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> 1001 Faq's Of Ls
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Costello
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#1
Jun 1 2008 10:27pm
A_U_T_I_S_M's 1001 FAQ's About LS
Just Me Playing Around With Some Numbers =)
Everything Here Is Purely My Opinion
But I Hope This Helps
A. Experience, Kills Per Climb, Kills Per Level, Climbs Per Level*
1. Normal Climb
Average Mobs Per Level = ~48 Mobs
Average Mobs Per Climb = ~3500 Mobs
2. Climb After Level 71
71 - 72 = ~0,000,100 Mobs
72 - 73 = ~0,000,250 Mobs
73 - 74 = ~0,000,500 Mobs
74 - 75 = ~0,001,250 Mobs
75 - 76 = ~0,002,250 Mobs
76 - 77 = ~0,004,000 Mobs
77 - 78 = ~0,008,000 Mobs
78 - 79 = ~0,015,000 Mobs
79 - 80 = ~0,030,000 Mobs
80 - 81 = ~0,060,000 Mobs
81 - 82 = ~0,125,000 Mobs
82 - 83 = ~0,250,000 Mobs
83 - 84 = ~0,600,000 Mobs
84 - 85 = ~1,300,000 Mobs
85 - 86 = ~Impossible
3. Total Climbs (1 climb = the amount of mobs from 1-71)
001 climbs = 001 climb total = 3,500 kills = 1 - 71 (level)
001 climbs = 002 climb total = 7,000 kills = 71 - 75.6 (level)
001 climbs = 003 climb total = 10,500 kills = 75.6 - 76.67 (level)
001 climbs = 004 climb total = 14,000 kills = 76.67 - 77.25 (level)
001 climbs = 005 climb total = 17,500 kills = 77.25 - 77.67 (level)
001 climbs = 006 climb total = 21,000 kills = 77.67 - 78.06 (level)
004 climbs = 010 climb total = 35,000 kills = 78.06 - 79 (level)
008 climbs = 018 climb total = 63,000 kills = 79 - 80 (level)
016 climbs = 034 climb total = 119,000 kills = 80 - 81 (level)
035 climbs = 069 climb total = 241,500 kills = 81 - 82 (level)
071 climbs = 140 climb total = 490,000 kills = 82 - 83 (level)
171 climbs = 311 climb total = 1,088,500 kills = 83 - 84 (level)
371 climbs = 682 climb total = 2,387,000 kills = 84 - 85 (level)
B. Exact Life/Mana @ Levels Based On Base Stat
1. Base Chart(Not Pure Stat) Ie. Magicial Int Starting Base Stat = 60(70 if you put all 10 in)
2. Pure Vit/Int Build Calulations
Step 1. Find your base stat (your vit/int @ lvl 1 after stats used)
Step 2. Look At Chart What You Would Have With a Non Pure Vit/Int Build
Step 3. Take That Value And Add It To The Following Number That Matches The Level Your Iso Stats
Level 1 = +0
Level 10 = +45
Level 20 = +190
Level 30 = +435
Level 40 = +780
Level 50 = +1225
Level 60 = +1770
Level 70 = +2415
C. Master Quests And Odds
1. Odds Of Passing Mq's
Passing To Samurai With Out Fail = 1 : 6 (16.77% chance)
Passing To Paladin With Out Fail = 1 : 36 (2.77% chance)
Passing To Monk With Out Fail = 1 : 216 (0.46% chance)
Passing To Ninja With Out Fail = 1 : 1,296 (0.077% chance)
Passing To Warlock With Out Fail = 1 : 7,776 (0.012% chance)
Passing To Headhunter With Out Fail = 1 : 46,656 (0.0021% chance)
Passing To Alchemist With Out Fail = 1 : 279,936 (0.00035% chance)
Resetting The Season With Out Failing = 1 : 1,679,616 (0.000059% chance)
2. Odds Of Failing Consecutive Mq's
Failing Next Mq = 5 : 6 ( 83.33% chance)
Failing Next 2 Mq's = 25 : 36 ( 69.44% chance)
Failing Next 3 Mq's = 125 : 216 ( 57.87% chance)
Failing Next 4 Mq's = 625 : 1296 ( 48.22% chance)
Failing Next 5 Mq's = 3125 : 7776 ( 40.18% chance)
Failing Next 6 Mq's = 15,625 : 46,656 ( 33.48% chance)
Failing Next 7 Mq's = 78,125 : 279,936 ( 27.90% chance)
Failing Next 8 Mq's = 390,625 : 1,679,616 ( 23.25% chance)
Failing Next 9 Mq's = 1,953,125 :10,077,696 ( 19.38% chance)
Failing Next 10 Mq's = 9,765,625 : 60,466,176 ( 16.15% chance)
Failing Next 11 Mq's = 48,828,125 : 362,797,056 ( 13.45% chance)
Failing Next 12 Mq's = 244,140,625 : 2,176,782,336 ( 11.21% chance)
Failing Next 13 Mq's = 1,220,703,125 : 13,060,694,016 ( 9.34% chance)
Failing Next 14 Mq's = 6,103,515,625 : 78,364,164,096 ( 7.78% chance)
Failing Next 15 Mq's = 30,517,578,125 : 470,184,984,576 ( 6.49% chance)
Failing Next 16 Mq's = 152,587,890,625 : 2,821,109,907,456 ( 5.40% chance)
Failing Next 17 Mq's = 762,939,453,125 : 16,926,659,444,736 ( 4.50% chance)
Failing Next 18 Mq's = 3,814,697,265,625 : 101,559,956,668,416 ( 3.75% chance)
Failing Next 19 Mq's = 19,073,486,328,125 : 609,359,740,010,496 ( 3.13% chance)
Failing Next 20 Mq's = 95,367,431,640,625 : 3,656,158,440,062,976 ( 2.6% chance)
D. Dmg Conversions
1. This Is How You Figure Out Which Charm Is Stronger The EZ way
This May Seem Tricky But Its Godly Once Understood
First We Must Convert Everything To A "Tier Power"
A "Tier Power" Is A Universal Number Representation To the Power Of Your Weapon/Charm
A Tier 3 (bronze) weapon with 100EE has a "Tier Power" Of 6 (Equals Dmg Of Tier 6 Weapon)
Step 1 Take Your Item And Figure Out What Tier Is It (we will call this number X)
Step 2 Take Your Item And Figure Out What EE it has (we will call this number Y)
Step 3 If Your Item Has Strength (if weapon) or Intelligence (if charm) and add it to Y (100 EE + 20 int means Y = 120 Not 100)
Step 4 Take Y and Move Decimal over 2 places (122EE ~> 1.22 ) and Add 1 (1.22 + 1 = 2.22) This is Your new value of Y
Step 5 (X * Y) = Tier Power
Example. Mystical lightning XIV, +154% Enhanced Effect
X = 14 (base Tier)
Y = 1.54 + 1
14 * 2.54 = Tier Power (Thus This Charm Has The Power Of A Plain Tier 35.56)
This Is Very Useful When Comparing Weps/Charms
Lets Say You Saw A Tier 13 Lightning 165 EE And Was Wondering What Does More Dmg? But They Have Charm On A Barb, And Your A Mage
Example. Mystical lightning XIII, +165% Enhanced Effect
165 EE tier 13
13 * 2.65 = 34.45
As We Can See Easily That Its Slightly weaker, but we can use these numbers to see exactly how much stronger
Divide the Two of Them
35.56/34.45 = 1.0322 (which equals an extra 3.22% more dmg)
We Can Also Derive More Information If Needed With Mana Cost/Power Ratio
In This Case Its Actually More Efficient To Use The Tier 13 Because It Costs More Than 3.22% more mana (assuming life isnt an issue)
This post was edited by A_U_T_I_S_M on Jun 1 2008 10:29pm
TenaciousD_WA
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#2
Jun 1 2008 10:31pm
not quite a 1001 but fucken amazing
Gone
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#3
Jun 1 2008 10:33pm
thanks alot of numbers to run.
very helpful imo.
AnBerliN
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#4
Jun 1 2008 10:33pm
Geez, math wiz? Nice number crunching....could come in handy when I get more in depth in the game.
Will you autograph my calculator?
This post was edited by AnBerliN on Jun 1 2008 10:35pm
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#5
Jun 1 2008 10:33pm
Wow very nice dude ;o
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#6
Jun 1 2008 10:34pm
Quote (AnBerliN @ Sun, Jun 1 2008, 11:33pm)
Geez, math wiz? Nice number crunching....could come in handy when I get more in depth in the game.
agreed, awesome job chris
themanthelegend
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#7
Jun 1 2008 10:36pm
very nice mate
PhiRip
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#8
Jun 1 2008 10:37pm
very nice
AVEDIS
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#9
Jun 1 2008 10:38pm
great job on part D , the rest is nice and all but kind of useless imo.
Safmy
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#10
Jun 1 2008 10:38pm
Love it
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