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Guide for PvP Vindicator

Introduction

Hello! Welcome to my guide for PvP Vindicator! First of all, for the ones that don't know, Vindicator is Pally that uses shield for attacking his opponents. He is also known as Smiter. In this guide u will learn most of the things u need to know about Vindicators... Stats, skills, gear, inventory, merc, etc... Well, let's get started!

Gear

Items listed in red are ur best options, suggested gear. I'll include screenshots of how ur char should look like using those suggested items.
Items listed in blue are poor man's choices.
Items listed in green are items that u should use if ur not rich enough to get suggested ones or u simply think those are better than suggested ones.

Helm: Harlequin Crest , Crown of Ages , Peasant Crown , Rockstopper , Andariel's Visage , Kira's Guardian

Armor: Chains of Honor Archon Plate , Arakaine's Valor Eth Zod Glitched , Guardian Angel , Duriel's Shell , Shaftstop , Leviathan , Tyrael's Might , Enigma Archon Plate

Belt: Verdungo's Hearty Cord , String of Ears , Thundergod's Vigor , Nosferatu's Coil

Weapon: Doom War Spike , 2 Socked (Lo/Lo) Rose Branded War Scepter/Divine Scepter/Caduceus of Quickness , 6x Shael Phase Blade , Lightsabre , Silence Phase Blade , Razor's Edge , Azurewrath , BotD Berserker Axe , BotD War Spike , Lacerator

Shield: Up'd Herald of Zakarum , Exile Eth Vortex Shield , Herald of Zakarum , any other non-Eth Exile

Gloves: Dracul's Grasp , Bloodfist , Sander's Taboo , Immortal King's Forge , Laying of Hands

Boots: Sandstorm Trek , Gore Rider , Immortal King's Pillar , Natalya's Soul , War Traveler , Marrowwalk

Ring 1: Bul-Katho's Wedding Band , Dwarf Star , Stone of Jordan , Whisp Projector , Raven Frost

Ring 2: Raven Frost , Dwarf Star , Stone of Jordan , Whisp Projector , Bul-Katho's Wedding Band

Amulet: Mara's Kaleidoscope , Highlord's Wrath , The Mahim-Oak Curio , Saracen's Chance , Cat's Eye , Metalgrid , Seraph's Hymn

Switch: Call to Arms + Lidless Wall , none , Call to Arms + any other shield


Skills

Smite: 20
Main attacking skill. Max it first along with Holy Shield.
Holy Shield: 20
Boosts up blocking, defense and Smite dmg sky high. Max it first along with Smite.
Fanaticism: 20
Third most important skill. Put 1 point in when u hit lvl 30 and max it after Smite and Holy Shield.
Defiance: 20
This is actually optional but since 3 main skills are already used this is best and most useful choice left. Max it after everything else.
Vigor: 1
Just to get around faster. Only 1 point should be enough.
Salvation: 1
Useful when facing those nasty chars using elemental attacks. Again, 1 point should be enough.
Pre. reqs.: 1
Put 1 point in each pre. req. Simple as that. U will see that some of pre. reqs. will be actually usefull with only 1 point in them. Charge for example.
Total: 90
Yes, only 90. With Den of Evil, Radament and Izual quests completed on normal, nightmare and hell u'll get 12 extra skill points making this build avilable to complete on lvl 79.

Stats

Strenght: Enough for gear with +str on items
Depending what gear u'll use calculate how much str u will need base. Little help, calculate total +str on ur gear and subtract it from "heaviest" piece of gear, the one that requires the biggest ammount of strenght. Result is how much base str u need.

Dexterity: Enough for maxed blocking
This one depends on 4 things. First, chance to block on shield, second, ur lvl, third, ur dexterity and fourth, lvl of Holy Shield. How to calculate base dex needed: First of all u must hit final lvl. Equip gear u choosen to use to get +dex from items and +skills that add bonus to Holy Shield. Activate Holy Shield. Start putting points in dex until u have 75% chance to block on char screen. For 75% blocking with Holy Shield activated it should be u should have 120-150 dex including +dex bonuses from gear.

Vitality: Rest
Everything remaining should be dumped here. Extra life never hurts.

Energy: None
Smite costs only 2 mana so it's almost impossible to run out of it.

Inventory

Inventory should be filled with following stuff:

Combat Skillers with 12% FHR: Get enough of them to hit 4 frames FHR. If ur using Sandstorm Trek which has 20% FHR and Verdungo's Hearty Cord which has 10% FHR u need 5 of them to hit 4 frames FHR.

Combat Skillers with 20+ life or 7% FRW: After u get enough 12% FHR Combat Skillers fill rest of inventory with these.

Small Charms with Life and possibly resist: Get ones with 19-20 life and resist all 4-5 or resist fire/cold/lightning/poison 9-11. Those are best, get as much as u need to have all resistances 75 on hell. Most important on them is 19-20 life. Resist is optional.
Note:
If ur unlegit u can use 20/5's...

Annihilus: And what else did u expected? Annihilus is always a must.

Merc

Same as gear section, but for merc.

Three notes:
Best merc to use is act 2 nightmare. Pick offensive if u want Might or defensive if u want Holy Freeze.
Eth items are always better than regular ones... For merc.
Upgrade whatever can be upgraded. tongue.gif

Helm: Andariel's Visage , Crown of Thieves , Rockstopper , Vampire Gaze , Harlequin Crest

Armor: Stone Sacred Armor , Bramble Archon Plate , Duriel's Shell , Guardian Angel , Shaftstop , Leviathan

If using Doom War Spike on Pally

Weapon: Breath of the Dying War Pike , Hone Sudan , Arioc's Needle , Spire of Honor , Bonehew , The Reaper's Tool

If not using Doom War Spike on Pally

Weapon: Doom Cryptic Axe , Hone Sudan , Arioc's Needle , Spire of Honor , Bonehew , The Reaper's Tool

Tables

Faster Hit Recovery frames

CODE

FHR | Frames
----|-------
0   | 9
7   | 8
15  | 7
27  | 6
48  | 5
86  | 4
200 | 3


Faster Block Rate frames with Holy Shield

CODE

FBR | Frames
----|-------
0   | 2
86  | 1


Faster Block Rate frames without Holy Shield

CODE

FBR | Frames
----|-------
0   | 5
13  | 4
32  | 3
86  | 2
600 | 1


Smite attack speed frames using War Spike with lvl 20 Fanaticism

CODE

IAS | Frames | Attacks per second
----|--------|-------------------
0   | 8      | 3.1
6   | 7      | 3.5
35  | 6      | 4.1


Smite attack speed frames using War Spike with lvl 33 Fanaticism

CODE

IAS | Frames | Attacks per second
----|--------|-------------------
0   | 8      | 3.1
4   | 7      | 3.5
32  | 6      | 4.1


Some tips

This build is originally designed for PvP but it's also viable in PvM. Don't think u'll kick ass like Hammerdin tho. laugh.gif Anyway, with Holy Freeze and Life Tap u won't have problems surviving in act 5 hell. But be careful, ur not a Hammerdin. smile.gif

Important tip concerning weapon... Many ppl say use dual Ber'd Rose Branded Scepter of Quickness for Crushing Blow and IAS... Or Ber'd Astreons for Crushing Blow and other useful mods... Well, that's a waste... Crushing Blow has a penalty in PvP that makes it almost useless. Conclusion: Don't try to get gear with Crushing Blow for PvP, it's simply a waste.

Anyway, let's proceed with dueling tips...

In PvP most of melee duelers are dead meat when they duel u. Only problem could be WW barb cuz WW is uninteruptible. Timing is the key, attack him in short periods betweed 2 WWs. Also, walk all the time cuz if u run blocking percentage will be down to 1/3. Blocking is also key to success, especially against those pesky WW barbs. Oh yeah, also be careful when facing WW assassins. If WW barb or assassin is very good, u probably won't stand a chance...

As for casters, if u consider amazon a caster since she isn't melee (bowazon) it's easy. Charge her, if she isn't dead after few Charges she will definately be dead after few Smites.

For other casters is mostly same. Charge them and Smite them. Problem is if they have high FCR and Teleport. Like I said before, timing is the key.
U'll have to be extremely careful when facing sorcs using Blizzard/Fireball/Frozen Orb... They are very dangeruous... But absorb does miracle...
Lightning sorc is easy avoidable so that shouldn't be a problem.
Necros can be ur nightmare if they Bone Prison u. To counter that always have Enigma in stash, just in case. With Enigma there shouldn't be any bigger problems. Use mostly Charge and Teleport only in case of Bone Prison.
Wind druids should be easy too. Charge and Smite untill they drop dead.
Trappers... Avoid Traps as much as possible. When ur close to Trapper simply Charge and Smite. It's not easy as it sounds but there shouldn't be any major problems. Absorb helps too. icon3_biggrin.gif
Hammerdins are almost impossible since u have to come close to them to attack and they are spamming Hammers... Simply avoid them or call a friend caster to help u. wink.gif

A small screenshot smile.gif





Final word

To put it all in final, with this build u will get great Pally that stuns, deals around 3k dmg, has over 3k life, over 20k defense, maxed resists, 75% blocking and stuff like that. Very leet.
I wanna note that ppl will hate u in public duels if u use Doom... But who cares, everyone is lame there so why couldn't u be lame too? wink.gif
Oh, another thing, this build ends on lvl 85 cuz it's good point to start duelling and Tyrael's Might is wearable on lvl 84. laugh.gif
Anyway, I hope u enjoyed my guide. icon3_biggrin.gif

Credits

IAS calculator
Skill planner
Tommi Gustafsson's FHR and FBR tables
FHR, FCR and FBR tables
And in final, me. smile.gif I'm creator of this guide, right?

G a u s s

This post was edited by Gauss™ on Jul 6 2004 07:06am
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Apr 7 2004 03:16pm
Very Nice thumbs.gif

Few Suggestions

#One
Use hoz with ur cta... +2skill is better then +1 with liddles

#Two
mention merc
difficulty
aura
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Apr 7 2004 03:23pm
QUOTE (^^Brian^^ @ Apr 7 2004, 09:16 PM)
Very Nice thumbs.gif

Few Suggestions

#One
Use hoz with ur cta... +2skill is better then +1 with liddles

#Two
mention merc
difficulty
aura

plan on reading in a few moments but i just wanted to comment on something.

Lidless is better the HoZ. HoZ adds +2 paladin skills. Warcries are not pally skilsl, so they wont get any bonus
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Apr 7 2004 03:25pm
thumbs.gif FANTASTICLY MADE! A+ thumbs.gif
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Apr 7 2004 03:26pm
I'm glad u enjoy my guide. wink.gif

Yeah, lol, I forgot to say what merc to use, thx for noting.

I edited while I still had time. wink.gif

Aww Gandy I wanted to say that! laugh.gif

Lidless gives +1 to all and HoZ gives +2 to Pally so HoZ won't boost up BO and BC.

There, I feel better already. wub.gif
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Apr 7 2004 03:29pm
Enigma will get you out of bone prison, and in your opponents face.

Should mention it. mellow.gif
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Apr 7 2004 03:42pm
QUOTE (.Gauss. @ Apr 7 2004, 09:26 PM)
I'm glad u enjoy my guide. wink.gif

Yeah, lol, I forgot to say what merc to use, thx for noting.

I edited while I still had time. wink.gif

Aww Gandy I wanted to say that! laugh.gif

Lidless gives +1 to all and HoZ gives +2 to Pally so HoZ won't boost up BO and BC.

There, I feel better already. wub.gif

lol yeah thats why i posted before i read the guide

Overall, I give it...

thumbs.gif

Im sure that a lot of melee'rs REALLY hate you though. Theres only a few things I'd like to discuss.

Personally, i prefer gore riders. Offers CB, DS, and OW. Havent played a smiter since 09, but i heard that all these now work with smite. No way Sandstorm can beat that.

Have you considered going the alternative option of getting a Beast instead of Doom and then maxing Conc? The holy freeze would definately be more helpful against characters that tend to run (damn zons), but you can always switch to doom and just charge them.

I know that warspike is faster then berserker, but the zerker has 3 range over the spike's 2. If you end up in a smite/smite duel, you will get beat by the range 3. On my V/T in 09, I would always have problems dueling any of my V/T friends that used silence Zerker. The extra range really helps.

one last thing. Did you ever consider maxing charge over defiance. Most casters will not sit there and let you smite them, so charge will be a huge help. It seems that extra defense really isnt need, as you will most likely be owning anything in melee.

Edit: Oh yeah, enigma really helpful, like phuck said, against bone prison. Definately include that as a stash item

This post was edited by _GANDY on Apr 7 2004 03:43pm
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Apr 7 2004 03:54pm
Ok here goes...

Phuck_LegitZ:

I didn't wrote that cuz I personally HATE Enigma on ANY melee char. Simply cuz of that.

Gandy:

I think Sandstorm is equal to Gores, it provides stats, resist and most important, FHR. Without it u need extra 2 Combat Skillers with FHR. And Gores give only small ammount of DS and OW. Oh, CB is useless in PvP, just to note.

Beast and Concentration is bad cuz Fana it only lvl 9. And Fana+Holy Freeze is a lot better than Conc+Fana.

Are u sure that range of Smiting is determinated by range of weapon that ur using? Btw, War Spike needs 32%IAS to hit 6 frames attack speed. Zerker needs 50%IAS to hit 6 frames attack speed. That means u would need to stick 15%IAS jewel in shield or helm to hit last break point. That way u must sacrafice Ber - 8%DR.

Maxing Charge would be kinda stupid since u won't max at least one of it's syngeries. As u can see it's already lvl 26 with +skills and that should be enough to do good damage. Defiance is better imo since u can never have enough defense, pwning melee chars or no. wink.gif

Ahh, ok... I would include Enigma... But I can't edit any more... ph34r.gif And I still hate it on melee chars... tongue.gif
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Apr 7 2004 04:23pm
QUOTE (.Gauss. @ Apr 7 2004, 09:54 PM)
Ok here goes...

Phuck_LegitZ:

I didn't wrote that cuz I personally HATE Enigma on ANY melee char. Simply cuz of that.

Gandy:

I think Sandstorm is equal to Gores, it provides stats, resist and most important, FHR. Without it u need extra 2 Combat Skillers with FHR. And Gores give only small ammount of DS and OW. Oh, CB is useless in PvP, just to note.

Beast and Concentration is bad cuz Fana it only lvl 9. And Fana+Holy Freeze is a lot better than Conc+Fana.

Are u sure that range of Smiting is determinated by range of weapon that ur using? Btw, War Spike needs 32%IAS to hit 6 frames attack speed. Zerker needs 50%IAS to hit 6 frames attack speed. That means u would need to stick 15%IAS jewel in shield or helm to hit last break point. That way u must sacrafice Ber - 8%DR.

Maxing Charge would be kinda stupid since u won't max at least one of it's syngeries. As u can see it's already lvl 26 with +skills and that should be enough to do good damage. Defiance is better imo since u can never have enough defense, pwning melee chars or no. wink.gif

Ahh, ok... I would include Enigma... But I can't edit any more... ph34r.gif And I still hate it on melee chars... tongue.gif

i see ur point on the sandstorms. I forgot that CB was useless in pvp. Its like 1/4 of 1/4 of their life 1/10 of the time. Its prolly even worse then that. Not a big deal. I missed the part about needing 4 fram fhr, yeah snadstorms are important.

Yes, range is affected by weapon, even with smite. And it is very helpful

Arreat Summit lists Doom as having 45ias. Is that correct? Wouldnt that then mean that you only need 5 ias for a berserker to reach 6 frame. If so, then I would use a bloodfists instead of draculs. theyll give you the 10 ias you need + 40 life + 30% FHR! Those are always overlooked. That will work especially good if you use an exile instead of a herald. You wont lose the life tap.

I still love charge wub.gif
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Apr 7 2004 04:26pm
holy shit dude, nice guide best ive seen in these forums. esp liked the pics ; ). still dont know if i'll make a smiter though.
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