Part 2: Extended versionGear:Helm: griffon’s eye socketed 15 res 15 ias
Why griffons? Quite simply, it’s one of only two ways to get 102 fcr on a claw/claw assassin legitly. The +1 all skills is very nice and boosts traps, all your shadow skills, battle orders and command, and whirlwind. The light skill stats do not affect traps however (except shock web) so just try to get one with high defense, or don’t worry about it and get the cheapest available.
Valk is the only other possible helm for this build, however imo it is not as good, and much much more expensive. Simple reason: the levels of skills, especially claw block and shadow master, are exactly where they need to be with griffons, the damage boost is much larger than the life boost (via fhr from valk, which means more life charms), the ias is not a problem thanks to gear switches (or wsm bug if you prefer), and the frw is almost unperceivable because of the diminishing returns. For the longer explanation, see the notes section.
Amulet: 2 assassin skills 17+ fcr crafted amulet
Again, this is required for 102 fcr. In terms of additional mods, you want life, dex, resists, ½ freeze (useful vs windys, that’s about it), resists, replenish life, etc. strength works as well BUT I don’t recommend it. It means you can’t switch amulets and it tends to be very expensive, plus there are just better things to get. It’s not hard (well, it’s a little hard) to get base strength without any from an amulet anyway.
Armor: enigma
There really shouldn’t be any explanation for this. It’s most of the reason we’re getting 102 fcr in the first place. Even without the strength, skills, dr, and life, I’d use it just for teleport.
In terms of armor, you’re pretty restricted. Why? With claw setup, you can afford anything with ~95 strength thanks to strength from rings, but with maxblock setup, you need to be able to get it on with only your base strength + anni + torch + any on your rings and amulet. Of course if you want to bug it on with charms, disregard this. If you aren’t though (and I see no reason to do so) your enigma needs to go on first to support your IK gloves, which need to support your stormshield, which will support dancers. I have a 15 strength fcr ring (none on amulet) so I chose cuirass. Unless you have 17+ strength from amulet and rings, your best choice in terms of pure stats is mage plate. At 17+ it’s dusk shroud. However, in my opinion DS is ugly on assassins. Of course this is up to you. Gothic plate is also alright as long as you have at least 70 strength between rings, amulet, base, torch, and anni, but it means you run slower and has low defense. Personally I prefer the look of cuirass to the ~50 additional defense from mage plate, but this is all preference.
I recommend getting a non-superior enigma, since those tend to have very high repair costs and don’t give much real benefit. Keep one around on a mule for very difficult duels vs meleers if you want, but I haven’t really had any melee duels that my maxblock setup hasn’t dealt with.
Claw 1: +3 LS chaos GT
+3 ls is essential, any other skills are great though. If you want a competitive assassin, I recommend getting additional helpful skills on it though, compared to the total cost of the build a good chaos shouldn’t be terrible, and it will mean you don’t have to level as high if you can get good skills to save points. Here’s are all the useful skills:
+venom (won’t need this on w/s setup, so you lose nothing by only having it on c/c setup)
+fade (same as above, but get +venom first. If you can get a +3 LS + venom + fade, that is ideal)
+WoF (this will save a skill point, but it means you won’t have it for w/s setup. Up to you if think this is worth it)
+mindblast (you still want to max mindblast to make your shadow cast it often, but this gives more damage and duration on your own mindblast)
+blade shield (not much damage, but it has a fairly long duration and it can be helpful as an additional hit to keep them stunned)
+claw block (might allow you to get a high block%, but in my opinion it’s not worth it)
+shadow master (you NEED a hard point in master, but it won’t hurt to have a higher level shadow. This mod tends to be very expensive though so I wouldn’t recommend it)
+dflight (I’ve never bothered to use it, but it’s not likely to make the claw cost much more, if any at all, so it can’t hurt much. It does help you aim since it won’t work except on a target, but it’s slower and buggier than teleport)
note that any skills below lvl 12 are basically impossible to find on a claw (not TOTALLY impossible, but extremely extremely difficult and you’d prolly have craft it yourself, and it’s impossible to get +fireblast and +LS on the same GT)
Claw 2: trap claw GT socketed um
Ideal is a 2/3/2 GT, you really want 2 assassin skills more than anything else though for its boost to block, venom, claw mastery, shadow master, mindblast, fade, etc. if you can afford one with extra skills, see the list above, however these tend to be quite expensive. Socket this is with ums for the open wounds, this will be the bulk of the builds whirlwind damage.
Belt: arachnid mesh
Not much to discuss. It’s the only belt for hitting the breakpoint and the +1 skill is invaluable. And it’s dirt cheap really.
Gloves: trangs or magefists
Originally I thought trangs were the only choice, but it’s really fairly open. Trangs gives about 1.5x venom damage, but venom isn’t all that much of your whirlwind damage, and cold resist. magefists give a boost to fireblast and mana regeneration. To some extent it comes down to which attack you prefer to use, and how much cold stack you can achieve with your stash. I went with trangs because I like whirlwind and I wanted to be able to fully negate cold mastery. Keep in mind the mana regen isn’t very useful because you’ll be drinking mana potions en mass, but if you want mages for fireblast they’re viable. They’re both cheap gloves, so keep a pair of the other ones on a mule if you want to, I do.
Boots: shadow dancers
This is one of those things I always get a lot of shit for, but I really prefer these to duped boots, even wraith brands. Why? well the dex is fantastic, it allows base dex with just anni, torch, and these, and is crucial for maxblock setup. The fhr is very high as well, and saves mucho life from charms. The frw is good for faster whirls and dodging, and the shadow skills are HUGE. With my setup, I get exactly enough for 56% block, without these I would have only 54%, which is equivalent to nearly 200 life. The +fade is nice, the +shadow master allows for a level 17 shadow (which means all the randomly-spawning gear is available for it), the +mindblast is useful of course, you get more AR and damage from claw mastery and venom, and the boost to cloak of shadows doesn’t hurt either. I would never use any other boots. Get 2/25 if possible for maxblock setup and AR.
Rings: fcr rares
Ready for the head mashing part? Choice of rings can get very very difficult. Additional mods you want are strength, life, AR/dex, resists, ½ freeze, and replenish life. Strength is, imo, the most useful one because having base strength will mean you won’t need to remake if you get better gear. You’ll need 33-40 strength between the 2 of them for base strength, assuming none on amulet (higher levels = less strength required, 33 is at level 99, 35 at level 96, 40 at level 91). In my opinion the AR boost is very nice, I get ~600 more AR with my rings on thanks to their AR boost. Life is also, of course, very useful. Resists are crucial if you’re dueling in hell without gear switches or rejoining (for anya resists) but you can get away without them if you’re dueling in nightmare (the standard gm spot for my realm). If you're dueling hell nl, i recommend 09 rares with 15 allres etc. It can be hard to decide between stats, so here’s my approximate table of equality…using this, you can hopefully figure out which ring is the best for you. However, of course different stats will be more useful to different people.
10 life ~ 3 strength
10 life ~ 25 AR
10 life ~ 5 allresist (or 3 all resist if you’re dueling in hell)
10 life ~ 3 replen
10 life ~ ½ freeze (although this is most dependant on how good of windys you’re dueling against since that's the only time you need it)
(note: this table is just for reference and don't shoot me if you think it's innacurate...i realize these stats aren't directly comparable I just wanted to reduce so many people pming me about which rings are best)
hopefully this will give you a basic idea of how good that ring you’re looking at is and prevent people from spamming my inbox for help (although if you toss in a decent donation I’m available for help
). I realize it’s extremely general though, so you’ll have to do some difficult critical thinking if you want to have the ideal ring setup. Good luck!
Charms:9x trap lifers.
Should be self-explanatory. You need a total of 18% fhr, so there’s no way to use fhr gcs to get more life unless you’re on a budget. so all lifers it is. matching graphics = sexy (unless they're monster of course).
6x life res scs
I prefer 5 allres life scs (all mine are 19 life because I kinda ran out of fg
). I don’t recommend any other kinds of resist unless you’re on a budget. I also don’t recommend mana, except maybe bmanas on east, because you’ll be chugging mana potions anyway.
4x fhr res scs
these are the best way to get 48 fhr breakpoint with dancers. On my assassin I used 2x 11 light resist fhrs to negate v/t and mage conv and allow me to use BoS in nm duels vs other trappers, with the other 2 being 5 allres 5 fhr. If I was doing hell duels I’d probably use all 5/5s. I don’t recommend using cold res scs since you’ll need massive stash gear to deal with them anyway, and there’s a clever way to use cold resist charms anyway as you’ll see later
however I suggest you put some thought into whether you want light or allresist charms, depending on your rings, amulet, etc.
Torch
Try to get good stats and resists. Stats are first priority since they’ll prevent remakes, but you want to get as close to perfect on resists as you can as well. A perf torch isn’t that expensive anyway.
Anni
Same as above, except that a perf anni can be quite expensive. Use low +exp for the best cost efficiency, and keep a 10% xp in stash for leveling if you want.
Switch: Cta + spirit
If you’ll be doing tvt, I recommend a spirit that allows you to get 174 bp with a hoto in place of cta, which should be 32 if you have a 17 fcr amulet, or less if yours is higher.