boots
pvm and pvp gore riders the chances for insane damage with these beasts is immense, my favourite boots of all time for melee chars lol. 1. 1. 1.
War travellers nice damage life and vitality and some mf, good if you cant get gore riders and have a spare pair. 2. 2. 2.
Sandstorn trek Nice strength and vitality, but personally I don¡¯t like these boots that much. 3. 3. 3.
Immortal King boots not bad boots, life attack rating and nice faster run/walk, good in combo with gloves because you get increased attack speed bonus too. 4. 4. 4.
Cheap option Waterwalk, great boots life and dexterity and some max fire resist. 5. 5. 5.
gloves
pvm dracul's life tap is a godsend, but I would use highlords amulet in combo with these instead of atma's because only one curse can be active at once and you get strength life leach and open wounds, on the whole godly pvm gloves. 2. 2. 1.
pvp steelrend strength enhanced damage and crushing blow, very nice gloves1. 1. 2.
Immortal king gloves in combo with boots for increased attack speed + strength and other decent bonuses6. 6. 6.
Souldrainer mana leach, life leach, -50 monster def per hit and chance to cast weaken, nice gloves5. 5. 5.
Laying of Hands great gloves in pvm, very nice damage v demons and increased attack speed, as an added bonus there is also nice fire resist. This could be used instead of dracul¡¯s if you have a lot of life leach, because then you don¡¯t need dracul¡¯s life tap and the other bonuses equal it out with dracul¡¯s. 3. 3. 3.
As for rares, you want increased attack speed, knockback, life leach and any other nice mods like strength or resists, but personally I prefer dracul¡¯s and steelrend4. 4. 4.
Cheap option is probably Immortal King gloves with or without the boots7. 7. 7.
charms
1x annihilus
3/xx/15-20sc for the rest
Cheaper options are Warcry or Combat skiller and life charms
If you are not using enigma for teleport then I advise getting some faster run/walk charms. Aim for around 110% run/walk with the skill increased speed, this is fast enough to be able to get out of the way of hammerdins before they can tele/hammer you.
If your resists aren¡¯t great you can get some resist charms too
To check out the ias breakpoints this site is very useful
http://diablo2.ingame.de/tips/calcs...hp?lang=englishAnother useful site for some breakpoints (like FHR and FCR)
http://wirsz.phpwebhosting.com/General.htm6) Item summary
Expensive
BvB
Helm: Arrest face
Armour: Ethereal arky
Weapon: Lacerator
Shield: Storm
Amulet: Angelic
Ring1: Angelic
Ring2: Angelic
Boots: Gore riders
Gloves: Steelrend
Belt: Verdungo¡¯s
BvAll
Helm: Arreats face
Armour: Enigma
Weapon: Lacerator
Weapon2: Lacerator
Amulet: Angelic
Ring1: Angelic
Ring2: Angelic
Boots: Gore riders
Gloves: Steelrend
Belt: Verdungo¡¯s
PvM
Helm: Arreats face
Armour: Chains of honour
Weapon: Gimmershred
Weapon2: Gimmershred
Amulet: Atma¡¯s
Ring1: Raven frost
Ring2: Dual leach ring
Boots: Gore riders
Gloves: Dracul¡¯s
Belt: Verdungo¡¯s
Cheap
BvB
Helm: Crown of thieves (although this isn¡¯t that great)
Armour: Crow Caw
Weapon: upgraded scalper
Shield: Whitstans guard
Amulet: Angelic
Ring1: Angelic
Ring2: Angelic
Boots: Immortal King boots
Gloves: Immortal King gloves
Belt: String of ears
BvAll
Helm: Crown of thieves
Armour: Crow Caw
Weapon: upgraded scalper
Weapon2: upgraded scalper
Amulet: Angelic
Ring1: Angelic
Ring2: Angelic
Boots: Immortal King boots
Gloves: Immortal King gloves
Belt: String of ears
PvM
Helm: Crown of thieves
Armour: Crow Caw
Weapon: upgraded scalper
Weapon2: upgradd scalper
Amulet: Atma¡¯s
Ring1: life leach ring
Ring2: Manald heal ring
Boots: Immortal King boots
Gloves: Immortal King gloves
Belt: String of ears
7) sockets
This part has to complement your char
If you are pvm or bvall then resists are important so um runes are v nice
If your resists are max then go for enhanced damage///increased attack speed jewels
and of course if the item is eth then stick zod in
That is about all you need to know really, btw if you didn¡¯t know you can¡¯t stick sockets in throwing weapons
8) mercenary
pvm act2 might merc nm offensive this is a godsend for your damage
pvp act1 fire rogue
as for equip
act2 merc
gaze(um) shaft(um) bonehew(amn, hel)
With a perfect gaze they have max damage reduction and have some life leach, the hel rune is because bonehew needs a large amount of strength, when their base strength is high enough replace with amn
The um runes are because mercenaries seem to struggle to max resists in hell
Life leach is godly for a pvm mercenary
If you cant get this stuff then any high damage weapon loads of life leach on helm and something like lionheart armour
act1 rogue
wind force(ohm)
shaft(um)
gaze(um)
shaft and gaze same reason as for pvm and wind force because this is the best bow in the game
Cheaper options same as for act2 mercenary except high damage bow, not spear
9) general tips
You are a barb therefore you can tank, don¡¯t act as if you are playing your Amazon and always run away, drag the monster off the weaker (faster killing) chars like sorceresses onto yourself (taunt is good for this)
Axes have a limited range so don¡¯t stand too far away
Keep your battle orders active
In bvb you can dodge out of the way of their whirlwinds and throw axes at them before they can stop. Or if they are weak then just tank them, J hehe.
Use grim ward as a little safe haven if you find yourself getting hurt too much.
Battle cry is good if you struggle to hit the enemy, it also just helps everyone kill faster.
If you are duelling casters or other ranged attackers then use the buildings and walls that are all around the blood moor. Lay in wait for them to come to you, that way, you can attack before they have finished their teleport or have stopped and aimed
If you are duelling melee chars then the areas of swamps are good to hide behind, because they have to go around to attack you.
10) Specific tips
This section is just ideas on how you can have a better chance against these classes, but really the best techniques are the ones you learn for yourself because you will always be able to perform them more fluently.
Vs whirlwind: Wait till they start whirlwind then quickly move out of the way and then start throwing, just keep dodging and they wont get you much. If the other barb knows what he is doing then you wont have much time to dodge. If you are pure BvB you should be able to tank the whirlwind anyways.
Vs other throwing barbs: Throwing weapons are slow so just keep running and throw at where he is going to be not where he is now.
Vs fire sorc: Same with as against other throwing barbs, except I advise quite a bit of fire resists otherwise you will go down quickly.
Vs blizzard sorc: These guys are hard, they will make short work of your hp, so basically move in quickly and then get away from them, if you try to stand and tank I doubt you will win.
Vs orb sorc: Good resists can soon make sure orb doesn¡¯t hurt much. Also they are vulnerable when they use orb, because they have to be close and they have to pause to cast it, so try and time your teleport/running so that you miss most of their blow but can throw at them while they are stuck for that 1 second or whatever.
Vs bone necro: The only thing I can say here is you can outrun bone spirit and can dodge Bone spear. The hard part is if you don¡¯t have teleport and they use bone prison, you can either use leap to get out of there or if you do enough damage destroy the prison, I only recommend the second route if it dies in 1 maybe 2 hits.
Vs poison necro: Similar to bone necro except get loads of poison resists otherwise your masses of hp will be gone in seconds. Also when you are close enough to attack it is hard to dodge the poison. Then just throw your axes where they are going to be.
Vs hammerdin: don¡¯t get too close, if they teleport next to you, run away, their hammers will make mincemeat of you. Basically keep a random movement going, only pausing to attack, try to make every throw count.
Vs charger: Use buildings or other things around the place to block the charge and then come out and attack up close. Once the main charge is done they aren¡¯t that hard to bring down.
Vs foh: Stacked resists and a lot of them if you want to tank this *****. As for tactics get in and out fast.
Vs wind druid: Stand back a bit form them, you don¡¯t need to worry much about hurricane, and if you keep your distance the tornado¡¯s are so random that even if you don¡¯t dodge them I doubt any will hit you.
Vs shape shifting druid: Theses guys are going to run faster than you and probably have insane attack rating and life. Your best chance is probably just to stand there and throw at them. I doubt their defence will be that high though so you will probably hit every time.
Vs Trapsin: Run in a spiral towards them until in range then run throw run throw etc. Of course resists are preffered.
Vs whirlwind assassin: Treat the same as a whirlwind barb.
Vs javazon: These guys can hurt when they are close and run quickly. Not much tips here except resists and keep moving. They pause slightly too attack, but it isn¡¯t much of an advantage.
Vs bowzon: Run in a spiral towards them, their guided arrows have ignore target defence which isn¡¯t good for you. Also most amass around now have godly gear, because they are so expensive to make in this patch. You just have to hope you kill her before she kills you really
You will have noticed that I have not mentioned absorb at all, this is because it is Bm. Also I think the most important note for dueling is you axes have a short range and are slow, So you have to be quite close and aim where they are going to be not where they are at the moment
Other than this it is all down to personal experience, so just get out there and try this char and good luck.
11) FAQs
Is enigmas teleport actually worth it? This is a very tricky question because it relates to your style of duelling. It is very useful just as one off to teleport into an attacking position or to get away from danger. The main problem is the cast rate, duel HoTO can come in useful on switch here but in my opinion is too expensive for the advantages. In my opinion enigma is worth it just for the odd teleport to get you an advantage.
Javalins or axes? again this is based on you playing style, but I find that the axes have better mods, and I get close when I use javelins anyways, so axes suit me better.
How much ias? The breakpoints at first are very low, so I advise getting a bit more speed, but I don¡¯t think it is worth getting every last piece of ias, since double throw is fast as it is.
12) levelling guide
This is assuming that you have a character/friend to rush you to the next levelling area, if you don¡¯t have this then just play the game through to baal, and start nm/hell at the level recommended.
Play through to tristram, then do tristram runs to level 15
At level 15 do sewer runs to level 18
Level 18 do arcane runs to level 20
Level 20-24 get a mate to help you with normal cows, if you cant get someone to help you then canyon runs.
24-25 normal ancients
25-45 normal baal
45-73 through nm and nm baal runs
73+ through hell and hell baal, if you can get a group of friends together then hell ancient way runs are very good experience.
Richard
With thanks to superhal, boochie61, Kirby Hunter(ME!!!!)
, Umantarget, holabuster, endlessj, memememe173 and Kaffe for there advice.
Btw*(I am VERY against using steelrends for pvp, the enormous str req sucks)