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Member
Posts: 29,281
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Jul 17 2008 05:34pm
Purpose of this Topic- I have seen several people ask how
to create a chantress. I created this guide in hopes of helping them. I
have included two builds, being a poor chanter build, which wont cost
much fourm gold, but will still get the job done. The other build I
have included is one for show. This is the build that will get many
people to admire you, however it may cost you a lot of fourm gold,
depending on prices. I hope you enjoy my guide!

Purpose of a Chanter- The purpose of a chanter is for those who need fast levels. A chant improves attk dmg, and AR.

A Guide to Create A Chantress


Section I- A Poor Man's Chanter

Skills:
The most successful way of putting your skill points in is the following, It does not matter which order you put these in:
20 to Warmth-
This is a synergy of Enchant, and will therefore boost your damage.
Also, it will also help you quickly regenerate your mana, so you can
rechant easily, without having to waste too much gold for mana pots.
20 To Enchant- This is what your whole character is based on, and if you are creating this character, you will know that this boosts damage.
20 to Fire Mastery- As with all other fiire skills, it will increase damage.
1 To Static- Even if you are a chanter, you should still have this skill, if you need to help a friend
1 To Teleport- This will allow you to easily recieve skill shrines, or do mf runs in the game if you are bored.
Extra Skill Points!!-
This is often debated upon. With the skill points that you do not use
in the skills above our in the roots of the skills, you may use this in
basically any skill you choose. However, I suggest doing a different
element then fire, for you or your merc will be able to kill all who
are not fire immune. If you had the extra skill being fire, it would be
useless. I suggest putting these extra skills in Frozen Orb, for this
is
good even without proper gear. Along with putting it in Frozen Orb, You
should also put one in Shiver Armor, and Energy Sheild, however it is
in your opinion, if you will not go outside at all, then there is no
need to max these.


Stats:
Strength- Enough For Gear
Dexterity- Enough For Gear
Energy- NONE
Vitality- Rest of your Stat Points

***Important!*** Make sure to take account of any charms adding stats, you do not want to waste stat points.

Finally, we get to the most important part of your Chanter

Gear:
Weapon: Hexfire(+3 to Fire Skills)
Armor: Enlightenment(+2 to Sorceress Skills)
Helm: +3 To Fire Skills Circlet (icon_pointl.gif- Says it all biggrin.gif )
Ammy: +3 To Fire Skills Amulet (icon_pointl.gif- Says it All Again!)
Sheild: A Spirit Monarch (FCR DOESNT MATTER)
Gloves: Magefists (+1 to Fire Skills)
Belt, Rings, and Boots: Doesn't Matter(As this is currently the Poor Man's Chanter)

Merc:
<b>The
Merc can go several ways, In each build. For the Poor Man's Chanter, I
suggest using an A1 Merc, with either gear with IAS Jewels, or a
Harmony, Guils Helm, and an armor of your choice in which you can
afford.
If you use an A2 Merc, choose a Holy Freeze One, and Equip
it with Insight, and a Helm and Armor of your choice. (In both merc's
builds, the weapon is the main feature, with the armor and helm varying
according to your budget.</b>

This Build will get you about 2k Chant. It is Certainly Enough to finish Norm.

Section II: Rich Man's Chanter


Skills:
The most successful way of putting your skill points in is the following, It does not matter which order you put these in:
20 to Warmth-
This is a synergy of Enchant, and will therefore boost your damage.
Also, it will also help you quickly regenerate your mana, so you can
rechant easily, without having to waste too much gold for mana pots.
20 To Enchant- This is what your whole character is based on, and if you are creating this character, you will know that this boosts damage.
20 to Fire Mastery- As with all other fiire skills, it will increase damage.
1 To Static- Even if you are a chanter, you should still have this skill, if you need to help a friend
1 To Teleport- This will allow you to easily recieve skill shrines, or do mf runs in the game if you are bored.
Extra Skill Points!!-
This is often debated upon. With the skill points that you do not use
in the skills above our in the roots of the skills, you may use this in
basically any skill you choose. However, I suggest doing a different
element then fire, for you or your merc will be able to kill all who
are not fire immune. If you had the extra skill being fire, it would be
useless. I suggest putting these extra skills in Frozen Orb, for this
is
good even without proper gear. Along with putting it in Frozen Orb, You
should also put one in Shiver Armor, and Energy Sheild, however it is
in your opinion, if you will not go outside at all, then there is no
need to max these.



Stats:
Strength- Enough For Gear (Not including the charms in your inventory!)
Dexterity- Enough For Gear ( Not including the charms in your inventory!)
Energy- NONE
Vitality- Rest of your Stat Points

***Important!*** Make sure to take account of any charms adding stats, you do not want to waste stat points.

Note: The Stats and Skills of a Poor Man's Chanter and a Rich Man's Chanter are exactly the same!

Gear: (Differnet from a Poor Man's Chanter!)
Weapon: 5 Enchant Orb, 2 os. In the 2 open sockets, put PERFECT fire facets, it will add to your chant damage. ( The two sockets would be ideal)
Armor: Perfect Enchant Ormus, meaning +15 Fire Damage. Socket it and put a PERFECT Fire Facet.
Helm: +3 To Fire Skills Circlet, With 2 Sockets. Once Again, Put two PERFECT Fire Facets in the sockets.

Ammy: +3 To Fire Skills Amulet ( Nothing Expensive here).
Sheild: Spirit Monarch, OR 4 os monarch with 4 Perfect Fire Facets ( Both would work).
Gloves: Magefists.
Rings: Sojs or Bk's ( Both add 1 to all skills, make sure to have both ring slots filled by these).
Belt: Arachnids Mesh (Adds 1 To all skills, MAKE SURE TO HAVE THIS).
<b>Boots: Anything, however it may be useful to have a pair of boots which add dex/str.

Note:
If you would like, As A second weapon/sheild, Use a CTA for the +1
Skill, Also, A Combination of a Dream Helm/ Sheild is always effective


Inventory
9 Grand Charms that give +1 to Fire Skills ( Extra Mods are not needed, however you may have them)
1 STorch ( Stats Do not matter)
1 Anni ( Stats Do not matter)

You may use the rest of your inventory for whatever purpose you like, I
suggest filling it with either Resist Charms or +2 Strength or
Dexterity Charms.

Merc:
For
A Rich Man's Merc, I would suggest using an A1 Merc, with a faith bow,
a Dream Helm, and an armor of your choosing. The Armor does not matter,
for with the dreams on both you and your merc, and with orb and the
chant damage, it will be a deadly combination.



This Build may get you around 6k Chant.
***Note For Both Builds: If you would like a better Chant, then search for a skill shrine in Act 1.***


Questions About This Guide
Q: Wouldn't It be more effective to have a Passion Runeword on Switch?
A:It Would be useful, however I believe that chanters should not be near
monsters as often as possible, My build was meant for mostly in town,
however there would be help if needed.

Q: Wouldnt Lightning or Chain Lightning be a better move then Orb?
A: It Is an effective move, however I think that with the Dreams, orb would be more effective so you have the three Elements.



Conclusion
- I really hope that you found my topic helpful in the creating of your
chantress. Both Builds work equally well, and get the job done. If you
have any suggestions, post them and I will take them into consideration.
I enjoyed making this guide, and I hope you enjoy using it.

If you Would like me to make a guide about a certain way of playing
Diablo, such as ways of mfing, Post it here, for I will have this
bookmarked for me to look at.
I Will often look at people's topics
asking for builds, and if I see enough of them, I will create a guide,
that will hopefully satisfy the D2Jsp Community.

Thanks for looking at my Guide!!


As A side Note: Thank you for all the hints and comments/ideas


This post was edited by WKH on Jul 17 2008 06:02pm
Member
Posts: 14,510
Joined: Nov 24 2005
Gold: 89.00
Jul 17 2008 05:42pm
Maxing Warmth, and extra points, screams ES smile.gif

IMO

unless your pvm.. then max orb and like 10 pts in cold mastery...
Member
Posts: 29,281
Joined: May 22 2008
Gold: 0.00
Jul 17 2008 05:45pm
Quote (dark-werewolf @ Thu, Jul 17 2008, 07:42pm)
Maxing Warmth, and extra points, screams ES smile.gif

IMO

unless your pvm.. then max orb and like 10 pts in cold mastery...


thx for opinion, but this build was mainly based on an in town build, with help coming only ocasionally,
I believe that this character is mainly used for norm, and with orb, even at a low level, it will still kill almost any monster in norm.

If you use the Rich Man's Build, the combo of your merc and the dreams, along with the faith on your merc, the high damage will kill all norm monsters, without any challenge.

This was not made for PvM

However I appreciate your opinion
Member
Posts: 29,281
Joined: May 22 2008
Gold: 0.00
Jul 17 2008 05:56pm
any other opinions to make my guide better?
Member
Posts: 14,510
Joined: Nov 24 2005
Gold: 89.00
Jul 17 2008 05:58pm
Quote (WKH @ Thu, Jul 17 2008, 06:56pm)
any other opinions to make my guide better?


in town chanter?

just chanting people who are melee? whats the idea here...

i am kinda lost as to..


from the looks, you intend to use a merc and enchant him for pvp?

good luck covering the res costs..
Member
Posts: 29,281
Joined: May 22 2008
Gold: 0.00
Jul 17 2008 06:00pm
Quote (dark-werewolf @ Thu, Jul 17 2008, 07:58pm)
in town chanter?

just chanting people who are melee?  whats the idea here...

i am kinda lost as to..


from the looks, you intend to use a merc and enchant him for pvp?

good luck covering the res costs..




Okay, lol

I dont know if you play HC or not,

but the merc is for those pkers who like to ruin chant games, if they go outside, the merc would kill them.

I said that its a char that's main purpose is to stay in town, however on special occasions it would go outside town.

and i did make a mistake in my response above,

i mean that its main purpose is not made for PvM OR PvP, however it would work effectively if it needed to go outside town lol

im currently trying to work out the kinks in my guide.

This post was edited by WKH on Jul 17 2008 06:02pm
Member
Posts: 14,510
Joined: Nov 24 2005
Gold: 89.00
Jul 17 2008 06:01pm
Quote (WKH @ Thu, Jul 17 2008, 07:00pm)
Okay,    lol

I dont know if you play HC or not,

but the merc is for those pkers who like to ruin chant games,  if they go outside, the merc would kill them.

I said that its a char that's main purpose is to stay in town, however on special occasions it would go outside town.


ohhh hc chanter games

I see.. wink.gif

Sounds good then. I had a build like this pk me once when I was trying to get enchant... XD
Member
Posts: 13,149
Joined: Apr 12 2008
Gold: 35.00
Jul 17 2008 06:05pm
Nice guide town chantress + melee character is a gg combination smile.gif
Member
Posts: 29,281
Joined: May 22 2008
Gold: 0.00
Jul 17 2008 06:05pm
Quote (WKH @ Thu, Jul 17 2008, 07:34pm)
Purpose of this Topic- I have seen several people ask how
to create a chantress. I created this guide in hopes of helping them. I
have included two builds, being a poor chanter build, which wont cost
much fourm gold, but will still get the job done. The other build I
have included is one for show. This is the build that will get many
people to admire you, however it may cost you a lot of fourm gold,
depending on prices. I hope you enjoy my guide!

Purpose of a Chanter- The purpose of a chanter is for those who need fast levels. A chant improves attk dmg, and AR.

<b>****NOTE:
THIS CHANTER WORKS FOR BOTH CORES, HOWEVER THE PURPOSE OF THE MERC IS
FOR THOSE PKERS IN HARDCORE, ALTHOUGH THE MERC WOULD ALSO BE GOOD IN
SOFTCORE.********</b>

A Guide to Create A Chantress


Section I- A Poor Man's Chanter

Skills:
The most successful way of putting your skill points in is the following, It does not matter which order you put these in:
20 to Warmth-
This is a synergy of Enchant, and will therefore boost your damage.
Also, it will also help you quickly regenerate your mana, so you can
rechant easily, without having to waste too much gold for mana pots.
20 To Enchant- This is what your whole character is based on, and if you are creating this character, you will know that this boosts damage.
20 to Fire Mastery- As with all other fiire skills, it will increase damage.
1 To Static- Even if you are a chanter, you should still have this skill, if you need to help a friend
1 To Teleport- This will allow you to easily recieve skill shrines, or do mf runs in the game if you are bored.
Extra Skill Points!!-
This is often debated upon. With the skill points that you do not use
in the skills above our in the roots of the skills, you may use this in
basically any skill you choose. However, I suggest doing a different
element then fire, for you or your merc will be able to kill all who
are not fire immune. If you had the extra skill being fire, it would be
useless. I suggest putting these extra skills in Frozen Orb, for this
is
good even without proper gear. Along with putting it in Frozen Orb, You
should also put one in Shiver Armor, and Energy Sheild, however it is
in your opinion, if you will not go outside at all, then there is no
need to max these.


Stats:
Strength- Enough For Gear
Dexterity- Enough For Gear
Energy- NONE
Vitality- Rest of your Stat Points

***Important!*** Make sure to take account of any charms adding stats, you do not want to waste stat points.

Finally, we get to the most important part of your Chanter

Gear:
Weapon: Hexfire(+3 to Fire Skills)
Armor: Enlightenment(+2 to Sorceress Skills)
Helm: +3 To Fire Skills Circlet (icon_pointl.gif- Says it all biggrin.gif )
Ammy: +3 To Fire Skills Amulet (icon_pointl.gif- Says it All Again!)
Sheild: A Spirit Monarch (FCR DOESNT MATTER)
Gloves: Magefists (+1 to Fire Skills)
Belt, Rings, and Boots: Doesn't Matter(As this is currently the Poor Man's Chanter)

Merc:
<b>The
Merc can go several ways, In each build. For the Poor Man's Chanter, I
suggest using an A1 Merc, with either gear with IAS Jewels, or a
Harmony, Guils Helm, and an armor of your choice in which you can
afford.
If you use an A2 Merc, choose a Holy Freeze One, and Equip
it with Insight, and a Helm and Armor of your choice. (In both merc's
builds, the weapon is the main feature, with the armor and helm varying
according to your budget.</b>

This Build will get you about 2k Chant. It is Certainly Enough to finish Norm.

Section II: Rich Man's Chanter


Skills:
The most successful way of putting your skill points in is the following, It does not matter which order you put these in:
20 to Warmth-
This is a synergy of Enchant, and will therefore boost your damage.
Also, it will also help you quickly regenerate your mana, so you can
rechant easily, without having to waste too much gold for mana pots.
20 To Enchant- This is what your whole character is based on, and if you are creating this character, you will know that this boosts damage.
20 to Fire Mastery- As with all other fiire skills, it will increase damage.
1 To Static- Even if you are a chanter, you should still have this skill, if you need to help a friend
1 To Teleport- This will allow you to easily recieve skill shrines, or do mf runs in the game if you are bored.
Extra Skill Points!!-
This is often debated upon. With the skill points that you do not use
in the skills above our in the roots of the skills, you may use this in
basically any skill you choose. However, I suggest doing a different
element then fire, for you or your merc will be able to kill all who
are not fire immune. If you had the extra skill being fire, it would be
useless. I suggest putting these extra skills in Frozen Orb, for this
is
good even without proper gear. Along with putting it in Frozen Orb, You
should also put one in Shiver Armor, and Energy Sheild, however it is
in your opinion, if you will not go outside at all, then there is no
need to max these.



Stats:
Strength- Enough For Gear (Not including the charms in your inventory!)
Dexterity- Enough For Gear ( Not including the charms in your inventory!)
Energy- NONE
Vitality- Rest of your Stat Points

***Important!*** Make sure to take account of any charms adding stats, you do not want to waste stat points.

Note: The Stats and Skills of a Poor Man's Chanter and a Rich Man's Chanter are exactly the same!

Gear: (Differnet from a Poor Man's Chanter!)
Weapon: 5 Enchant Orb, 2 os. In the 2 open sockets, put PERFECT fire facets, it will add to your chant damage. ( The two sockets would be ideal)
Armor: Perfect Enchant Ormus, meaning +15 Fire Damage. Socket it and put a PERFECT Fire Facet.
Helm: +3 To Fire Skills Circlet, With 2 Sockets. Once Again, Put two PERFECT Fire Facets in the sockets.

Ammy: +3 To Fire Skills Amulet ( Nothing Expensive here).
Sheild:  Spirit Monarch, OR 4 os monarch with 4 Perfect Fire Facets ( Both would work).
Gloves:  Magefists.
Rings: Sojs or Bk's ( Both add 1 to all skills, make sure to have both ring slots filled by these).
Belt: Arachnids Mesh (Adds 1 To all skills, MAKE SURE TO HAVE THIS).
<b>Boots: Anything, however it may be useful to have a pair of boots which add dex/str.

Note:
If you would like, As A second weapon/sheild, Use a CTA for the +1
Skill, Also, A Combination of a Dream Helm/ Sheild is always effective


Inventory
9 Grand Charms that give +1 to Fire Skills ( Extra Mods are not needed, however you may have them)
1 STorch ( Stats Do not matter)
1 Anni ( Stats Do not matter)

You may use the rest of your inventory for whatever purpose you like, I
suggest filling it with either Resist Charms or +2 Strength or
Dexterity Charms.

Merc:
For
A Rich Man's Merc, I would suggest using an A1 Merc, with a faith bow,
a Dream Helm, and an armor of your choosing. The Armor does not matter,
for with the dreams on both you and your merc, and with orb and the
chant damage, it will be a deadly combination.



This Build may get you around 6k Chant.
***Note For Both Builds: If you would like a better Chant, then search for a skill shrine in Act 1.***


Questions About This Guide
Q: Wouldn't It be more effective to have a Passion Runeword on Switch?
A:It Would be useful, however I believe that chanters should not be near
monsters as often as possible, My build was meant for mostly in town,
however there would be help if needed.

Q: Wouldnt Lightning or Chain Lightning be a better move then Orb?
A: It Is an effective move, however I think that with the Dreams, orb would be more effective so you have the three Elements.



Conclusion
- I really hope that you found my topic helpful in the creating of your
chantress. Both Builds work equally well, and get the job done. If you
have any suggestions, post them and I will take them into consideration.
I enjoyed making this guide, and I hope you enjoy using it.

If you Would like me to make a guide about a certain way of playing
Diablo, such as ways of mfing, Post it here, for I will have this
bookmarked for me to look at.
I Will often look at people's topics
asking for builds, and if I see enough of them, I will create a guide,
that will hopefully satisfy the D2Jsp Community.

Thanks for looking at my Guide!!


As A side Note: Thank you for all the hints and comments/ideas



improved guide

This post was edited by WKH on Jul 17 2008 06:06pm
Member
Posts: 29,281
Joined: May 22 2008
Gold: 0.00
Jul 17 2008 06:06pm
Quote (DrMathers @ Thu, Jul 17 2008, 08:05pm)
Nice guide town chantress + melee character is a gg combination smile.gif


ty, sadly this is first guide ever. tongue.gif

so i think ill get better as time goes on,
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