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Jun 1 2008 10:27pm
A_U_T_I_S_M's 1001 FAQ's About LS

Just Me Playing Around With Some Numbers =)
Everything Here Is Purely My Opinion
But I Hope This Helps wink.gif


A. Experience, Kills Per Climb, Kills Per Level, Climbs Per Level*
    1. Normal Climb

    • Average Mobs Per Level = ~48 Mobs
    • Average Mobs Per Climb = ~3500 Mobs

    2. Climb After Level 71

    • 71 - 72 = ~0,000,100 Mobs
    • 72 - 73 = ~0,000,250 Mobs
    • 73 - 74 = ~0,000,500 Mobs
    • 74 - 75 = ~0,001,250 Mobs
    • 75 - 76 = ~0,002,250 Mobs
    • 76 - 77 = ~0,004,000 Mobs
    • 77 - 78 = ~0,008,000 Mobs
    • 78 - 79 = ~0,015,000 Mobs
    • 79 - 80 = ~0,030,000 Mobs
    • 80 - 81 = ~0,060,000 Mobs
    • 81 - 82 = ~0,125,000 Mobs
    • 82 - 83 = ~0,250,000 Mobs
    • 83 - 84 = ~0,600,000 Mobs
    • 84 - 85 = ~1,300,000 Mobs
    • 85 - 86 = ~Impossible

    3. Total Climbs (1 climb = the amount of mobs from 1-71)

    • 001 climbs = 001 climb total = 3,500 kills = 1 - 71 (level)
    • 001 climbs = 002 climb total = 7,000 kills = 71 - 75.6 (level)
    • 001 climbs = 003 climb total = 10,500 kills = 75.6 - 76.67 (level)
    • 001 climbs = 004 climb total = 14,000 kills = 76.67 - 77.25 (level)
    • 001 climbs = 005 climb total = 17,500 kills = 77.25 - 77.67 (level)
    • 001 climbs = 006 climb total = 21,000 kills = 77.67 - 78.06 (level)
    • 004 climbs = 010 climb total = 35,000 kills = 78.06 - 79 (level)
    • 008 climbs = 018 climb total = 63,000 kills = 79 - 80 (level)
    • 016 climbs = 034 climb total = 119,000 kills = 80 - 81 (level)
    • 035 climbs = 069 climb total = 241,500 kills = 81 - 82 (level)
    • 071 climbs = 140 climb total = 490,000 kills = 82 - 83 (level)
    • 171 climbs = 311 climb total = 1,088,500 kills = 83 - 84 (level)
    • 371 climbs = 682 climb total = 2,387,000 kills = 84 - 85 (level)
B. Exact Life/Mana @ Levels Based On Base Stat
    1. Base Chart(Not Pure Stat) Ie. Magicial Int Starting Base Stat = 60(70 if you put all 10 in)



    2. Pure Vit/Int Build Calulations

    • Step 1. Find your base stat (your vit/int @ lvl 1 after stats used)
    • Step 2. Look At Chart What You Would Have With a Non Pure Vit/Int Build
    • Step 3. Take That Value And Add It To The Following Number That Matches The Level Your Iso Stats
      Level 1 = +0
      Level 10 = +45
      Level 20 = +190
      Level 30 = +435
      Level 40 = +780
      Level 50 = +1225
      Level 60 = +1770
      Level 70 = +2415
C. Master Quests And Odds
    1. Odds Of Passing Mq's

    • Passing To Samurai With Out Fail = 1 : 6 (16.77% chance)
    • Passing To Paladin With Out Fail = 1 : 36 (2.77% chance)
    • Passing To Monk With Out Fail = 1 : 216 (0.46% chance)
    • Passing To Ninja With Out Fail = 1 : 1,296 (0.077% chance)
    • Passing To Warlock With Out Fail = 1 : 7,776 (0.012% chance)
    • Passing To Headhunter With Out Fail = 1 : 46,656 (0.0021% chance)
    • Passing To Alchemist With Out Fail = 1 : 279,936 (0.00035% chance)
    • Resetting The Season With Out Failing = 1 : 1,679,616 (0.000059% chance)

    2. Odds Of Failing Consecutive Mq's

    • Failing Next Mq = 5 : 6 ( 83.33% chance)
    • Failing Next 2 Mq's = 25 : 36 ( 69.44% chance)
    • Failing Next 3 Mq's = 125 : 216 ( 57.87% chance)
    • Failing Next 4 Mq's = 625 : 1296 ( 48.22% chance)
    • Failing Next 5 Mq's = 3125 : 7776 ( 40.18% chance)
    • Failing Next 6 Mq's = 15,625 : 46,656 ( 33.48% chance)
    • Failing Next 7 Mq's = 78,125 : 279,936 ( 27.90% chance)
    • Failing Next 8 Mq's = 390,625 : 1,679,616 ( 23.25% chance)
    • Failing Next 9 Mq's = 1,953,125 :10,077,696 ( 19.38% chance)
    • Failing Next 10 Mq's = 9,765,625 : 60,466,176 ( 16.15% chance)
    • Failing Next 11 Mq's = 48,828,125 : 362,797,056 ( 13.45% chance)
    • Failing Next 12 Mq's = 244,140,625 : 2,176,782,336 ( 11.21% chance)
    • Failing Next 13 Mq's = 1,220,703,125 : 13,060,694,016 ( 9.34% chance)
    • Failing Next 14 Mq's = 6,103,515,625 : 78,364,164,096 ( 7.78% chance)
    • Failing Next 15 Mq's = 30,517,578,125 : 470,184,984,576 ( 6.49% chance)
    • Failing Next 16 Mq's = 152,587,890,625 : 2,821,109,907,456 ( 5.40% chance)
    • Failing Next 17 Mq's = 762,939,453,125 : 16,926,659,444,736 ( 4.50% chance)
    • Failing Next 18 Mq's = 3,814,697,265,625 : 101,559,956,668,416 ( 3.75% chance)
    • Failing Next 19 Mq's = 19,073,486,328,125 : 609,359,740,010,496 ( 3.13% chance)
    • Failing Next 20 Mq's = 95,367,431,640,625 : 3,656,158,440,062,976 ( 2.6% chance)
D. Dmg Conversions
    1. This Is How You Figure Out Which Charm Is Stronger The EZ way

    • This May Seem Tricky But Its Godly Once Understood
    • First We Must Convert Everything To A "Tier Power"
    • A "Tier Power" Is A Universal Number Representation To the Power Of Your Weapon/Charm
    • A Tier 3 (bronze) weapon with 100EE has a "Tier Power" Of 6 (Equals Dmg Of Tier 6 Weapon)

      • Step 1 Take Your Item And Figure Out What Tier Is It (we will call this number X)
      • Step 2 Take Your Item And Figure Out What EE it has (we will call this number Y)
      • Step 3 If Your Item Has Strength (if weapon) or Intelligence (if charm) and add it to Y (100 EE + 20 int means Y = 120 Not 100)
      • Step 4 Take Y and Move Decimal over 2 places (122EE ~> 1.22 ) and Add 1 (1.22 + 1 = 2.22) This is Your new value of Y
      • Step 5 (X * Y) = Tier Power

        • Example. Mystical lightning XIV, +154% Enhanced Effect

          X = 14 (base Tier)
          Y = 1.54 + 1

          14 * 2.54 = Tier Power (Thus This Charm Has The Power Of A Plain Tier 35.56)

      • This Is Very Useful When Comparing Weps/Charms
      • Lets Say You Saw A Tier 13 Lightning 165 EE And Was Wondering What Does More Dmg? But They Have Charm On A Barb, And Your A Mage

        • Example. Mystical lightning XIII, +165% Enhanced Effect

          165 EE tier 13
          13 * 2.65 = 34.45

      • As We Can See Easily That Its Slightly weaker, but we can use these numbers to see exactly how much stronger


        • Divide the Two of Them

          35.56/34.45 = 1.0322 (which equals an extra 3.22% more dmg)

      • We Can Also Derive More Information If Needed With Mana Cost/Power Ratio
      • In This Case Its Actually More Efficient To Use The Tier 13 Because It Costs More Than 3.22% more mana (assuming life isnt an issue) sniper.gif


This post was edited by A_U_T_I_S_M on Jun 1 2008 10:29pm
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Jun 1 2008 10:31pm
not quite a 1001 but fucken amazing
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Jun 1 2008 10:33pm
thanks alot of numbers to run.

very helpful imo.
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Jun 1 2008 10:33pm
Geez, math wiz? Nice number crunching....could come in handy when I get more in depth in the game.

Will you autograph my calculator?

This post was edited by AnBerliN on Jun 1 2008 10:35pm
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Jun 1 2008 10:33pm
Wow very nice dude ;o
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Jun 1 2008 10:34pm
Quote (AnBerliN @ Sun, Jun 1 2008, 11:33pm)
Geez, math wiz? Nice number crunching....could come in handy when I get more in depth in the game.


agreed, awesome job chris
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Jun 1 2008 10:36pm
very nice mate hug.gif
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Jun 1 2008 10:37pm
very nice smile.gif
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Jun 1 2008 10:38pm
great job on part D , the rest is nice and all but kind of useless imo.
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Jun 1 2008 10:38pm
Love it
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