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Mar 5 2008 01:12am
READ THIS. I TRIED MAKING IT AS SHORT AS POSSIBLE, IT'S NOT LONG, AND WORTH THE READ I HOPE smile.gif
If you have any comments about this, I would like to hear them, wether they are kind words of approval, or constructive criticism!




I have 86 strength on my fighter and want to equip this club:

(viewed with 86 str)
Angelic angelwood club
Level Req: 50
Damage: 156 to 703
+232% Enhanced Effect
+15 Strength
+4% Experience Gained
+2% Magical Damage Reduction

The club gives 15 strength extra. We now know that that does not always count as 15 extra ee, so this is what you do:


Code
damage of club * ( 100 + current strength + strength from item(s) ) / ( 100 + current strength )

so damage of club is 703. this makes my formula like this:

703 * ( 100 + 86 + 15 ) / (100 + 86 )  = 703 * 201 / 186 = 759.6



In this setup, those 15 strength, counts as about 27 ee!! Time to learn this!

Checking if it's correct:

(viewed with 101 strength)
Angelic angelwood club
Level Req: 50
Damage: 169 to 761
+232% Enhanced Effect
+15 Strength
+4% Experience Gained
+2% Magical Damage Reduction


Why didn't I get correct damage?
There may be some hidden decimals we are not seeing, that's my guess!


Will you always be getting above 2ee per point of strength?
No, actually I got such a high benefit because the ee of my weapon were allready high. The higher ee and tier you have, the more you benefit from strength.


So you are telling me to ditch dexterity for strength?
No. I'm just showing you that strength can boost your damage more than the 1str=1ee rule would.


Will this work the same way for intelligence and charms as well?
I don't really see why not, but I haven't tested this.


What about equipping this club on a rouge with base strength? How much more ee would I get?
Use your imagination, and change weapon-damage with ( "base ee-base dmg if you like-, which will always be 100" + actual ee):


Code
( base ee + actual ee ) * ( 100 + current strength + strength from club) / ( 100 + current strength ) = ( base ee + actual ee )

ee of club is 232, rouge has 30 base str, weapon gives 15 str:

( 100 + 232 ) * ( 100 + 30 + 15 ) / (100 + 30 )  = 332 * 145 / 130 = 370.3 = 100 + 270.3



Those 15 extra strength makes this club as effective as a 270 ee club on a rouge with base strength.
Actually those 15 str = 38.3 ee
That is 2.55ee per point of strength. So you !can not! apply 1str=1ee rule!




You can use this easy formula for any strength setups. I just tried to make my previous strength guide easier.. Hope you like this! I think many people will benefit from learning this!
Enjoy! wink.gif


This post was edited by Dragon_Reborn on Mar 5 2008 01:15am
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Mar 5 2008 01:16am
so, if you have no +str on items, your formula gives no bonus for ur str.
that makes no sense to me
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Mar 5 2008 01:22am
Quote (shsheik @ Wed, 5 Mar 2008, 08:16)
so, if you have no +str on items, your formula gives no bonus for ur str.
that makes no sense to me


Of course you will not be getting any bonus for strength if you don't have strength on your items.

You will however get the bonus for your base strength. So if you plan on making a fighter, and want to invest all 70 points into strength, you can use this formula to see what damage you will have (but then you would have 70 less dex of course):

damage of weapon * ( 100 + current strength + strength from lvl-stats ) / ( 100 + current strength )

say your weapon do 400 max damage, you have 50 base strength and invest 70 points of strength:

400 * ( 100 + 50 + 70 ) / ( 100 + 50 ) = 400 * 220 / 150 ~ 587


Why would you be getting bonus for strength if you don't have str on your items? Oo
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Mar 5 2008 01:25am
so what is your exact formula, you changed it from your first post to your second post
also, are you saying a char with 20 base str and a char with 50 base str do the same damage with no points added to str?

This post was edited by shsheik on Mar 5 2008 01:27am
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Mar 5 2008 01:33am
Quote (shsheik @ Wed, 5 Mar 2008, 08:25)
so what is your exact formula, you changed it from your first post to your second post
also, are you saying a char with 20 base str and a char with 50 base str do the same damage with no points added to str?



I didn't change it from the first. I use the exact same formula, I just changed the layout, and made it easier for people to comprehend and use (I hope!)

No, of course a character with 50 base strength does more damage than one with 20 base strength.

Actually he does: ( 100 + 50 ) / ( 100 + 20) = 1.25 times more damage.

So if you see a guy with base strength 20 and weapon damage 100, you know your fighter with 50 base strength will do about 100 * 1.25 ~ 125 damage.


Does it seem like I say anything like that in my guide? If you point out the confusing part, I could try and change it, but I don't see me writing that
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Mar 5 2008 01:38am
Quote (Dragon_Reborn @ Wed, Mar 5 2008, 02:33am)
I didn't change it from the first. I use the exact same formula, I just changed the layout, and made it easier for people to comprehend and use (I hope!)

No, of course a character with 50 base strength does more damage than one with 20 base strength.

Actually he does: ( 100 + 50 ) / ( 100 + 20) = 1.25 times more damage.

So if you see a guy with base strength 20 and weapon damage 100, you know your fighter with 50 base strength will do about 100 * 1.25 ~ 125 damage.


Does it seem like I say anything like that in my guide? If you point out the confusing part, I could try and change it, but I don't see me writing that


sorry, i am sorta drunk right now.
this is what i dont understand.

EDIT::
damage of club * ( 100 + current strength + strength from item(s) ) / ( 100 + current strength )

so damage of club is 703. this makes my formula like this:

703 * ( 100 + 86 + 15 ) / (100 + 86 ) = 703 * 201 / 186 = 759.6

if the guy has no +str items using this formula, his base str doesnt matter.
put zero in for the + 15, then the +86 doesn't mean anything.
you could put in +10 for the +86 and you will get the same result.

i dunno,maybe im just a little drunker than i thought

'Actually he does: ( 100 + 50 ) / ( 100 + 20) = 1.25 times more damage.' this is using the base str of 2 different chars in the same formula. this part doesnt make sense to me, its a comparitive formula, not a definitive one

This post was edited by shsheik on Mar 5 2008 01:40am
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Mar 5 2008 01:48am
Quote (shsheik @ Wed, 5 Mar 2008, 08:38)
sorry, i am sorta drunk right now.
this is what i dont understand.

EDIT::
damage of club * ( 100 + current strength + strength from item(s) ) / ( 100 + current strength )

so damage of club is 703. this makes my formula like this:

703 * ( 100 + 86 + 15 ) / (100 + 86 ) = 703 * 201 / 186 = 759.6

if the guy has no +str items using this formula, his base str doesnt matter.
put zero in for the + 15, then the +86 doesn't mean anything.
you could put in +10 for the +86 and you will get the same result.

i dunno,maybe im just a little drunker than i thought

'Actually he does: ( 100 + 50 ) / ( 100 + 20) = 1.25 times more damage.' this is using the base str of 2 different chars in the same formula. this part doesnt make sense to me, its a comparitive formula, not a definitive one


You catched on to one thing. You're getting the same result, the formula in that case doesn't mean anything at all!

Why?
Because you don't change the damage if you don't add any strength. If you put zero in the +15, that means that you don't add any strength and therefore you won't get any better damage either.
you are just comparing the base strength damage, to the base strength damage, and of course that is the same damage tongue.gif
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