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Feb 25 2008 05:09pm
Quote (MRsGamura @ Sat, Feb 23 2008, 12:22pm)
hmmm...does anyone know what skills can/cannot spawn on a sceptor...well even if only half can, 15, and with 3mods on a sceptor your odds are...1 in a

3,796,875


You also neglect the fact that scepters can spawn with 1, 2, or 3 skills.
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Feb 25 2008 05:11pm
Quote (alia @ Mon, Feb 25 2008, 05:09pm)
You also neglect the fact that scepters can spawn with 1, 2, or 3 skills.


I covered that, look like four post up.
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Feb 25 2008 05:13pm
I don't see it.
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Feb 25 2008 05:26pm
Quote (alia @ Mon, Feb 25 2008, 05:13pm)
I don't see it.


Ok there are 30 paladin skills, 10 for each tree, so that means you have a 1/30 chance of getting HS but you have to get it 6 times at same time (at least some guy said, in this thread, so I’ll take his word), So that’s (30^6) for a shot at HS but a scepter can have up to 3 different skills! So now it looks like this (30^6)/3...so like a one out of 243,000,000

Read entire thread if you have not. unsure.gif
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Feb 25 2008 05:30pm
I have read the entire thread. That division by 3 is only true if all scepters always have 3 skills on them, but they don't always do. They can have 1, 2, or 3 skills. Even then, the chances of 1, 2, or 3 skills are different. 1 would be the most common and 3 being the least common.
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Feb 25 2008 05:45pm
Quote (alia @ Mon, Feb 25 2008, 05:30pm)
I have read the entire thread. That division by 3 is only true if all scepters always have 3 skills on them, but they don't always do. They can have 1, 2, or 3 skills. Even then, the chances of 1, 2, or 3 skills are different. 1 would be the most common and 3 being the least common.


Yea I don't know what the chance is that a scepter will get 1-3skill, guess a 1/3 chance then, another 1/3chance that the skill will be +3. So it seems you have a 1/729 of having 3random skills and each of those skills being a +3?
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Feb 25 2008 06:47pm
From gtamalloy]'s All that is items:

Quote
Note: Holy Shield has itypea1=shld (shield), and that is what is restricting it from spawning on scepters. Other potential staffmods that share a similar problem are Poison Dagger (knife), Smite (shield), Double Swing (melee), Stun (melee), Double Throw (throwing), Leap Attack (melee), Concentrate (melee), Frenzy (melee), Whirlwind (melee), and Berserk (melee).


So Smite and Holy shield are the only two palla skills that will not normally spawn on scepters leaving 28 normally available.

Quote
'Staffmod' selection:

First, the game chooses how many skills to add. It will do rnd[100], and add to it the ilvl of the item IF it is being imbued. Then, if higher than 90, 3 skills will be chosen. If higher than 70, 2 skills. If higher tan 30, 1.

After this, it selects the skill id. It will start at a certain value depending on the ilvl:

Above 36: 5
Between 24 and 36: 4
Between 18 and 24: 3
Between 18 and 11: 2
11 or lower: 1

This the becomes a base for all the skill ids. Then, it has a chance to be modified:

20% chance to add 1
50% chance to stay unmodified
20% chance to subtract 1
10% chance to subtract 2

If the item is low quality, then the skill id as of now is capped at 4. Then the final id is chosen from the formula below. skill_adder is the skill id so far, base_id is the starting id for the character class.

id = skill_adder + (base_id + 4 * skill_adder) - 5 + rnd[5]

If this ends as 73 (Poison Dagger), it will do the rnd[5] again. And finally, the total skill bonus is chosen. It will do rnd[100], and add to that ilvl / 2 if from imbue.

If 90 or above, +3
Between 60 and 90: +2
Lower than 60: +1

This applies to:

ItemType StaffMods

Cloak sin <unused>
Hand to Hand 2 sin
Primal Helm bar
Pelt dru
Wand nec
Voodoo Heads nec
Scepter pal
Staff sor
Orb sor

-Hammerman (slightly correct by gta-maloy])


And finally:

Quote
In very rare cases a skill that normally isn't able to spawn somhow manages to appear on an item (a very popular example is holy shield on scepters). It is believe that if the game fails six consecutive checks while selecting a staffmod that the seventh skill will be placed on the item regardless if it is normally possible or not. I would assume that this was implemented to avoid an error that would either crash the game or stop the item from dropping (which in turn might crash the game).


Holy shield is in the middle of the range, so it will never be precluded by tier level from spawning with anything else, so go nuts and pick the actual maths out of that to work out the probability smile.gif
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Feb 26 2008 02:12pm
WOW thx 4 the info now got ta fig whats it talkin about Bolt.gif
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Feb 26 2008 02:24pm
Quote (AyeCaramba @ Mon, Feb 25 2008, 08:47pm)
From gtamalloy]'s All that is items:

Holy shield is in the middle of the range, so it will never be precluded by tier level from spawning with anything else, so go nuts and pick the actual maths out of that to work out the probability smile.gif


Damnt Aye, you beat me to it.
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Feb 26 2008 02:39pm
lol some people dont know math
1/30th chance rerolled 6 times does not = 30^6 it is just simply 1/180
1/180 with 3 chances to get it makes it 1/60 but since i has a chance of being+1+2 or +3 the chances of a +3 hs is 1/180 but then this is just the basic math there might be many other calculations that need to be added since certain scepters can spawn certain mods

This post was edited by XpLiCiTs on Feb 26 2008 02:40pm
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