News Flash!
Smurf R&D Labs Uncovers MF Secrets - Ultimate Barbarian GuideSmurfs have slaved relentlessly over the past year and
a half in research and development of the perfect magic find character.
This project has been kept TOP SECRET... Until Now!Forget you Paladin.Forget your Sorceress. The Ultimate Magic Finder is HERE!Follow this guide and you will get richer than
inventing a time machine and buying Microsoft stocks!* *[Actual results may vary]
Section 1 – The Skills Before little barbarians head off to Barbarian College, they have to think about what major they'd like.
Thinking is difficult for most barbarians, so they opt for the simple choice, whirlwind.
Barbarian philosophers have long since debated the all important question:
FRENZY OR WHIRLWIND? The Smurf Research Labs decided to settle the endless debate amongst Barbarian philosophers, all two of them, once and for all.
The Smurf Labs conducted a series of single-blind correlational studies between barbarian skills and quality item yield.
The Smurf Laboratories experimented on over 10 level 90+ Barbarians to find absolute harmony between skills, gear and mercenary.
No animals were harmed in these tests, just barbarians.
Documented below are the findings of the Smurf Team.
MF Whirl Wind vs Frenzy Comparison Tables
- Compiled by Smurf AnalystsWhirlwind Pros:
- Can Hit Multiple Monsters
- No Synergies, thus freeing skill points
Whirlwind Cons:
- Whirlwind Will Not Trigger Life Tap
- Low damage to a single target
- Poor attack rating
- Weak Vs bosses
- Spinning in circles leads to loss of brain cells
Frenzy Pros:
- Moving really fast is the shit
- Life tap allows you to never to pot or juv
- High damage
- Good attack rating
- Effective against single targets or narrow areas, such as Travincal
- You can position yourself between monsters and your merc to keep it alive
- Gains damage every level up to 99
- High attack speed bonus compensates for the lack of base IAS on Last Wish
Frenzy Cons:
- Takes many skills to synergize
- Trouble handling mobs well (Areas like catacombs level four with pesky resurrecting devilkin)
The Verdict:
Frenzy is your friend
Whirlwind Sucks (For mf'ers)
Skill Distribution:
Combat Skills
Bash - 1 point (Pre Req.)
Stun - 1 point (Pre Req.)
Concentrate – 1 point (Pre Req.)
Berserk – 1 point (to kill physical immunes)
Double Swing – 1 point (Put any points left after taunt here – For high lvl barbs only)
Double Throw – 1 point (Pre Req.)
Frenzy - Max
Masteries
Axe Mastery – Max (Or Sword, see gear section)
Increased Stamina – 1 point
Increased Speed – 1 point
Iron Skin – 1 point
Natural Resistance – 1 point
Warcries
Howl – 1 point (pre req)
Shout - 1 point
Battle Orders – Max
Battle Command – 1 point
Taunt – All remaining points here.
Find Potion – 1 point (pre req)
Find Item – Equip Gear, then put points in this skill until it is level 16.
This will give a 49% chance of success, diminishing returns makes more points ineffective. Using Stat Points
(Assuming A Rushed Character)
1. Have Anni and Torch in Inventory
2a. Equip Rings and Amulet
2b. If you decide to use swords (see gear section) add dex points until you reach 106.
3. Add points in Strength until you can equip an item, then equip it.
4. Repeat this process until all items are equipped.
5. Add all remaining points into Vitality.
*Note
It is possible to use base strength and “glitch” on your enigma.
- Wear high strength gear (amulets, rings or helm) to equip your enigma. Then remove unnecessary items.
- This allows you to put all points into vitality. This post was edited by Papa Smurf on Dec 31 2007 05:31am