Hello and welcome to my caster guide for beginners.
Starting off; choosing the character you wish to play as a caster (just the feeder characters).Magician - [ Strength-20 | Dexterity-50 | Intelligence-60 | Vitality-20 ] -- Staff, Dagger, Robe only.Making a Magician as a caster is great, his intelligence is high, i would suggest putting all 10 starter points into vitality, and the rest into intelligence. Yet, there are a few downsides to a Magician caster, the vitality starting points is low, and they can only use limited gear, but most caster gear is easy to find and cheap on the MP at lower levels, and a lot of people trade decent to amazing caster gear in the trading sub-forum in LS.
Rogue - [ Strength-30 | Dexterity-60 | Intelligence-25 | Vitality-35 ] -- All Weapon Types, Robes, Leather Armors, Scale Armors.Making a Rogue as a caster is great as well, their intelligence is slightly low, but their vitality and dexterity can make up for it at times. Put the first 10 points into vitality once again, and use melee gear, gear consisting of dexterity, and strength, with life per kill, or life per attack points as well, these can greatly help level up fast. Use melee gear, like the ones just stated until about 20-25. Leveling from 1-20 or 25 you should continue putting all points into intelligence, nothing else. Once level 20 or 25ish, whenever you switch, change all your gear to caster gear, mainly focusing on intelligence, but mana mods/life mods are always helpful.
Here is my character, to provide more help for you:The black stat is the one of mine at level 20(keep in mind, i had the best caster gear i can afford on), the Red stat next to it, is what your goal should be.
Stats of the items i use at level 15-25:
Angelic bronze swordDamage: 3 to 37
+1 Dexterity
+15 Intelligence
+1 to 2 Life per Attack
+1 to 4 Mana per Attack
Mystical silk robeLevel Req: 15
Defense: 0 to 8
+21 Intelligence
+56 Max Mana
+1% Critical Flux
Angelic lightning VILevel Req: 15
Spell Damage: 17 to 178
Mana Cost: 55
+71% Enhanced Effect
+77 Max Life
+1% Critical Flux
+2% Physical Damage Reduction
Helpful tips:
Gearing a caster
Casters consist of having high EE on their charms to conflict mass damage onto the opponent. With armor and weapons, you should get the most intelligence on them possible, this helps your mana, as well as critical hits, more damage, and more mana gained per level.
If using the rogue, you should use Melee gear until somewhere into the twenties (dex gear, with the weapon having high ee) - and then switch to caster gear around the twenties.
Statting the caster
The first ten points, no matter what character you choose, it would be best if you put all 10 into vitality, and the rest into intelligence. If you think that you are rich, or are more experienced with casters, you can stat them fully intelligence, or any other strategy of statting them works.Helpful Terms:Intelligence:
- Adds to Max Magic at level up
- Increases offensive damage of spells (charms)
- Increases defensive vs. spells cast at you (hidden value, not shown)
- Items that give +Intelligence do not increase your Magic Points!
Life/Magic per Attack:
- Items can grant a + to Life and/or Magic per round. These items will heal you per combat round.
- The effectiveness of the heal is random 1 to your value, modified by the relative strength of the monster your are fighting.
- If you fight monsters of a lesser level than yourself, this heal factor is greatly deteriorated.
Mind Numb:
- This mod gives you a % chance for your spells to ignore the enemies intelligence. It's sorta like a critical strike. If the monster had low int, the effect will obviously be less, but it will have high effect vs. high intelligence opponents.
- The only way to get this is through items, your base stats will not give you any chance for this, so it differs from a critical strike in that regard.
Physical Damage Reduction
- Reduces all physical damage done to you by the % listed.
Mana Syphon
- Will give you a % chance (as listed) to absorb some of the mana used by a monster when they cast an offensive spell against you.
Advantages and Disadvantages:- Slow leveling at lower levels, (where the rogue beginner eliminates this).
- Fast leveling at high levels.
- Usually the melee damage is really bad, unless you have high EE and high Intelligence weapon.
Hope this guide helps out some of you beginning casters!
This post was edited by Epiphany on Jun 11 2008 01:18pm