Edit: Most people here don't want to read a wall of text to learn how str works, most people are statisfied with the term average. (EG. Avg increase per vit/str/int is XX.XX) That is what I'm trying to tell you guys. There is not any average ee increase when it comes to strength.
As you said yourself in all three cases, the overall increase of the perm link is 40%
That does not mean that the ee% increase is 40 in all cases. It is indeed 40ee, 80ee, 120ee. So strength has no average increase in ee, as in case 1, each point gives 2/3 ee, case 2: 1 1/3 ee, case 3: 2 ee per point.
Of course I have heard of the perm link damage, and that is the base damage and ee added on top of that.
You say:
Case 1:
EE is zero, let's say 100 base damage (perm link damage), +40% dmg increase = 40 damage increase, 40% ee increase overall (100:40)
= 40 damage increase, which would take 40 ee on the weaponCase2:
EE is 100, base damage of weapon is 100 damage, total damage of 200 (perm link damage), +40% dmg increase = 80 damage increase, 80 damage increase equals 40% of the perm link damage(200:80)
= 80 damage increase, which would take 80 ee extra ee (180ee) on the weaponCase 3:
EE is 200, base damage of weapon is 100 damage, total damage of 300 (perm link damage), +40% dmg increase = 120 damage increase, 120 damage increase equals 40% of the perm link damage(300:120)
= 120 damage increase, which would take 120 ee extra (320 ee, instead of 200 ee) on the weapon.
therefore in the respective cases, ee increase is 40, 80, 120.
That is no
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slightly more EE% from the perm link damage
, nor the
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EE% per strenght is around 0.90-0.98% for most of the users on jsp.
From adding 60 strength on your 50 base str fighter, you can in practice add 120 ee on your mq weapon. That is a big difference, from believing those 60 strength adds
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on average 55 strength
So I must say, I believe you are wrong about that part that begins with anyways,...
Quote (paparick @ Thu, 6 Mar 2008, 13:55)
i have never felt the need to add str to my stat points -- i am a confirmed dexer
For all I know this may have happened since paul made v2. Dex is good and reliable, but wouldn't you like increasing your overall damage with 40%? That makes you kill 40% faster, if you somehow could keep your current dexterity rating. To quote natester:
Quote (natester17 @ Thu, 21 Feb 2008, 21:56)
Awesome Job !! I have known about the str / ee thing for sometime now , but it is really nice to see it explained in detail . This club of mine surpasses any other weapon I have ever used , I guess you know why now !
Mystical darkwood club
Level Req: 40
Damage: 85 to 385
+151% Enhanced Effect
+46 Strength
+26 DexterityAlso I would like to add that my current build was superduper effective. no regen from lvl 50-71, effective playtime about 2 hours
lvl 50 club 234 ee
101 strength
144 dex
14 lifesteal
This post was edited by Dragon_Reborn on Mar 6 2008 07:00am