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Jan 10 2008 10:58pm
INTRO
Well , ive been playing hammerdins for a while now , in all matters of duelling bm/gm tvts publics.
I'd say im an above average hammerdin player.
Builds can be exspensive for some, really depends on your wealth.
this is my first guide so yea it probably needs alot of work .

Faster Cast Rate & Faster Hit Recovery



Faster Hit Recovery Frames:
0% 9
7% 8
15% 7
27% 6
48% 5
86% 4
200% 3
4680% 2

This build will be hitting the 86fhr bp.

Faster Cast Rate :
0% 15
9% 14
18% 13
30% 12
48% 11
75% 10
125% 9


you should be hitting the 125fcr bp with most setups

Faster Block Rate: (With Holy shield)

0% 2
86% 1


Faster Block Rate:(Without Holy shield)

0% 5
13% 4
32% 3
86% 2
600% 1


Skills & Stating

Base Stats of paladins are
Strength: 25

Dexterity: 20

Vitality: 25

Energy: 15


Stat Distribution

Strength : Enough for coa (148 in my build) i havent had to stat any
Dexterity: Enough for maxblock
Vitality: rest of your stats in here
Energy: ...


Skills
Max:
Blessed Hammer
Blessed Aim
Concentration
Vigor

Others:
1 pt defiance
1 pt Meditation
1 pt Fanaticism (optional)
rest remaining go into Holy shield




Equipment

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Helms

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

my first choice helm is CoA ( Crown of ages )

Defense: 349-399 (Base Defense: 111-165)
Required Level: 82
Required Strength: 174
+50% Enhanced Defense
+100-150 Defense (varies)
+1 To All Skills
Damage Reduced By 10-15% (varies)
All Resistances +20-30 (varies)
+30% Faster Hit Recovery
Socketed (1-2) (varies)
Indestructible
(Only Spawns In Patch 1.10 or later)

For obvious reasons this is a great helm , helps you hit the 86fhr bp , good damage reduce , 1 skill, resistance and even high defence and 1-2 clean sockets
well my build requires a high damage reduction 2 socketed CoA since we are going for the 50dr cap ,First socket should always be a ber , but the second socket you have a wide variety of jewels to socket
firstly, The jewel must have -15%Requirements , this lowers the strength needed to :148. the adds on the jewel are completely down to you, I my self is using an 8dex 8 def 28cold res-15Req jewel
some choose to use common jewels ones such as 15@res/-15eq or 7fhr/-15req this is just based what you can afford,



You will also need a Harlequin Crest Shako


Defense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes

Nothing much to say about Shako , The most common hammerdin helm choice , Great life/mana boost , damage reduction , 2 to all skills , 2 to attributes , i socketed mine with a ber rune , but its down to personal preference
this helm is your second choice for when the fhr/dr from coa isnt really needed



Paladin circlet
Well any stat paladin circlet will work , you will mainly use this for switching to Eternity/Cresent moon (explained later) in bm duel situations , since you will need to keep the 125fcr
im currently using a Diadem
2 paladin skills
20faster cast rate
2 socket
i have jah runes socketed in mine , its entirely your descision what to socket in there



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapons

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Heart Of The Oak (Flail/Knout/Scourge)
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)

its clear to see why this is my first choice wep,everything a hammerdin would ever need , preferably getting one with 40@res , aslo do note that you would need a non etheral one
since the oak charges do come in handy in specific duels.i personally use a hoto40 scourge , for the strength bug


Wizardspike Bone knife

One-Hand Damage: 23 to 49 (36 Avg)
Required Level: 61
Required Strength: 38
Required Dexterity: 75
Base Weapon Speed: [-20]
+ (2 Per Character Level) 2-198 To Mana (Based On Character Level)
50% Faster Cast Rate
Regenerate Mana 15%
Increase Maximum Mana 15%
All Resistances +75
Indestructible

A very nice weapon if your needing to stack res or mana , or if your needing the extra 10fcr that hoto lacks, i socketed mine 15@/20life , but some socket it with a specific 30+resistance jewel
same goes , personal preference on this one


Cresent moon ( Axes/Swords/Polearms)[optional]
10% Chance To Cast Level 17 Chain Lightning On Striking
7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)

A weapon primarily used for bad mannering in Hammer vs hammer duels , not sure about other realms but europe non ladder has quite a high amount of defensive hammerdins.
this weapon allows you to cast 5 wolves at any one time practicly transforming you into a druid , allows you to easily outank defensive hammerdins
although it lacks fcr , you should have in your stash the additional items needed to hit the 125fcr bp while using cresent


Grief phase blade
35% Chance To Cast Level 15 Venom On Striking
+30-40% Increased Attack Speed (varies)
Damage +340-400 (varies)
Ignore Target's Defense
-25% Target Defense
+(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level)
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resistance (varies)
20% Deadly Strike
Prevent Monster Heal
+2 To Mana After Each Kill
+10-15 Life After Each Kill (varies)

Great weapon vs walking chars, mainly used vs walk abusing sorcs/necromancers , also helpfull against bow amas and druids , depends on your play style
preferably a 400/40 grief


Call to arms on switch

+1 To All Skills
+40% Increased Attack Speed
+250-290% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)*
+1-6 To Battle Orders (varies)*
+1-4 To Battle Cry (varies)*
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items

preferably a 6bo cta
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gloves and boots
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Trang-Oul's Claws Heavy Bracers

Defense: 67-74 (varies)(Base Defense: 37-44)
Required Level: 45
Required Strength: 58
Durability: 16
+20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+25% Poison Skill Damage
+2 To Curses (Necromancer Only)

The Best Gloves for hammerdin you can find , period.


Waterwalk Sharksin boots

Defense: 112-124 (varies)(Base Defense: 33-39)
Required Level: 32
Required Strength: 47
Durability: 14
Assassin Kick Damage: 28-50
+180-210% Enhanced Defense (varies)
20% Faster Run/Walk
+100 Defense Vs. Missile
+15 To Dexterity
+5% Maximum Fire Resist
Heal Stamina Plus 50%
+40 Max Stamina
+45-65 To Life (varies)

Clear to see why these are my primary boots , dex life +5max fire res ,

Hotspur Boots

Defense: 10 (Base Defense: 2-3)
Required Level: 5
Durability: 12
Assassin Kick Damage: 3-8
+10-20% Enhanced Defense (varies)
+6 Defense
Fire Resist +45%
15% To Max Fire Resist
Adds 3-6 Fire Damage
+15 To Life

An exceptional boot used to greatly reduce fire damage


Different realm have different dupe boots
so its hard to say which ones to choose for you , so just pick any nice dupe boots or even a pair of rare high triple resistances boots



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Armours (Shields/body armour/belts)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Enigma

+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)

The only choice armour for Hammerdin ,better to make in a light armour such as lp/bp/mp/dusk
you will need to make sure you dont have any complications with strength bug when removing bugged belt


Spirit Shield
Shields
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb (varies)
Attacker Takes Damage of 14

shouldnt really have to explain this , preferably made in a 45@resistance sacred targe for the best blocking



Sigards Stealth Vampire fang belt (Bugged belt ,BB)
[Note this only exists on europe NL , other realms would have to use Verdungo as primary belt]
1 to all skills
10% increased attack speed
piercing attack
5 %Mana leech
5 %Life leech
Slows target by 10%
15 Strength
25 Dexterity
All resistances 20
Damaged reduced by 20%
2 to mana after each kill
-3 Light radius

Best belt yo could ever find for a hammerdin , insane stat boost high dr +1skill
my build is built around this , allthough sigards stealth can be exspensive its a great addition
Verdungo does also work , but not as well

Arachnid Mesh Spiderweb Sash

Defense: 119-138 (varies)(Base Defense: 55-62)
Required Level: 80
Required Strength: 50
Durability: 12
16 Boxes
+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)

For use when you need that extra 20fcr
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rings & Amulets

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


so if your using the hoto/bugbelt/coa setup . your going to need 30fcr from rings/amulets
it depends on if you can get 2 pala 20fcr+mods amulet
or a 10+fcr paladin amu one , either way 10fcr is the minumum you can have on your amulet , since you need to hit the 125fcr bp
currently im using
fc ring
10fcr
110ar
14dex
37life
6@res


and
fc ring
10fc
14dex
40life
2light radius

cheaper ones do work , also mana is a nice find on rings if you have enough fg

my amulet stats are
2 paladin 10fcr 33life 19 mana 38cr
2 paladin 20fcr 5 dexterity 19mana

20fcr amulet is nice for switching to raven/whisp as main





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stash gear

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kiras guardian 90@res
2 Whisp (preferably 20% absorb)
thundergods
2ravens 20dex
rising sun
2 dwarf stars
Snowclash
2 sojs (prebo)
mara (prebo)
malice(ow wep)
Draculs



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
20/20 paladin torch
20/20/x annihilus charm
im currently using 3 x pc 45's and 28 life/res scs
some people prefer to use different amounts
thats down to you , but i find 3 pcs (giving 12k damage with coa) is enough





your stats with this build will be around
12 hammer damage
4.5k+life (depending on items and charms , it could be higher)
86fhr
125fcr
around 300+resistances
max block
max damage reduce





Duelling Section -

Sorceress

Pure vita sorc(light/fire/cold)
[ Easy ]
this shouldnt be much of a challenge , a simple lock and 1 hammer should kill her , if she makes many small teles make unexpected consecutive chainlocks
you could try desynch and make a fast lock ,if she doesnt expect it . if it gets too tough switch to grief , 1-2 charge she would be done with[b]

[B]95es sorc (light/fire/cold):
[ Hard ]
Depending on the es sorcs playstlye this could be one of your most difficult duels , Most sorcs will be smart enough to walk south to avoid hammers when you lock them
you should be prepared to telebelow them and make a hammer field ,sorcs even using 105fcr will always be faster than you , so sometimes its hard to catch them with simple locks try to unexpected chainlock them , some sorcs will play extremely defensive which can be annoying , if you dont have the patience for these you should try your luck switching to grief/draculs or malice and charge her down ,these duels can usually take a longtime



Amazon

Bowazon [ Medium-Hard ]
these can be difficult duels , you will need maxblock and max damage reduce vs these,unless you wish to predict the amazons walking paterns i suggest you switch to grief and get 2ravens for the cannot be frozen and attack rating , and try to charge /smite her down.if you opt to play pure hammer then judge her walk , tele a few steps infront and cast hammers, this should make her change direction , follow her and tele infront of her and do the same , creating what is called a hammer field , if she runs north then just tele on her and hammer
most amazons have a high faster run walk count . so it can sometimes be hard to judge where she is due to desynch.

Javazon [ Easy-Medium ]
these should pose such a threat , but try to stay clear of its charged strike its damage is extremely high and can easily kill you in a few seconds, try desynching behind her and make a hammer field , Try not to let her get below you just cast some hammers and charge away , try to lure her into your hammer fields


Assasain


WWsins [ Easy ]
not really much of a challenge , tele around her casting hammers , or desynch in front of her and make a hammer field
you really shouldnt lose vs these

Trapsins [ Medium ]
Good ones can be difficult for you , you could try to desynch up to her and hammer her , if she misses mindblast quickly make a lock while shes retrying to mb you , try to catch her when shes on the move or laying new traps down

Hybridsins [ Hard ]

hard matchup , practicly a trapper thats immune to locking , you must try to get her to walk into your deysnched hammers or try to catch her with no traps down or when she's teleing away , play defensive if needed




Druid

Melee [ Easy ]

impossible to lose, tele around him and cast hammers , just remember not to tele on him .

Elemental [ Hard ]
Your hardest matchup , elemental druids are extremely hard for hammerdins , but you have 2 options to battle this one out
1) try to play 125fcr , play defensive and make hammerfields to try rid the druid of his zoo , lock him down while he tele's away to recast
or 2) play 75fcr grief setup and try get him to jump you , smite him from his zoo and he should get knocked back into your previous hammer circle
the 2nd option needs great timing and good practise ,
but dont feel too bad , with either setup druid has a huge advantage


Barbarian

wwbarb [medium]
barbs can easily tank 4+ hammers due to there massive life count, you have no choice but to play aggressive vs barbs , he will always be trying to ww away from you.
never teleport ontop of him once he has started a ww , try to tele a fraction below him and gets a fast hammer on him
tele around him , side to side is a good strategy trying not to get hit and get him in a hammer field , if he teles away lock him down fast
if the barb is playing defensive with widow maker bow , you should desynch up to him and try catch him fast while hes still on bow slot


Paladin

Smiter [ Easy ]
Allthough you have the upper hand dont get too complacent,no doubt he will charge around avoiding hammers and start shift smiting
if he shiftsmiters , you should NEVER tele ontop of him , chances are he will deal conciderably high damage and kill you or deal alot of damage
tele close to him and try get a hammer or two on him , repeat this until he dies , this shouldnt really be a challenge aslong as you dont play foolish

Hammerdin [ Easy- Hard]

in most hammer vs hammer duels , they will try to play defensive desynching around spamming a hammer or two every few seconds
try to anticipate his next movement , remember that his icon isnt really telling were he is , since hes desynching you can never really tell his exact location
you can try to jude where he is and make a hammer field in the direction hes heading or try to make a brave namelock (works better if you have oak casted)
and hope you break his charge , these duels are rather more based on luck and whos more defensive.
if its tele vs tele hammerdins , then its down to faster reactions try to play both offensive and deffensive and try to hammer him as soon as he's tele'd hopefully he hadnt had time to switch to hammer/conc keys before you hit
him 1-2 times already , much easier when using oak



Necromancer

poison necro [ Easy ]

not really hard, lock them down 1-2 hammers they should be dead , if you get hit by a nova try to teleport away and switch to cleansing to reduce its longevity


Bone necros [ Medium- Hard ]
most necros will play very defensive, trying to lure you into there bone spirits
always play offensive , using oak if allowed , try to lock him down but if he moves you also must move fast to avoid his bone spirits
keep repeating this until he doesnt move fast enough
if oak isnt allowed you can play less offensive charge around avoiding bs and try to lure him into your desynched hammers
remember to always be on the move , theres allways the occasional invisible bone spirits


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

i wanna thank all my friends
and the guys that inspired me to play hammerdin
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Jan 10 2008 11:15pm
Nice guide.
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Jan 11 2008 01:09am
thx :--)
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Jan 11 2008 06:38am
nais
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Jan 11 2008 06:41am
Nice guide.
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Jan 11 2008 07:19am
Ehi I was mind if I would like to duel a dru with grief + dracul wich equip I should take on for a gg dr / fcr ?
+ Spirit didn't need 156 str ? Or you use eth ? If not why only 148 str ? :S

This post was edited by ICodyI on Jan 11 2008 07:20am
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Jan 11 2008 07:28am
Quote (ICodyI @ Fri, Jan 11 2008, 01:19pm)
Ehi I was mind if I would like to duel a dru with grief + dracul wich equip I should take on for a gg dr / fcr ?
+ Spirit didn't need 156 str ? Or you use eth ? If not why only 148 str ? :S


well i dont usually use draculs vs druid i use trangs/spirit/20fc amu to hit the 75fcr bp and use coa/bugbelt for max dr
but depends on your play stlye
oh and spirit sacred targe only requires 86 strength ^^
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Jan 11 2008 07:28am
nice guide and should be stickied, but i don't like this part:

Quote (koomy @ Fri, Jan 11 2008, 04:58am)


Skills

rest remaining go into Holy shield[/b]


holy shield will give you def, but its not really worth it... yep there is +% chance to block but it only increases your block with like ~2-5%
its not really worth 15+ hard points

imo its better to put your points into resist light or resist fire
there is a hidden bonus that give you 0.5% max resistance so 2 pont in resist light or resist fire will increase your maximum fire or lightres by one
for example 10 points in resist fire gives you +5% max fire res allowing you to go with 80% res...
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Jan 11 2008 07:29am
Quote (koomy @ Fri, Jan 11 2008, 02:28pm)
well i dont usually use draculs vs druid i use trangs/spirit/20fc amu to hit the 75fcr bp and use coa/bugbelt for max dr
but depends on your play stlye
oh and spirit sacred targe only requires 86 strength ^^


NEver noticed that omfg ^^ ty

Quote (pohuan5 @ Fri, Jan 11 2008, 02:28pm)
nice guide and should be stickied, but i don't like this part:



holy shield will give you def, but its not really worth it... yep there is +% chance to block but it only increases your block with like ~2-5%
its not really worth 15+ hard points

imo its better to put your points into resist light or resist fire
there is a hidden bonus that give you 0.5% max resistance so 2 pont in resist light or resist fire will increase your maximum fire or lightres by one
for example 10 points in resist fire gives you +5% max fire res allowing you to go with 80% res...


Is not hidden :S

This post was edited by ICodyI on Jan 11 2008 07:30am
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Jan 11 2008 07:30am
well thats down to personal preference and difference in builds
some choose to go down the resi aura path , i myself prefer holyshield for the added defense
i have enough stack res anyway and well thundergods is enough for gm duellling
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