker sale or you can go to 55-60 fg where everyone else posted and wait for a muter to eat them up.


For a more common practice, to determine the price of much more common items the practical application relies where you need to have the best price to sell your items. There is "hot items" and "cold items". Hot items always include; swords, daggers, focus heal, earth, fire, ice, plate mail, robe. Cold items always include; scale armors, clubs, axes, staff, lightning, wild heal, heal, wind.

When pricing muters for common items the best practice is to do a very general search. You can classify all items based on their lowest physical value and also in their hierarchy of importance of "hot items / cold items"!

For example; You have find a level 35 Mystical Club !

Type - LEAVE IT BLANK
Level Range - 35 - 35
Min Magic Level - Mystical
SEARCH

Mystical Drywood Staff - 8 fg
Mystical Admantium Axe - 9 fg
Mystical Drywood Club - 9 fg
Mystical Drywood Staff - 9 fg
Mystical Admantium Axe - 9.99 fg
Mystical Drywood Staff - 10 fg
Mystical Admantium Axe - 10 fg
Mystical Drywood Club - 10 fg

As you can observe, there "cold items" are listed together. It is best practice to match the lowest value 8 fg or go one value below to 7 fg to ensure your sale! This will work nearly 100% all of the time unless the market is inflated from someone massively buying items to transmute.

When searching for "hot items" but you cannot determine a price because there is so few or none, you can gauge a "hot item" price from the "cold item" prices by simply searching with the same parameters and finding anything available. Then use a little bit of sense and price under anything existing but certainly above the lower classified items.

This will work 95% of the time except for high level items that are extremely popular for muting. Then you just need to be aware of the market trends and it is okay to be off a few forum gold! If a level 55 rare sword is selling for 55 fg, a mystical should make 80-90 fg! An angelic sword should make 120-130 fg ! A mythical one should make 150-175 fg ! and so on.... Once you master and practice the market, your ability to determine such prices inherently grow!

Good luck and I hope this helps anyone!

This post was edited by przy on Feb 22 2009 10:55am
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Joined: Dec 21 2006
Gold: 4,364.59
Feb 22 2009 11:04am
sexy guide tom. should be stickied. I'll use it in the new to ls thread to help new players learn what is saleable and what is not. maybe then some of the garbage will clear off the mp.
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Feb 22 2009 11:04am
needs to be stickied imo. this is amazing. thanks! wink.gif
Member
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Feb 22 2009 11:08am
Thanks Tom this guide has been a tremendous help to my coming up in playing LS. I hope it will help everyone out there.
Member
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Feb 22 2009 11:08am
Very nice guide, it explains what can only be explained with many words and it does so quite well.
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Feb 22 2009 11:11am
Thanks for this guide its very helpful
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Feb 22 2009 11:13am
Amazing! Bookmarking this for sure.
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Feb 22 2009 11:19am
very sexy guide tommy now make them sticky this
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Feb 22 2009 11:21am
Needs to be stickied imo
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